I came to this conclusion last night after learning more about how the AI works.
In case you haven't discovered this (and I don't feel like debating this point, go read the other threads and experiment yourself if you don't agree,) any Civ you encounter, automatically knows every unit you have, all of your territory, and how well garrisoned your cities are.
It's especially obvious when you have only one city on your coastline with a single spearman in it.... and the AI omnisciently decides to make a beachhead there... Try restoring a few moves earlier, move some units from the next city into it, leaving city "B" undefended... hmmm! Where does the invasion fleet go now?? It's as if there was radio communication to those frigates and galleons... the supreme commander has new orders for you!
I used to think Save-and-Load was a cheap human gambit. But since the AI has this advantage, I've concluded that it's fair. I'm comfortable now realoding my games and trying to counter the "amazing" ability of the AI to find weak spots in my defense.
In case you haven't discovered this (and I don't feel like debating this point, go read the other threads and experiment yourself if you don't agree,) any Civ you encounter, automatically knows every unit you have, all of your territory, and how well garrisoned your cities are.
It's especially obvious when you have only one city on your coastline with a single spearman in it.... and the AI omnisciently decides to make a beachhead there... Try restoring a few moves earlier, move some units from the next city into it, leaving city "B" undefended... hmmm! Where does the invasion fleet go now?? It's as if there was radio communication to those frigates and galleons... the supreme commander has new orders for you!
I used to think Save-and-Load was a cheap human gambit. But since the AI has this advantage, I've concluded that it's fair. I'm comfortable now realoding my games and trying to counter the "amazing" ability of the AI to find weak spots in my defense.
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