Announcement

Collapse
No announcement yet.

AI never attacks other AIs?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    I'm playing a game where Babylon, India, America, China and a few others (all AI) all ganged up on the poor Japanese (AI) while i sat back and watched. Also the Japanese lost all their territory and are now memories of some forgotten time.
    In fact in this game quite a few AI have had wars with other AI, but then so have I.

    Comment


    • #17
      Re: Will these get the

      Originally posted by Savant


      Is your experience the same? Do you actually have the AI civs fight each other?
      All the time. A short while ago, the entire Aztec nation was destroyed by the Japanese in one of games. In my current one, the Vikings were destroyed and I never even got to meeet them. You just ended up with a peaceful sort of game, it happens. Though not very often.

      Comment


      • #18
        I've noticed that in Regent livel (Patch 1.29f, Original Civ3),
        all AI players ally, then take out few weak other AI's (all other AI's allied),
        share all their techs, etc. etc. This kinda like ruins the game, everybody is against you.

        Comment


        • #19
          I don't know about that Tuomerehu, I find that what happens in most of my games is that I am in the alliance (often in the drivers seat) that wipes out the other players.
          Seemingly Benign
          Download Watercolor Terrain - New Conquests Watercolor Terrain

          Comment


          • #20
            I have not played a regent game in some time, but the AI is not capable of beating anyone at that level with or with out MPP/ROP's all around, if you have read the htreads on playing.

            Comment


            • #21
              eh.

              Some of my games, the AI is the most peaceful little civilizations out there...

              ...until I come along.

              Other games, they declare war virtually every other turn.

              Declaring war does seem to increase their chances to declare war again later.
              meet the new boss, same as the old boss

              Comment


              • #22
                As most posters have shown, the AI often wage wars. My last finished game is typical for me:
                Emperor, standard size, max civs, everything else random:
                I start on a continent with two other civs which start fighting each other before spearmen. This gives me the opportunity to catch up and attack with spearmen and finally wipe them out. When I later get contact with the biggest continent (4 civs) they are already at war (and have been for most of the game as I see from the playback). On that continent there are shifting wars most of the time, until I invade with tanks and later wipe them out.

                Anyway, I think some of the misconceptions comes from the fact that we aren't told about AI wars unless having embassy in at least one of the capitals. It is easy to overlook a distant war that you arne't told about.
                If you cut off my head, what do I say?
                Me and my body, or me and my head?

                Comment


                • #23
                  I have not played a regent game in some time, but the AI is not capable of beating anyone at that level with or with out MPP/ROP's all around, if you have read the htreads on playing.
                  I will win the game playing on regent - with or without being allied to the most of AI -
                  I just stopped playing few months ago when I realized that the AI had no serious competition
                  with itself whatsoever. So haven't really tested levels above...

                  Comment


                  • #24
                    This is helpful information, thanks.

                    So to get more AI activity against other AIs the game should be played at a higher difficulty? I must admit, I usually play "warlord" status because I hate to just pad the AI with so many advantages. If playing at higher difficulty levels meant the AI was smarter, I would, but just to pad their starting stats and give them a free ride seems phoney.

                    Thanks for the embassy tip too. I have to figure that out. How do you get embassies?
                    'Blood will run'

                    Comment


                    • #25
                      What size map are you playing on? The more space the AI has to expand, the less likely it is to come into conflict. Try putting 16 Civs on a 120x120 map. I think you'll see the wars heat up a little faster.

                      To establish embassies, you have to discover Writing, then double click on the little star next to your capital and you'll be given the opportunity to establish embassies.
                      "Stuie has the right idea" - Japher
                      "I trust Stuie and all involved." - SlowwHand
                      "Stuie is right...." - Guynemer

                      Comment


                      • #26
                        I'll admit at first I thought that was the case as well, until one day I was playing one of my custom scenarios. I finally made it across the ocean to find the Chinese... with cities that had Chinese, Indian, and Japanese names. Didn't get any messages about them either, but then again, I had no contact with any of those civs either.

                        I'd say it works.. you might want to check the scenario you're playing if you're playing a user edited scenario. Some people tone down the aggressiveness of some civs, this drops the likelyhood of the AI controlled civs waging war against eachother... additionally, if it's a custom scenario and say perhaps the units frequently built vs never built get changed for a particular civ, that too will affect aggressiveness, war waging. Kind of hard to wage war when all you have are settlers, workers and scouts out there.

                        Comment


                        • #27
                          The AI will pick on any civ it thinks it can bully, whether it's another AI civ or you.

                          I think there may be an agressiveness trigger involved to: if you start ripping up your continent, there seems to be a corresponding increase in warfare all over the world.

                          It also has a lot to do with room for expansion and exactly which civs are in the game (if you have a game with the Germans, Zulu, Mongols, Aztecs, Vikings, Romans and Japanese, there will be more warfare than a game with the French, Egyptians, Indians, Koreans, etc). If an AI civ, particularly an aggressive AI civ, gets hemmed in early on, they are quite likely to pick a fight with whomever is in their way.

                          I played a PTW game as the Celts not long ago in which I conquered my continent (taking down the Russians, Germans and English). During that time, the Persians, Zulu and Babylonians were involved in a bloody free-for-all that generated six great leaders (4 zulu, 1 persian, 1 bab). I know this because the replay now shows such things: very cool

                          In my current game as the Chinese, the AIs have not fought one another except for alliances I put together to destroy India and the Arabs (Japan has also been "dealt with" but w/o AI support). Surprisingly enough, the Mongols have peacefully become the #2 civ in the game both by power AND culture (having the Oracle, GW and HG in Karakorum helps with that). All 4 remaining AIs in the game are seperated from one another either by me (Ottomans, Mongols, Korea) or ocean (Carthage), so I don't expect much AI vs. AI fighting.

                          -Arrian
                          grog want tank...Grog Want Tank... GROG WANT TANK!

                          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                          Comment


                          • #28
                            I play on the Emperor level, the AIs declare war on each other all the time after one of them finishes REXing.

                            The AI seems to have the same basic behavior as mine, (if possible to expand peacefully, do so, but if hemed in expand miliatarly.) It's just that I'm better at this than the AI because I'm both more agressively peacefully expanding and more agressive militarly expanding than the AI.
                            1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                            Templar Science Minister
                            AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                            Comment


                            • #29
                              Originally posted by Savant
                              This is helpful information, thanks.

                              So to get more AI activity against other AIs the game should be played at a higher difficulty? I must admit, I usually play "warlord" status because I hate to just pad the AI with so many advantages. If playing at higher difficulty levels meant the AI was smarter, I would, but just to pad their starting stats and give them a free ride seems phoney.

                              Thanks for the embassy tip too. I have to figure that out. How do you get embassies?
                              The AI Civs also fight amongst themselves at Warlord and Chieftain. I suspect it takes them longer to start fighting because it takes them longer to occupy all the land. They also tend to hacve few units at those levels possibly effecting propensity to wage war? In my Warlord games the Ancient Era tends to be quite peaceful then the wars start in the laste middle ages. More often then not it is the AI civilisations fighting amongst themselves.

                              In my last Warlord game the other 4 civs spent virtually the entire game fighting amongst themselves. Interestingly it was 3 little civs (bad start locations on small islands) allied against a large civ (very good start on small continent). The 3 little civs were having a hard time of it even together so it seemed the AI had sufficient intelligence to make sensible strategic alliances so those little civs could survive against the big one. I launched my spaceship without ever being involved in war although I did give money and some tech to help the 3 little civs. (EDIT) BTW They were really sinking the boot into one another, a very vicious war. Not all AI wars are so aggressive. Sometimes AI versus human wars are not very aggressive, at lower difficulty levels I have had wars with little or no combat whatsoever, always unwanted wars started by an AI civ. I suspect there is more fighting at higher difficulty levels, most of my regent and monarch wars had plenty of fighting, my one deity war was absolutely full on.
                              Last edited by Egbert; December 17, 2002, 00:02.

                              Comment


                              • #30
                                Originally posted by Savant
                                This is helpful information, thanks.

                                So to get more AI activity against other AIs the game should be played at a higher difficulty? I must admit, I usually play "warlord" status because I hate to just pad the AI with so many advantages. If playing at higher difficulty levels meant the AI was smarter, I would, but just to pad their starting stats and give them a free ride seems phoney.

                                Thanks for the embassy tip too. I have to figure that out. How do you get embassies?
                                You must play above regent before the AI get advantages, and even on Monarch, their advantages are quite scarce. A good player will easily be able to grow/research/produce faster than the AI on monarch.

                                As other has written, I don't think the AI is more aggressive on higher levels, but it gets more and better units faster, and will therefore also start fighting sooner.

                                You establish an embassy by clicking on the star symbol at your capital's name. Also note that embassies improves the AI's relation towards you, and are necessary for ROPs which improves the relation even more.
                                If you cut off my head, what do I say?
                                Me and my body, or me and my head?

                                Comment

                                Working...
                                X