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Which Aspect of Improvement Is Most Crucial?

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  • #16
    I am very surprised to find out that nobody here other than me cares about shifting the focus to the civilization itself instead of as a collection of cities.

    You are all very weird
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

    Comment


    • #17
      You only said "Shift from a city-centric style to a civ-centric style" but you didn't explain yourself what a "civ-centric style" means for you.
      "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
      --George Bernard Shaw
      A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
      --Woody Allen

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      • #18
        Urban Ranger,

        I'm with you. I often think it would be cool if after a certain number of cities the entire interface and game-style switches to a macro-level, "big decision" effort. So you go through all the city stuff for a while (which is fun for a few hours but then becomes tedious) and then get "promoted" to a higher-level. I mean, the President doesn't go around pulling workers and making them entertainers, does he? He should be working on intricate foreign policy, domestic economy, elections, war plans, etc.

        Alas, this would make Civ3 two games in one, which Sid has forever decided will not happen again (The "Covert Action Rule"). Still, I think it could be done to great effect and might help cure ICS along the way.
        [This message has been edited by yin26 (edited June 27, 2000).]
        I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

        "Yin": Your friendly, neighborhood negative cosmic force.

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        • #19
          and the thread became a poll for one more time


          final results
          [This message has been edited by MarkG (edited October 30, 2000).]

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          • #20
            We can choose ONLY ONE, Markos ?
            For God's sake, I want to pick at least 3!
            Otherwise .... nice poll

            [This message has been edited by Tiberius (edited June 28, 2000).]
            "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
            --George Bernard Shaw
            A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
            --Woody Allen

            Comment


            • #21
              Nooooo - what's wrong with me! The voting thing doesn't want to work for me - in Netscape 4.73 the option button don't even come up, and in IE 5.01 clicking the vote doesn't do anything!

              (I was just going through the source code of the page and there were 2 /form tags but no form tags - could that be the problem?)

              So I'll vote here
              1.)Diplomacy

              With AI a very, very close second.

              ------------------
              No, in Australia we don't live with kangaroos and koalas in our backyards...
              [This message has been edited by UltraSonix (edited June 28, 2000).]
              No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

              Comment


              • #22
                quote:

                Originally posted by Tiberius on 06-27-2000 03:42 AM
                You only said "Shift from a city-centric style to a civ-centric style" but you didn't explain yourself what a "civ-centric style" means for you.


                I thought it was obvious, maybe not.

                Right now, Civ/Civ2/SMAC/CtP/ToT/etc. play like a collection of city-states. There is no need for a central government, and nobody notices if it goes missing. All you need is a capital and nothing more. There is absolutely no polling of resources -- caravans is a poor substitution -- no national policies, nothing. Every city for its own.

                There are many things that must be done to fix this serious flaw:

                1. Stockpiling of resources is allowed. If you don't need to use shields up, they can be stored just like food.

                2. Building wonders and military units should come from the national stockpile, not the city one.

                3. Have separate build queues for national items and city items (mainly improvements).

                4. Military units supported on a national level. Use money instead of shields for support.

                5. Espionage done on a national level.

                6. Research done on a national level. That is, funding of research facilities should come from the civ's own coffers.

                7. Military units operating away from the civ's territory under certain political systems no longer cause unhappiness in specific, i.e., home, cities. They cause a general drop across the entire national

                A lot more should be done to integrate cities into a civilization.

                (\__/) 07/07/1937 - Never forget
                (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                (")_(") "Starting the fire from within."

                Comment


                • #23
                  Markos,

                  The voting script seems to have, er, foobared. It doesn't work when I try to click on the fields to enter info.
                  (\__/) 07/07/1937 - Never forget
                  (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                  (")_(") "Starting the fire from within."

                  Comment


                  • #24
                    The idea of a civ-centric style is good, but I not sure the civ3 needs to change a winning formula...

                    Anyway the voting doesn't work I think it could but the lack of form tags or something.

                    ------------------
                    No, in Australia we don't live with kangaroos and koalas in our backyards...
                    No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

                    Comment


                    • #25
                      darn, I had forgoten something in the code I pasted, and the form didnt work
                      ok, fixed now

                      in the future I hope to have the ability to make multiple choice polls...

                      Comment


                      • #26
                        Markos,

                        What does it mean when the script asked me to enter a valid username?

                        Could I jump up and down on it?
                        (\__/) 07/07/1937 - Never forget
                        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                        (")_(") "Starting the fire from within."

                        Comment


                        • #27
                          Nevermind. It seems to be a random hiccup.
                          (\__/) 07/07/1937 - Never forget
                          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                          (")_(") "Starting the fire from within."

                          Comment


                          • #28
                            My 2pence worth are:
                            trade/economics - World trade should make the world go round, just like in real life. In civ2 you could quite hapily ignore trading altogeather without any major setbacks. A civ that doesnt trade with other civs should be a poor one destined to faliure.

                            realistic civ growth model - large civs should fracture after giving large benefit in the short-term, thereby making it beneficial to grow your empire but preventing ICS. One form of beneft from distant colonies would be a large trade boost whilst under your control and possible friendly relations after they have split from your empire.
                            "Through the eyes of perfection evolution dies slowly."

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                            • #29
                              Just for the books, the voting worked fine for me. And yeah multiple voting would be nice, but otherwise, top work. You're always trying to improve things, aren't you MarkG?

                              - MKL
                              - mkl

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                              • #30
                                quote:

                                Originally posted by MidKnight Lament on 06-29-2000 10:01 AM
                                You're always trying to improve things, aren't you MarkG?
                                that goes without saying

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