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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I agree that Civ2's trading was dumb, but I haven't played CTP - I'm hard core Sid Meire - so could you please enlighten me on CTP's trading methods?
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No, in Australia we don't live with kangaroos and koalas in our backyards...
No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)
Markos, I made a mistake while voting, please help me!
I wanted to vote trade, but accidentally I pressed the "vote" button without actually selecting anything! So I guess I sent an empty vote, because trade has 2 votes, just like before my "vote". And of course I can't vote again.
Can you change my vote, please?
"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
In CTP when you built a caravan instead of having to move the unit to a target city, an internal trade route could be created automatically and a foreign one if any foreign goods are available. From that point on the trade route was represented by a solid line which could be pirated by another civ (with a random chance of the caravan being destroyed).
I agree that the CTP way is better than civ2 (though by no means perfect).
"Through the eyes of perfection evolution dies slowly."
There's only one minor problem with that: you can't use caravans to help building wonders anymore.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Originally posted by UltraSonix on 06-28-2000 01:51 AM
The idea of a civ-centric style is good, but I not sure the civ3 needs to change a winning formula...
I am not so sure. I think SMACX (maybe CtP or ToT) has stretched the original design to its limits. Right now most of the improvement suggestions I have seen, while good, fail to correct some fundamental weaknesses. Some, such as having a separate screen for espionage, calls for this sort of fundamental redesign.
[This message has been edited by Urban Ranger (edited June 30, 2000).]
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger,
I think the valid username business has to do with capitalization. it gave me the same hassle.
I like the idea of changing to macro management once you have built up some. It probably should be tied to change in government. as a despot, you tell your people what to build, under a democracy, economic pressure determines improvements with the leader making "suggestions".
but back to the topic of this thread.
CUSTOMIZABILITY. and that includes the AI!
I also wanted 3 choices, which would have made the other 2 ai and diplomacy.
Any man can be a Father, but it takes someone special to be a BEAST
I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
...but Father Beast beat me to it! - Randomturn
AI: doesn't have to be so smart. just no more stupid mistakes.
Diplomacy:hate AI gang up! AI controlled civs need right behavior based on how powerful they are.
Military:No more units. we need division/regiment and such along with workshop.
Trade:should be vital element of the game.
If there is no significant improvement on these aspects of the game I will never buy CivIII.
[This message has been edited by Youngsun (edited July 13, 2000).]
Was just thinking to improve diplomacy, is it really neccessary to make the AI good at it. The programmers could be cheap and make negociations complex, but the computer'll always have a set bunch of rules for each civ. eg for a set level of difficulty or higher it'll never give away towns/tribute, make peace, or swap techs. This way multiplay can have the extra diplomacy features, and in singleplay the computer'll never do anything even remotely complex, so it can't stuff up.
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No, in Australia we don't live with kangaroos and koalas in our backyards...
No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)
I'm bumping this thread 'cause there's probably many newbies here who hasn't seen this thread.
In case anyone doesn't know, the poll above is also on the civ3 main page.
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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...
[This message has been edited by UltraSonix (edited October 21, 2000).]
No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)
Originally posted by Jordal on 06-29-2000 11:24 AM
Grier,
I agree with you on the trade issue. But the civII style of trading was so clumsy. I liked the CTP style of trading much better.
CAMEL HATER !!!!!!
In CtP and SMAC, trade is pretty much relegated to an "oh yeah, that to" part of the game. In the modern world, trade and economics in general is not an "oh yeah, that too" kind of a thing. The greatest powers on Earth right now have not gone to war with each other in almost half a century, and it is concievable that they never will again. But what makes these nations live and breathe, and keeps them as great powers, is economics, and trade is an essential part of this.
I agree that the Camels should be a bit brighter perhaps, or just a bit better trained. You should be able to click on one, and he should tell you what city you originally sent him to, if that city still demands that commodity, and which cities still demand that commodity. This is a lot easier than going to some trade screen every turn to figure out where your camels are all going. But do not kill the poor little Camel.
If some people hate the bother of moving these precious beasts around so much, then perhaps they should have an alternative, CtP option, without the management problems, but also without the 600 gold and science bonus as well.
In these enlightened times it is disturbing that some would still call for Camelid genocide.
Victory options other than AC and total conquest would be nice too.
The camel is not a part of civ.
THE CAMEL IS CIV !!!!
SAVE THE CAMEL !!!!!!
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