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slic in civ3?

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  • slic in civ3?

    check out the documentation for ctp2's scripting language which was posted yesterday
    http://apolyton.net/ctp2/modification


    good enough for civ3?

  • #2
    I really don't want to have to learn a programming language to make scenarios. The process should be as streamlined and user-friendly as possible; this may be alright for modmakers, but at least include a simpler trigger-based system for those of us not as technologically inclined.
    You only live twice; when you are born, and again when you look death in the face.

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    • #3
      The SLIC scripting language takes more getting used to, while Civ2 uses a simpler system. Making the Civ2 "lanugage" more comprehensive, and move versitile should result in something similar, but a lot easier.
      *grumbles about work*

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      • #4
        having done plenty of programming in C related languages before, then i'd have to give this a big YES! it doesnt look too complicated to learn either - as long as its simple yet powerful, then something like this would be brilliant!

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        • #5
          quote:

          Originally posted by Rollo Tomasi on 12-22-2000 06:21 PM
          I really don't want to have to learn a programming language to make scenarios. The process should be as streamlined and user-friendly as possible; this may be alright for modmakers, but at least include a simpler trigger-based system for those of us not as technologically inclined.


          I agree - make it as newbie-friendly as it possibly can be.

          Other then that; this suggestion is like kicking in already open doors - who can possibly have anything against this feature?

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          • #6
            Obviously, esier tools are needed for the casual modifier/scenario builder. But the a powerful SLIC-like language should also be built into the game's scenario building model so that the hardcore scenario wizards out there can do their magic with as few limits as possible. That's how will get the best scenarios in the long run.

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            • #7
              A system like the one used in Comic Chat 2.5 is fine with me (you know, the automations?)

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              • #8
                How about having 2 languages? One that would be a "advanced" version of the FW/ToT language, and a more SLIC like one which would be harder to learn, but more powerful. Suit the needs of everyone.
                *grumbles about work*

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                • #9
                  quote:

                  Originally posted by Shadowstrike on 12-24-2000 03:09 PM
                  How about having 2 languages? One that would be a "advanced" version of the FW/ToT language, and a more SLIC like one which would be harder to learn, but more powerful. Suit the needs of everyone.


                  ... except the original game programmers. You know, you can't expect wonders.

                  This is Shireroth, and Giant Squid will brutally murder me if I ever remove this link from my signature | In the end it won't be love that saves us, it will be mathematics | So many people have this concept of God the Avenger. I see God as the ultimate sense of humor -- SlowwHand

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                  • #10
                    quote:

                    Originally posted by LightEning on 12-24-2000 04:00 PM
                    You know, you can't expect wonders.
                    it's amazing how often we forget that. then again, we're the customers, we're always right

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