Originally posted by cyclotron7
Tinyp3nis, the thing you have to realize is that the RNG in Civ3 is the same as that in Civ2. If they were different, they wouldn't be random.
The entire reason you get different results is because of hit points and firepower.
Obviously, firepower makes better units more powerful in Civ2, so its removal in Civ3 has an effect.
The main difference is that in Civ2, I belive, each unit had 10 or so hit points for each actual hit point level. Since Civ3 has far fewer hit points, results tend to be more streaky than Civ2.
All I'm saying is that the combat system is not profoundly different from that of Civ2; in fact, the only changes are fp and hp. The RNG that you seem to like to demonize is not the culprit here; hit points are.
I will make the concession to you, as I tried earlier, that MP poses some problems for the obvious solution of modding, but also as stated I really am not in a position to comment on that.
Tinyp3nis, the thing you have to realize is that the RNG in Civ3 is the same as that in Civ2. If they were different, they wouldn't be random.
The entire reason you get different results is because of hit points and firepower.
Obviously, firepower makes better units more powerful in Civ2, so its removal in Civ3 has an effect.
The main difference is that in Civ2, I belive, each unit had 10 or so hit points for each actual hit point level. Since Civ3 has far fewer hit points, results tend to be more streaky than Civ2.
All I'm saying is that the combat system is not profoundly different from that of Civ2; in fact, the only changes are fp and hp. The RNG that you seem to like to demonize is not the culprit here; hit points are.
I will make the concession to you, as I tried earlier, that MP poses some problems for the obvious solution of modding, but also as stated I really am not in a position to comment on that.
The RNG that you seem to like to demonize is not the culprit here; hit points are.
You are probably right, the RNG may have been exactly as varying in civ2 as in civ3 because the units had as many as 20-40 hp if I recall correctly, and inspite of that there were still _some_ healthy variance in the results.
I will make the concession to you, as I tried earlier, that MP poses some problems for the obvious solution of modding, but also as stated I really am not in a position to comment on that.
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