The way I see this being implemented is:
You pick:
1. Spheres of Improvements
- Conquer
- Build
- Growth
- Explore
2. Sub-Spheres
* Conquer
- Air War
- Ground War
- Sea War
- General War
* Build
- Happy Structures
- Needed Structures
* Growth
- ?
* Explore
- ?
3. Components for each age
* Conquer
- General War
ANCIENT- +20% morale (barracks), +5% skill, etc
RENAISSANCE- +20% morale (barracks), +5% skill, +10% defense (defensive arts training), etc
MODERN- +20% morale (training facility), +10% offense (war industries), +5% skill, +10% defense, etc
You pick:
1. Spheres of Improvements
- Conquer
- Build
- Growth
- Explore
2. Sub-Spheres
* Conquer
- Air War
- Ground War
- Sea War
- General War
* Build
- Happy Structures
- Needed Structures
* Growth
- ?
* Explore
- ?
3. Components for each age
* Conquer
- General War
ANCIENT- +20% morale (barracks), +5% skill, etc
RENAISSANCE- +20% morale (barracks), +5% skill, +10% defense (defensive arts training), etc
MODERN- +20% morale (training facility), +10% offense (war industries), +5% skill, +10% defense, etc
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