With all the talk of borders here is my idea: In ancient times, your borders are as far as you want, unless if you build a wall. Walls can give units on them defensive bonuses, and they can be your borders. In modern times they would give trade straight to you, regardless of weather there is a city nearby. But-you would need to have a unit or village (size 2down city) nearby
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walls as TIs
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Perhaps a 'once only' improvement, which creates a wall right around your borders, although it cannot be moved when your borders move, and can be easily destroyed if not occupied ( represents ancient mining techniques used to demolish stone walls.)
Additionally, this wall must be very expensive to maintain, perhaps 1 gold for every tile it covers.
By the way, it must provide a bonus against ancient age sea going units because they have no way to attack it. If small ships can't attack land anyway then that last point is redundant.
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Who would bother when forts are cheaper and easier to produce? If forts act to 'pin' a border and stop tiles being reallocated to a foreign power who builds a nearby city that should be sufficient. The enemy would have to enter your country and pillage your terrain improvement first, which gives you a certain amount of warning even when the fort is unoccupied. I'm not entirely sure that pillaging a fort you hadn't bothered to garrison should be an automatic declaration of war though, much like CtP piracy.To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
H.Poincaré
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