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  • #16
    Thanks zorbop, i needed that analysis. I gain the extensive amount of territory through placing cities far out to where i want my eventual borders to be and backfilling as i crank out settlers.

    I don't like to overlap radii, don't know why it just feels like a waste of resources. Although i do remember pondering over that decision to plant antuim where it is.

    Do courthouses really lessen corruption that much. I hate waiting for the forbiddin palace to be built if its gonna take 100-200 turns. What other buildings do so?

    I like to have all buildings in as many cities as possible, thats a trait carried over from civ2, i'm currently producing wealth because they have nothing left to build (culturally). I try to stick to building military units only when they are needed (eg war).

    Thats also why there are so many defensive units. Veii and the other big producers had nothing to produce at one stage so were cranking out defensive units. Again one/two defenders per city is another trait carried over from civ2. I don't like the thought of my cities being able to be overrun in not stuff all time.

    Thanks for the analysis though. I really need some extra help in my game. I'm gonna stick with this game and play it till i finish, it'll be the first game i have ever finished. Then i'll start again and work on a good start so i can move up to regent and so on.

    Thanks.

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    • #17
      Actually i'll update on where i'm up to so far.

      Well i reloaded back to before the english attacked me.

      The war on the other continent against Japan has finished with mainly India and Babylon taking cities with one or two overrun by the chinese. I planted a city in a spot that had a japanes city (Nara, i think) that was razed just so i had a basing point for ne future operations on that continent. A couple of turns later India asks for a MPP and i agree. A couple of turns after that suicidal russia decides to declare war on me, quickly overtaking one city and then stagnating as i grind over their territory and India is busy getting everybody to declare war on russia. India also signs a MPP with france so it looks like the world is gonna be filled with alliances soon. India is actually at gracious with me (automatic with MPP?) but still won't trade reasonably. Infact the only change is instead of saying a straight no he says gives us 625gold and 35gpt and we'll give u Physics.

      Its starting to really turn into an interesting game and hopefully will last as one. I wanna see the world get involved in a weblike tangle of MPPs and some backstabbing and some world wars soon.

      Just a couple of quick questions.
      1) With India in a MPP with me (signed first) and then one signed with France. If i declare war on France will he back me or France? Aggressor of Defender?
      1a) Infact how does the MPP system work?

      2)Is it worth switching to Democracy? Or is republic good enough?

      And keep the advice coming from my save.

      Thanks

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      • #18
        Stick with republic. The turns of anarchy for a non-religious civ are too painful, and republic will not go crazy if you go to war.
        I'm going to rub some stakes on my face and pour beer on my chest while I listen Guns'nRoses welcome to the jungle and watch porno. Lesbian porno.
        Supercitzen Pekka

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        • #19
          Originally posted by Flip McWho
          Its starting to really turn into an interesting game and hopefully will last as one. I wanna see the world get involved in a weblike tangle of MPPs and some backstabbing and some world wars soon.
          i started up a game (only at Chieftain) to fiddle about with diplomacy and gifts etc.

          I waited until 2 AI civs went to war then reduced my science and luxuries to nil and started dishing out gold for the express purpose of starting a world war involving everyone except me.

          I gave gold to one combatant which next turn had a MPP or alliance with another civ which then of course joined the war. That other civ might then pay another civ to join the war.
          I then give money to the civ which is fighting two civs with similar results.
          I notice another unrelated war had broken out between two other civs. I give them money with similar results. After a few more gifts it seemed everyone was at war with everyone (the situation was so complicated I could no longer keep track of who was fighting who. I think my civ was the only one not involved in the carnage. Many civs were at war with several civs.

          I think I need to study diplomacy and gift giving. It has such interesting potential.

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          • #20
            Originally posted by Flip McWho

            Thats also why there are so many defensive units. Veii and the other big producers had nothing to produce at one stage so were cranking out defensive units. Again one/two defenders per city is another trait carried over from civ2. I don't like the thought of my cities being able to be overrun in not stuff all time.


            Thanks.

            sorry i didnt tell you why you cant have so many defensive units. you are wasting money on them every turn! with monarch it is okay... but in repubs you have to pay for every single one of those, every turn....

            and coarthouses do lower corruption and waste quite a bit. it is either 50% or 75% less...

            i have developed an interesting expantion strategy, a combonation of yours and some others. after you have your capitol and 1-2 other strong cities, you start sending settlers far away, like you did... right next to your enemies capitol, squeezing them in (you actually did a reall good job at that). but then you really have to fill in the borders tightly.. even overlaping.

            here is why- it wont really effect anything until hospitles, right, more than half way through the game. in the early game, after establishing boarders, squeezing cities in tightly means you get more cities in your territory.
            lets say you get 5 more cities in, and they get only 10 production each. then lets say it lasts 200 turns till industrial age, that is 2000 shields per city, totalling to 10000 shields!

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            • #21
              If you want help in deciding the size of your army, ask your military advisor(F3). He will tell you if your army is weaker/stronger/similar to your opponents. Generally, a weaker neighbour will not attack you that often but if he is stronger then it is smart to increase the size of your army. Having a bigger army is more expensive but usually much cheaper than waging war.
              Don't eat the yellow snow.

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              • #22
                I do check occassionally with my advisors, usually every ten turns i'll have a business meeting and check out whats what. At the mo everybody is pretty much weaker than me, except Babylon who is equal, he's also number 2 in the score list, by about 1 point. I might take him out next, before he gets to much of a hassle. That leaves me and my MPP buddy (india) in #'s 1(me) and 2(india).

                At the moment war for me is really easy and cheap. I produce about 1 calvarly almost every 3 turns and alot of cities just went into WLTKD, and i've been at war for about 10 turns + so i'm expecting war weariness to start taking its toll. I'm also earning about 40gpt aswell (could be 100 if i sacrifice 2 turns of science). Hopefully i'll wipe mother russia of the map before then.

                Thanks.

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                • #23
                  You should try playing at Regenet level at least next game. The AI will keep you on your toes a lot better as far as your city building (and all Civs are on equal footing with you ), because when you are weak militarily they'll know it and come after you with a great viciousness!

                  Trade tech for tech or when it is demanded from you by that Civ you know can stomp through your defenses.

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