Thanks zorbop, i needed that analysis. I gain the extensive amount of territory through placing cities far out to where i want my eventual borders to be and backfilling as i crank out settlers.
I don't like to overlap radii, don't know why it just feels like a waste of resources. Although i do remember pondering over that decision to plant antuim where it is.
Do courthouses really lessen corruption that much. I hate waiting for the forbiddin palace to be built if its gonna take 100-200 turns. What other buildings do so?
I like to have all buildings in as many cities as possible, thats a trait carried over from civ2, i'm currently producing wealth because they have nothing left to build (culturally). I try to stick to building military units only when they are needed (eg war).
Thats also why there are so many defensive units. Veii and the other big producers had nothing to produce at one stage so were cranking out defensive units. Again one/two defenders per city is another trait carried over from civ2. I don't like the thought of my cities being able to be overrun in not stuff all time.
Thanks for the analysis though. I really need some extra help in my game. I'm gonna stick with this game and play it till i finish, it'll be the first game i have ever finished. Then i'll start again and work on a good start so i can move up to regent and so on.
Thanks.
I don't like to overlap radii, don't know why it just feels like a waste of resources. Although i do remember pondering over that decision to plant antuim where it is.
Do courthouses really lessen corruption that much. I hate waiting for the forbiddin palace to be built if its gonna take 100-200 turns. What other buildings do so?
I like to have all buildings in as many cities as possible, thats a trait carried over from civ2, i'm currently producing wealth because they have nothing left to build (culturally). I try to stick to building military units only when they are needed (eg war).
Thats also why there are so many defensive units. Veii and the other big producers had nothing to produce at one stage so were cranking out defensive units. Again one/two defenders per city is another trait carried over from civ2. I don't like the thought of my cities being able to be overrun in not stuff all time.
Thanks for the analysis though. I really need some extra help in my game. I'm gonna stick with this game and play it till i finish, it'll be the first game i have ever finished. Then i'll start again and work on a good start so i can move up to regent and so on.
Thanks.
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