Here is the idea:
1) have an option that the player can turn on/off which would show on the main map which tiles have a worker. I suggest a "hammer" icon on the tile to indicate if it is being worked. This would avoid making the map too confusing.
2) allow the player to switch workers to different tiles directly on the main map just like they would in the city screen.
The greatest benefit of this idea in my opinion is that it allows the player to see right away if the right tiles are being worked without needing to go to the city screen. And the player can correct things also very easily without having to see the city screen. It would make things a lot more convenient. Furthermore, it does not require any major changes in the game and would be easy to implemement programming wise.
The possible disadvantage is that it might make the map more confusing. My "hammer" icon on the tile adresses this concern.
If this idea were implemented, I would probably drop my objections to the "worker on tile" system! Since, it would make managing workers so much easier!
I am curious what everybody thinks.
Ralf: I am especially interested in your opinion since we had such fruitful debates on the city model.
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No permanent enemies, no permanent friends.
1) have an option that the player can turn on/off which would show on the main map which tiles have a worker. I suggest a "hammer" icon on the tile to indicate if it is being worked. This would avoid making the map too confusing.
2) allow the player to switch workers to different tiles directly on the main map just like they would in the city screen.
The greatest benefit of this idea in my opinion is that it allows the player to see right away if the right tiles are being worked without needing to go to the city screen. And the player can correct things also very easily without having to see the city screen. It would make things a lot more convenient. Furthermore, it does not require any major changes in the game and would be easy to implemement programming wise.
The possible disadvantage is that it might make the map more confusing. My "hammer" icon on the tile adresses this concern.
If this idea were implemented, I would probably drop my objections to the "worker on tile" system! Since, it would make managing workers so much easier!
I am curious what everybody thinks.
Ralf: I am especially interested in your opinion since we had such fruitful debates on the city model.
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No permanent enemies, no permanent friends.
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