Hundreds of suggestions have already been posted, but we have to limit ourselves or the game will be unplayable Hence my effort to list the most important ones. Some Civ II techs could be left out, too, to compensate. Here goes in arbitrary order:
[1] The Mill
<- engineering
-> polders, ecology
[2] Printing
<- literacy, chemistry
-> labor union, telecommunication
[3] Socialism
<- communism
-> guerillas, labor union
[4] Liberalism
<- the corporation
-> multinational, human rights
[5] Human Rights
<- labor union, liberalism
-> activists, "Abolishment of Slavery", ecology
[6] Ecology
<- recycling, the mill,
-> windmill, environmentalism
[7] Telecommunication
<- printing, electronics
-> television network, rocketry
[8] Artificial Intelligence
<- computers, psychology
-> space colonies
[9] Pharmaceutics
<- medicine, chemistry
-> "Contraception", genetic engineering
[10] Psychology
<- theology, tactics
-> children's creche, artificial intelligence
Tell me if you think something should be replaced!
------------------
If you have no feet, don't walk on fire
[1] The Mill
<- engineering
-> polders, ecology
[2] Printing
<- literacy, chemistry
-> labor union, telecommunication
[3] Socialism
<- communism
-> guerillas, labor union
[4] Liberalism
<- the corporation
-> multinational, human rights
[5] Human Rights
<- labor union, liberalism
-> activists, "Abolishment of Slavery", ecology
[6] Ecology
<- recycling, the mill,
-> windmill, environmentalism
[7] Telecommunication
<- printing, electronics
-> television network, rocketry
[8] Artificial Intelligence
<- computers, psychology
-> space colonies
[9] Pharmaceutics
<- medicine, chemistry
-> "Contraception", genetic engineering
[10] Psychology
<- theology, tactics
-> children's creche, artificial intelligence
Tell me if you think something should be replaced!
------------------
If you have no feet, don't walk on fire
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