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Why I quit Civ3 again... (Combat) (Rant)

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  • Originally posted by cyclotron7
    Tinyp3nis, the thing you have to realize is that the RNG in Civ3 is the same as that in Civ2. If they were different, they wouldn't be random.

    The entire reason you get different results is because of hit points and firepower.

    Obviously, firepower makes better units more powerful in Civ2, so its removal in Civ3 has an effect.

    The main difference is that in Civ2, I belive, each unit had 10 or so hit points for each actual hit point level. Since Civ3 has far fewer hit points, results tend to be more streaky than Civ2.

    All I'm saying is that the combat system is not profoundly different from that of Civ2; in fact, the only changes are fp and hp. The RNG that you seem to like to demonize is not the culprit here; hit points are.

    I will make the concession to you, as I tried earlier, that MP poses some problems for the obvious solution of modding, but also as stated I really am not in a position to comment on that.
    Sorry if I sound like an ass but... I don't know how many times I said about the HP, clearly not enough times, since what in fact you are telling me is I knew already .

    The RNG that you seem to like to demonize is not the culprit here; hit points are.
    When there are only few HP, the RNG has huge effect. So, it kind of is the demon. But the HP increase will hinder the effect of the RN, in battle atleast.
    You are probably right, the RNG may have been exactly as varying in civ2 as in civ3 because the units had as many as 20-40 hp if I recall correctly, and inspite of that there were still _some_ healthy variance in the results.

    I will make the concession to you, as I tried earlier, that MP poses some problems for the obvious solution of modding, but also as stated I really am not in a position to comment on that.
    We'll see what future holds...

    Comment


    • Originally posted by ACooper
      I read an article recently about how people nowadays tend to find someone, anyone, to blame when things don't go exactly there way. They cited anecdotal evidence to show how this was ultimately destroying the world.

      So....I guess if you a whining you are destroying the world. So...whiners suck.
      I mean, really nobody is forcing you to find people on forums who "whine" and then you start whining about their "whining". How long have you been holding that inside you? Let it all out. I don't think you suck, give yourself a break.

      Edit: I'm sorry, maybe it hurts less if I add these here, I know how annoying I can be

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      • Today I was one turn away from building Smith's Trading Co when the Chinese build it. Obviously I was pissed but not that surprised since this has happened on many occasions, even earlier in this same game. So I reload a few turns back, establish an embassy with the Chinese and check their progress on this wonder. 32 turns away. Okay you say - they used a leader right? How did they know to build it one turn before me? They have no embassy. Could they have spied on my city some other way? Just bad luck? Happens way too often for that. Anyway, there's my rant.
        Since you didn't mention it, I have to assume you already checked it or didn't consider one possibility at all. They may have been building it in two cities. Maybe they were building something else (copernicus, magellan, or whatever) and switched, because someone finished those wonders, so they would have been construction it for a long time allready in another city... just a possibility. I don't know how the city they are building it is determined in the wonders window, maybe it's not the city that is closest to completing, but the city that first started the particular wonder. Or maybe it's your leader theory, I don't know... check if you can.

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        • Re: Why I quit Civ3 again... (Combat) (Rant)

          Originally posted by Action


          So, I recently decided to get PTW and fire up Civ 3 again. I had originally quit in disgust before all the patches came out and had been playing Alpha Centauri again.

          So anyway, I'm the Carthagians neighboring the Indians and I decide I will need to take them out. I have iron they don't. They have horses I dont.

          I build roads right to the edge of their borders, and mass up a bunch of swordsmen and a few numidian mercenaries to defend strategic points and captured cities (2/3/1 carthagian special unit). All they have are a few archers, spearmen and horsemen. My troops were all vets, his were all regulars.
          Should be easy right? Not with Civ 3's combat system.

          Suffice it to say my attack failed miserably. Why?

          One reg archer defending on plains beat two vet swordsmen.
          One reg archer defending on woods beat two vet swordsmen.
          A reg horsemen defending on grassland beat an elite swordsman.
          A vet warrior defending on hills beat two vet swordsmen.
          As well as a few swordsmen losing to spearmen, which is expected.

          So anyway, my attack stalled, and as I was bringing up more guys using my large road system a few of their horsemen were able to attack my cities. Since their horsemen were only regulars and I have veteran numidian mercs (2/3/1) fortified in all my cities I'm not too worried.

          Three times in a row a reg horseman beats a vet numidian merc fortified defending in a city.

          At this point I close the program.
          This wouldnt happen in Civ2 or SMAC.
          This is just one of the reasons that while I've spent 95 dollars on Civ 3 products I've played them for about 1/10th as long as I played Civ 2 or SMAC.
          Anyway, theres my rant, I'm sure you don't care.
          hi ,

          give it a try with the patch

          have a nice day
          - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
          - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
          WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

          Comment


          • I would think that those result may be a reson to play. That fact that you are not a lock to win a given fight. Civ2 was the antithesis of that, you could be sure to win all battles with a superior unit and in a city behind walls was a snap to defend, very lame and boring. Civ2 was a great game, but of no challenge what so ever and Smac was only a bit better.

            Comment


            • Originally posted by The Andy-Man


              this is all bollox, the only time in Civ3 I EVER had a succesful military was in a war against the romans who still had spearmen and legions (i had tanks and more modern stuff).
              It's random.
              I had a war against Persian Immortals (4/2/1) where I was able to judiciously use terrain and my "weak" Archers(2/1/1) and Horsemen(2/1/2) to consistently defeat Immortals.

              Randomness is just random. Granted, on a computer, it's not "truly random", but streaks are just as common in randomness as non-streaks.


              And we've all seen the immortal Spearman before. It happens. If it bugs you that much, reload from an Autosave and wait one extra turn before attacking.
              "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

              Comment


              • Re: I feel your pain

                Originally posted by Jimmy 2 Times
                However every couple of months I'll pick it up and give it a go. Today I was one turn away from building Smith's Trading Co when the Chinese build it. .....How did they know to build it one turn before me? They have no embassy. Could they have spied on my city some other way? Just bad luck? Happens way too often for that.
                I suspect a ..or maybe it is a coincidence?
                ...no let's go with an AI cheating conspiracy

                I think the game is getting something right if you anthropomorphise the AI to the extent you are.
                Originally posted by Jimmy 2 Times
                Also, ignore the posts that try to attack your intelligence or accuse you of whining.
                Be careful, you may loose the majority of your audience!
                tis better to be thought stupid, than to open your mouth and remove all doubt.

                6 years lurking, 5 minutes posting

                Comment


                • Originally posted by Dissident
                  I did forget to mention stealth fighters/bombers with my howitzers. But aside from those units the combat wasn't too bad.
                  I absolutely loved Civ2, don't get me wrong. But anytime you have units as unbalanced as Howitzers (and others) were in Civ2, it really decreases from the overall fun factor of the game. Especially when the AI was inept at using them the same way. Civ3, despite some of its really irritating bugs, has managed to addict me in a much, much greater way than Civ2 ever did.

                  Originally posted by Dissident
                  But even though there weren't very many problems with civ2 combat imho I actually do seem to like civ3 combat a little more. I just wish combat was a little more complex and with more units. And yeah I do get upset at the screwed up results.
                  How are they screwed up results? Rare maybe, but not "screwed up". We were by far the superior force in Vietnam (both technologically and otherwise), but we lost. Yes for many reasons, but the point is that our military, despite the fact that it didn't lose a key battle, still had its ass handed to it a few times.

                  And we won the Revolution. Talk about crazy odds! In all seriousness that was an amazing victory.

                  So how are the combat results "screwed up"?

                  Comment


                  • Agreed. There is no "screw up" in the combat system. The RNG is 100% fine, only the low number of hit points makes the results "streaky."
                    Lime roots and treachery!
                    "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

                    Comment


                    • Originally posted by Traelin
                      How are they screwed up results? Rare maybe, but not "screwed up". We were by far the superior force in Vietnam (both technologically and otherwise), but we lost. Yes for many reasons, but the point is that our military, despite the fact that it didn't lose a key battle, still had its ass handed to it a few times.

                      And we won the Revolution. Talk about crazy odds! In all seriousness that was an amazing victory.

                      So how are the combat results "screwed up"?
                      A very good point. It seems completely "unrealistic" that America did not prevail in Vietnam. It also seems completely "unrealistic" that the Americans won the Revolution. As for the Spartans holding off the Persians for days at Thermopylae, that is simply absurd, far more ridiculous than a spearman winning 3 times in a row against bowmen!

                      Er, those wars happened in the real world.

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                      • Isn't there a saying for this situation? Sh** happens.

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                        • Just wish you could give allies military units ala Civ2...would also be cool if you could fortify units in allied cities and board allied transports , of course that could be messy if your alliance went poo poo
                          What would you need for a Military Alliance vs. the Indians?

                          Comment


                          • Originally posted by High_Lord
                            Just wish you could give allies military units ala Civ2...would also be cool if you could fortify units in allied cities and board allied transports , of course that could be messy if your alliance went poo poo
                            They solved that problem in Alpha Centauri by sending all units back to home territory. I don't see why they couldn't do the same.

                            Comment


                            • That was indeed one of the first things I noticed (not being able to be in the same square as your allie) in contrast with AC, but then again I realised I should not compare this game with AC.
                              If you see CivIII as a different game you will much more like it.
                              (otherwise you keep in the circle "governments suck, I want social engineering etc. etc. etc. like I read in some of the threads).

                              Comment


                              • ah yes that is much simpler and to the point of what I meant Major Guz...you should be able to be in the same square as you ally!
                                What would you need for a Military Alliance vs. the Indians?

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