I've noticed lately that civilization lacks a country population. There are the cities, and then there's nothing. Also, the population movement of most countries are not controlled by a government (i.e. building settlers to construct new cities)
It seems like there should be some sort of population point for each tile in the game (except water tiles of course). The population radiates from the cities. The population condenses mostly along the coast, rivers, and roads and RR. The populations gravitate toward regions with valuable resources and easy access to the rest of the empire.
A civilization can then come along and organize the territory into individual cities. Populations can also emigrate from one city to another or a city to the country or vise versa.
The advantage to this is that it:
A) causes natural exploration and colonization.
B) farmland naturally develops from the country folk
that use the land.
C) allows for the organizing of regional militias
in time of war.
D) invading armies are slowed down and even receive
damage as they pass through heavily populated
squares.
E) other country's populations can immigrant to
your land.
The populations will also demand forts and such in order to defend them from hostile neighbors. A lack of defense results in unhappiness. Largely populated tiles construct their own basic improvements, so if a city is organized, then the improvements remain.
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