Originally posted by cyclotron7
I don't care about real life examples of annoyance; I don't care for that in a game. Gameplay > realism.
I don't care about real life examples of annoyance; I don't care for that in a game. Gameplay > realism.
my solution for the CF problem is to distinguish between wartime and peacetime CF's. the CF formula would stay essentially the same, however instead of the garrison being automatically destroyed the following would happen:
Peace time: City flips and the former garrison is moved to the nearest friendly city or the capital. (peaceful revolution, think Hong Kong in 2000)
wartime: Each resistor does two points of damage to a unit and foreign nationals ( that belong to the nationality of the revolt) do one piont of damage if no units are left the city flips, if some of the garrison remains then the city does not flip and all resistors are eliminated.
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