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walls as TIs

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  • walls as TIs

    With all the talk of borders here is my idea: In ancient times, your borders are as far as you want, unless if you build a wall. Walls can give units on them defensive bonuses, and they can be your borders. In modern times they would give trade straight to you, regardless of weather there is a city nearby. But-you would need to have a unit or village (size 2down city) nearby

  • #2
    I dont understant what you mean, exactly?

    Anyway; it seems to be a feature that the human player can utilize much better, then the game-AI can. Lets keep things simple, and avoid adding complications. We have borders - lets work on that instead.

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    • #3
      Why did you create a whole nother thread when I just created one for this purpose?

      anyway, Ralf is right, lets keep Borders nice and simple. (though a border 'wall' would not be a bad idea)

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      • #4
        Perhaps a 'once only' improvement, which creates a wall right around your borders, although it cannot be moved when your borders move, and can be easily destroyed if not occupied ( represents ancient mining techniques used to demolish stone walls.)
        Additionally, this wall must be very expensive to maintain, perhaps 1 gold for every tile it covers.
        By the way, it must provide a bonus against ancient age sea going units because they have no way to attack it. If small ships can't attack land anyway then that last point is redundant.

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        • #5
          Who would bother when forts are cheaper and easier to produce? If forts act to 'pin' a border and stop tiles being reallocated to a foreign power who builds a nearby city that should be sufficient. The enemy would have to enter your country and pillage your terrain improvement first, which gives you a certain amount of warning even when the fort is unoccupied. I'm not entirely sure that pillaging a fort you hadn't bothered to garrison should be an automatic declaration of war though, much like CtP piracy.
          To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
          H.Poincaré

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