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  • Which Aspect of Improvement Is Most Crucial?

    I just wanted to get a feel of what people here think is the most crucial part of Civ2/SMAC that should be improved for Civ3. I ask this because Civ3 is supposed to mostly completed and so there's only a limited time for implementation of new stuff.

    Areas of improvements you think is most important (feel free to add extra stuff!):

    *AI (open source / smarter)
    *Customisability (ie should be even more user-customisable)
    *Diplomacy (more complex / AI made better / borders)
    *End game (ie weird futuristic stuff, send spaceship to AC)
    *Gameplay (ie interface/commands / multiplayer / multiple maps or production)
    *Government Related Stuff (or "Social Engineering" as SMAC called it) (eg democracy & communism and how production etc is affected)
    *Graphics Engine (3d)
    *Historical Accuracy/Realism (BIG ISSUE eg ICS / religion / migration / slavery / pop- political- models)
    *How much the game costs...
    *Map (round/flat / terrain / terrain changing ala volcanoes / size)
    *Micromanagement, the evil of Civ2 (governors)
    *Militaristic matters (workshop / bases / commanders / SDI / Phalanx vs Tank / missiles)
    *Multimedia (sfx / music / cut scenes)
    *Scenarios (and their ease of design)
    *Techs (what - ie should have futuristic ones / tech tree)
    *Trade/economics (eg resources available / trade routes / inter or intra civ trade / corporations)
    *Transportation (roads / rr / magtubes)
    *Types and number of Civs
    *Wonders (type / number / what)

    I'm hoping lots of people will contribute so that we (and Firaxis!) can all know what everyone thinks!
    No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

  • #2
    So many things... but I'll go with Diplomacy and AI. Get these two right, and the game becomes a whole lot more enjoyable. Plenty of other things I'd like to choose out of that list as well though.

    - MKL
    - mkl

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    • #3
      I really don't what to see the programmers wasting their time on fancy 3D graphics, movies, sounds...because then I probably I won't be able to run it.

      But seriously the AI, multiplayer, diplomacy and scenario editors will have to be improved

      I want to see a simple game that will run on almost any system and is easy to use and will have lots of replayability. Anyway just my 2 cents.

      Oh yeah I never build a spaceship and think it's a waste of code but I know other people like it a lot so I won't comment any more than that.
      [This message has been edited by CornMaster (edited June 19, 2000).]
      I AM CANADIAN!
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      • #4
        Such a shame CornMaster, you should really upgrade if you like computer games. Here read the civ3 FAQ if you haven't already.
        http://www.firaxis.com/Civ3/

        I don't think you'd need a powerful system to run 3D graphics anyway, lots of high 3D games can run easily on P200's as long as the programming is done well. Oh also, I seriously suggest people stop saying "They need to spend more time on this and that". I think what you should be saying to yourself is that they'll spend all the time they can to make all aspects of the game great.

        I think the most important would definetly be the AI. I like customisability to, but whenever I custom the game, and then play the game, I feel bored because I made it, I know all about it, etc. So I don't know how important that really is, it's nice if other people custom it, even though it's not 'original' still puts me off a bit. Customisability makes the game last a long time tho.

        Oh and diplomacy and AI tie together in my mind.

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        • #5
          Three areas:

          1. Shift from a "city-centric" style to a "civ-centric" style. This involves lots of changes but should make the game work a lot better.

          2. Reduction and/or elimination of ICS.

          3. Better AI.
          (\__/) 07/07/1937 - Never forget
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          (")_(") "Starting the fire from within."

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          • #6
            Military

            Trade

            Civians(I made this up, your people have a mind, you like the name?)

            Diplomacy

            AI

            Graphics

            hehehe graphics gotta run on a p2 350 so nothing too big firaxis, ok?

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            • #7
              My 0.02$:

              Diplomacy
              AI
              "Social Engineering"
              Trade
              Energy/Resources
              Transportation

              and ... let's think about it ...hmm ... all the other stuff
              "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
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              • #8
                1. Better AI... 70% of effort
                2. Reduce micromanagement... 20%
                3. Open source AI... 10%
                Everything else 0%

                Yes, I Know it ain't gonna happen...


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                • #9
                  I like the percentages approach:

                  Better AI: 40%

                  Alternative ways of winning (gee, I wondered where that came from?): 30%

                  Robust scenario editor: 30%

                  Everything else: 0%

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                  • #10
                    Mark Everson,

                    Are you serious? Or are you 'just kidding'?

                    Do you really agree with Ken Bregott who apparently thinks CivII is perfect allready as it is now?
                    I would be truly surprised!
                    Especially since my impression of Clash of Civilizations is just the opposite. I have only perused the Clash pages superficially, but I have to admit -though I have seen many elements I liked and some impressive models- it was a bit complicated even to my taste.

                    All newcomers should visit here
                    We went through it all!

                    My priorities are:
                    -more historical realism (like Religion, Domestic Politics, Recruitment, etc)
                    -a really difficult game to win (which of course needs better AI)

                    In short: Make the GAME a REAL CHALLENGE!!!
                    Jews have the Torah, Zionists have a State

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                    • #11
                      Come on guys! We're all giving various suggestions, but the truth is, many good ones probably can't be implemented because of lack of time/people. So give your thoughts on what aspect of the game needs improvement the most.

                      For me it is:
                      *Diplomacy (vital)
                      *AI (equally vital)
                      *And a good scenario editor would be nice.

                      ------------------
                      No, in Australia we don't live with kangaroos and koalas in our backyards...
                      No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

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                      • #12
                        CTP is a good model for customizability, but I was very, very dissapointed with the AI. The city placement was so bad it was funny at times. Like sea cities right on the coast inside the radius of a port. Just *had* to have that extra trade good...

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                        • #13
                          MultiPlayer Functionality - Have a PBEM capable engine.

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                          • #14
                            Going with the % theme...

                            Diplomacy - 55%
                            Better AI - 25%
                            Map layout/size - 20%

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                            • #15
                              *AI (open source / smarter)

                              Smarter, but not at the expence of customizin g units and stuff

                              *Customisability (ie should be even more user-customisable)

                              This is very important and please use *.PNG as your graphics format.

                              *Diplomacy (more complex / AI made better / borders)

                              A nice touch.

                              *End game (ie weird futuristic stuff, send spaceship to AC)

                              I am not buying anything with weird futuristic stuff.

                              *Gameplay (ie interface/commands / multiplayer / multiple maps or production)

                              Some things should be abstracted, some should be given more detail.

                              *Government Related Stuff (or "Social Engineering" as SMAC called it) (eg democracy & communism and how production etc is affected)

                              I believe SE is very realistic.

                              *Graphics Engine (3d)

                              Perhaps larger tiles

                              *Historical Accuracy/Realism (BIG ISSUE eg ICS / religion / migration / slavery / pop- political- models)

                              Perhaps a smoother transition through the ages, but the simpler in appearance (not guts), the better.

                              *How much the game costs...

                              Ha!

                              *Map (round/flat / terrain / terrain changing ala volcanoes / size)

                              Elevations and reasonable limits on size.

                              *Micromanagement, the evil of Civ2 (governors)

                              Imperialism II had good governors while Alpha Centauri had bad ones - please compare the implementations and/or feel.

                              *Militaristic matters (workshop / bases / commanders / SDI / Phalanx vs Tank / missiles)

                              CivII is fine in balance, but army based movement would be great.

                              *Multimedia (sfx / music / cut scenes)

                              *Drool*

                              *Scenarios (and their ease of design)

                              Falls under customizability.

                              *Techs (what - ie should have futuristic ones / tech tree)

                              No futuristic ones, please.

                              *Trade/economics (eg resources available / trade routes / inter or intra civ trade / corporations)

                              CivII model is fine.

                              *Transportation (roads / rr / magtubes)

                              No perversions of Maglev, please.

                              *Types and number of Civs

                              Falls under customizability - they can ship with sixteen in the box, as long as I can add a reasonable number (infinite/1024 being reasonable limits) and have them in one game.

                              *Wonders (type / number / what)

                              One type and lots of them.
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