Stefu is right.
long long long long long turns...
long long long long long turns...
quote:![]() Originally posted by Ralf on 10-29-2000 02:05 PM Ribannah quote: "Programming lots of nations and their diplomatic relations is not difficult at all. It has been done several years ago in "Birthright: The Gorgon's Alliance". Not difficult at all, huh? ![]() Somehove i believe that making comparisons with a several year older and a lot less complex DOS-game is rather irrelevant. ![]() |
quote:![]() Originally posted by Ribannah on 10-29-2000 03:58 PM Ralf, you simply have no idea what you're talking about. It is hardly any extra work to allow for 100 civs. On the contrary, with fewer civs the artificial intelligence needs MORE work to make it a challenge. ![]() |
quote:![]() Originally posted by MarkG on 10-29-2000 05:41 PM
Originally posted by jrhughes98 on 10-29-2000 05:08 PM Still waiting for a response from Firaxis. . . ![]() |
quote:![]() Originally posted by Shogun Gunner on 10-29-2000 05:51 PM I think Ralf is making a lot of good points. I don't understand why you would say that adding more complexity to a program will make it run better and without additional problems. Increasing the number of civs will magnify any bugs that do exist. Your premise of a more complexity game easier to program than a simple game is not in synch with what we see in the industry. Games with voluminous programming code, more features with more complexity have more bugs and inter-operability problems. It's basic to Software Engineering. Refer to http://www.sei.cmu.edu/cmm/ That's who told me! ![]() In never heard of "Birthright: The Gorgon's Alliance." I might have to check that out to see how that works. Worth my while? I seriously doubt we will hear anything from Firaxis, so it will most likely wait until product release. ![]() |
quote:![]() Originally posted by Shogun Gunner on 10-29-2000 05:51 PM I think Ralf is making a lot of good points. I don't understand why you would say that adding more complexity to a program will make it run better and without additional problems. Increasing the number of civs will magnify any bugs that do exist. Your premise of a more complexity game easier to program than a simple game is not in synch with what we see in the industry. ![]() |
quote:![]() Originally posted by Ralf on 10-29-2000 02:05 PM - The looong, looong turns that Stefu talks about is a second BIG problem. - The fact that Firaxis *must* release a game that is playable also on at least 2 year old machines to ensure the maximal of potential customers is the final nail in the coffin. [This message has been edited by Ralf (edited October 29, 2000).] ![]() |
quote:![]() Originally posted by jrhughes98 on 10-27-2000 11:50 PM Again, a simple solution: Allow a maximum of about 10 human players and about 90 AI's on a HUGE map (with units that can move around much faster than in Civ2). In the game setup you can choose the maximum number of human players you want, and the minimum and maximum number of AI's you want (for when tribes split apart, form federations, etc.). Now of course we all know that human players are slower than the computer. Humans have to think; computers just "get up and go!" But some people have very slow computers, so to compromise an extra utility should come with the game that takes into account such things as the speed of your processor, the amount of system RAM you have, how much video memory you have, the speed/size of your hard disk, etc., and calculates the maximum number of tribes that your computer is capable of handling without having any problems. ![]() |
quote:![]() Originally posted by Shogun Gunner on 10-28-2000 11:33 AM Once again, a great idea, just not workable. I'm telling you it's not a function of RAM, disk space, disk speed, processor of YOUR computer. It's a programming issue. Take my word for it, it would be incredibly difficult and I'm absolutely sure it would outstrip anything you could put together from computer equipment on the open market. Unless you purchase 20+ risc workstation and network them together in your home. Of course the game would need to programmed to take advantage of this configuration. You think people complained about system requirements before!!! ![]() |
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