Originally posted by fittstim
Actually, having a lot of troops in the city will make it MORE LIKELY to flip. I don't know if this is a bug, a built-in cheat or what but it has been proven over and over by various people on this forum (including myself).
If you stick a lot of nice, valuable troops in a freshly captured city and it flips, reload the game, capture the city but leave the troops outside. Violá! No flip. Weird but true.
Actually, having a lot of troops in the city will make it MORE LIKELY to flip. I don't know if this is a bug, a built-in cheat or what but it has been proven over and over by various people on this forum (including myself).
If you stick a lot of nice, valuable troops in a freshly captured city and it flips, reload the game, capture the city but leave the troops outside. Violá! No flip. Weird but true.
Originally posted by TacticalGrace
NOT TRUE! NOT TRUE!
This has been brought up on the boards before and you've miss understood something fundamental.
Even under the worst circumstances, the odds of a flip are still low (though it doesn't seem that way when it happens to you), say 1 in 10 or 1 in 20. So it you reload and do ANYTHING you are more likely NOT to have a flip.
Moving troops into a city does decrease the chance of a flip.
NOT TRUE! NOT TRUE!
This has been brought up on the boards before and you've miss understood something fundamental.
Even under the worst circumstances, the odds of a flip are still low (though it doesn't seem that way when it happens to you), say 1 in 10 or 1 in 20. So it you reload and do ANYTHING you are more likely NOT to have a flip.
Moving troops into a city does decrease the chance of a flip.
Putting more troops in a city decreases the chance of a flip but somehow having no troops at all seems to make the chance to flip the smallest. This has nothing to do with the random seed as some say, since I always play with preserved seed and have experienced flipping, reloaded and removed troops and... no flip. When I reload and fiddle around with the amount of troops (a little more, a little less) I still get a flip. I do think this is some no-troops bug and have seen more people report it. So if I want to capture instead of raze, I capture, move in lots of troops (1st turn you never get a flip) to end the revolt and move everybody out the next turn. Just station an offensive unit next to the city in case it flips anyway so you can recapture it.
The tactic where you try to move your opponents capital far away from his homeland works pretty ok also. I have seen people giving away one of their core cities next to their own capital to a powerfull island civ. Capture the other civs capital , other civs capital moves to the donated city. Once powerfull civ ends up totally corrupted and captured cities are less likely to flip because the capital is sooo far away. Take care though, you must be pretty sure the capital will move to the city you gave away otherwise you'll end up a production powerhouse less.
ProPain
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