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What's the best starting position you've had?

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  • What's the best starting position you've had?

    Mine was on a coast and I had a river, whale, fish, wine, and a Horse. Regent, standard size, 80% ocean Pangea, temperate, wet, 3 billion years old

  • #2
    I do not remember the details, but one game on Emp I had a great city with cow/river and at least one lux. Then I popped a settler out of the near by hut and the game was a walk over.

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    • #3
      There was one game where the starting position wasn't that good and the surrounding tiles were not much better (plains, desert and jungle mostly). The rest of the continent was kind of dire too - 40% jungle, 10% desert, 20% plains, 20% grassland, 10% other types and few rivers, resources or luxuries. But, it was a huge continent and I was alone.

      That game's score is my highest ever, 8485 on regent (no score milking).
      There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger

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      • #4
        I once saw a screenshot in Apolyton, where the starting city (when all 21 tiles were worked) had 5 cows and a river close to the city...

        [edit] here's the pic...
        I'm not a complete idiot: some parts are still missing.

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        • #5
          5 COWS!!!

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          • #6
            Not to be funny, but i once had 6 cows... ,it was with Rome, whenever i play i seem to break many wierd records, like having 20 great leaders in a game and stuff.

            In my present game London has a 2 cows, 1 wheat,1 iron and a river - pretty good!

            Derby is arguably better tho, 8 floodplain tiles, 3 with wheat on , an oasis in the desert and a horse in the plains at the other side.
            Up The Millers

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            • #7
              I had once 2 cows, 2 wheat, iron, horse and a river- but I reloaded as the city was 1 tile off coast and that turns me mad!
              I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

              Asher on molly bloom

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              • #8
                Better than have a good start position is to have coal and iron in teh city radius af a city close to your capital, so you can biuld the IW on it. I usualy get one city with both in about 1 of 4 games ,but when it happens.....
                "7. Sobre todo tipo de cosas que no entendemos, mejor es callarse" Ludwig Wittgenstein, Tractatus Logico-Phylosophycus
                "Mas vale un pajaro en la mano....que papa a los quince"
                "No se que armas se usaran en la tercera guerra mundial, pero si se que la cuarta sera con piedras y palos"
                "Recuerde, un pais que tiene principios, tiene fin"

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                • #9
                  My best was 4 cows and a luxury.

                  Umh except for a custom start (liberal use of map editor) with 21 cows which was just too much.

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                  • #10
                    Originally posted by peterfharris
                    Umh except for a custom start (liberal use of map editor) with 21 cows which was just too much.

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                    • #11
                      1 cow, 2 wheat, a single Flood Plain tile, a healthy mixture of plains, grasslands (mostly bonus!), and hills, no forests or jungle, access to one luxury (incense on a hill), two rivers (the one where the city was founded, and the one tangential to the flood plain just at the edge of the city radius), and iron. A few steps away from horses, not far from coal, and in the modern age, the city had aluminum!

                      Sadly, I wound up losing that game. Diplo.

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                      • #12
                        3 cows, couple of hills, flood plain, green terrain all around, city site 5 tiles away that gave Iron Works.

                        And all on a world that was 3 billion years old, cold and arid.
                        Attached Files
                        Last edited by star mouse; December 3, 2002, 05:23.
                        None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

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                        • #13
                          I also kept the 4000BC save ... if anyone else wants to play this game here's the save. Difficulty level is Regent.

                          I think the game's played with my modified rules, which are as follows:


                          CITIZENS
                          ========
                          Tax collectors Give 3 gold, require Currency
                          Scientists Give 3 science, require Invention


                          CIVILIZATION ADVANCES
                          =====================
                          Writing no longer enables Communications trading
                          Navigation enables Communications trading


                          DIFFICULTY LEVELS
                          =================
                          Chieftain - AI/AI trade rate = 105, barbarian bonus 400
                          Warlord - AI/AI trade rate = 110, barbarian bonus 200
                          Regent - AI/AI trade rate = 115, barbarian bonus 100
                          Monarch - AI/AI trade rate = 120, barbarian bonus 50
                          Emperor - AI/AI trade rate = 125, barbarian bonus 25
                          Deity - AI/AI trade rate = 130, barbarian bonus 0


                          GENERAL SETTINGS
                          ================
                          Barbarian unit = Warrior
                          Barbarian advanced unit = Horseman
                          Barbarian sea unit = Privateer
                          Money Resource = Gold


                          GOVERNMENT
                          ==========
                          Removed "Mr./Mrs." from Democracy titles


                          RESOURCES
                          =========
                          Horses give +1 shield and +1 commerce
                          Iron gives +2 shield
                          Game gives +1 food
                          Saltpeter gives +1 shield and +1 commerce
                          Dyes give +2 commerce
                          Incense gives +2 commerce
                          Gems give +5 commerce


                          TERRAIN
                          =======
                          Jungles also have Game, Incense and Oil (this ensures that Warm, Wet worlds always have Oil)
                          Plains also have Game and Oil
                          Flood Plains also have Game and Gold
                          Tundra turns into Grassland with global warming
                          Hills also have Uranium


                          UNITS
                          =====
                          Caravel moves 4
                          Frigate moves 6
                          Galleon moves 6
                          Ironclad moves 7
                          Transport moves 9
                          Carrier moves 9
                          Submarine moves 7
                          Destroyer moves 10
                          Battleship moves 10
                          AEGIS Cruiser moves 10
                          Nuclear Submarine moves 9
                          Man-O-War moves 6
                          Privateer moves 6
                          Destroyer detects submarines
                          Ironclad upgrades to Destroyer
                          Frigate upgrades to Man-O-War
                          Man-O-War upgrades to Destroyer
                          Swordsman upgrades to Legionary
                          Legionary upgrades to Immortal
                          Immortal upgrades to Marine
                          Longbowman upgrades to Marine
                          Workers can airlift
                          Submarines require Iron and Oil
                          Transports require Iron and Oil
                          Destroyers require Iron and Oil
                          Carriers require Iron and Oil
                          Battleships require Iron and Oil
                          Nuclear Submarines require Uranium and Aluminium
                          Bomber has lethal land and sea bombardment
                          Stealth Bomber has lethal land and sea bombardment
                          Cruise missile has lethal land and sea bombardment
                          Battleship has lethal land and sea bombardment
                          Carrier requires Flight as a prerequisite
                          Mech Inf costs 120 to build
                          Modern Armor costs 140 to build
                          Cruise Missile has a bombard range of 3
                          Barbarians may "build" warriors, archers and horsemen (this allows goody huts to produce these units)


                          WORLD SIZES
                          ===========
                          Tiny: Min distance = 14, optimum cities = 16, science = 80
                          Small: Min distance = 16, optimum cities = 20, science = 100
                          Standard: Min distance = 18, optimum cities = 24, science = 120
                          Large: Min distance = 20, optimum cities = 32, science = 160
                          Huge: Min distance = 24, optimum cities = 40, science = 200
                          Attached Files
                          None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

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                          • #14
                            Hmm, the very best? I had that Egyptian game on Emperor with 5 cows on a river (all on plains, with most of the city radius also plains... 1 hill, 2 or 3 desert).

                            I had a Regent level Iroquois game way back with 5 or 6 cows on a river, plus grassland and hills. That was probably my best, actually.

                            My girlfriend stumbled upon an insanely good start on Regent as Egypt: the Capitol had 2 cows on a river, plus some grassland/bonus grassland, forest and hills. The second city had a lake, a cow and 5 bonus grass, the third city had 5 or 6 bonus grass, more grass, two hills, and was coastal. Those three cities were production monsters right from the beginning. It was so amazing that I ended up "advising" on that game (read: half playing it). The wonder "race" wasn't a race: Pyramids (got to republic just in time to avoid despot GA), G. Library, Colossus, G. Lighthouse, HG, and everything from the middle ages on. Plus out-REXing the AI by a mile. We acquired 6 luxuries without firing a shot. Sometimes I miss Regent.

                            -Arrian
                            grog want tank...Grog Want Tank... GROG WANT TANK!

                            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                            • #15
                              This is probably the best starting location I've had. Ended up getting a Settler from a hut about 3000BC next to a Cow and some furs, and overall was able to peacefully settle 7 luxuries along with Iron and Horses.

                              I ended up splitting the Cows (another just to the SE)between 3 cities though, as 2 is all a city really needs.
                              Attached Files

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