I just wanted to get a feel of what people here think is the most crucial part of Civ2/SMAC that should be improved for Civ3. I ask this because Civ3 is supposed to mostly completed and so there's only a limited time for implementation of new stuff.
Areas of improvements you think is most important (feel free to add extra stuff!):
*AI (open source / smarter)
*Customisability (ie should be even more user-customisable)
*Diplomacy (more complex / AI made better / borders)
*End game (ie weird futuristic stuff, send spaceship to AC)
*Gameplay (ie interface/commands / multiplayer / multiple maps or production)
*Government Related Stuff (or "Social Engineering" as SMAC called it) (eg democracy & communism and how production etc is affected)
*Graphics Engine (3d)
*Historical Accuracy/Realism (BIG ISSUE eg ICS / religion / migration / slavery / pop- political- models)
*How much the game costs...
*Map (round/flat / terrain / terrain changing ala volcanoes / size)
*Micromanagement, the evil of Civ2 (governors)
*Militaristic matters (workshop / bases / commanders / SDI / Phalanx vs Tank / missiles)
*Multimedia (sfx / music / cut scenes)
*Scenarios (and their ease of design)
*Techs (what - ie should have futuristic ones / tech tree)
*Trade/economics (eg resources available / trade routes / inter or intra civ trade / corporations)
*Transportation (roads / rr / magtubes)
*Types and number of Civs
*Wonders (type / number / what)
I'm hoping lots of people will contribute so that we (and Firaxis!) can all know what everyone thinks!
Areas of improvements you think is most important (feel free to add extra stuff!):
*AI (open source / smarter)
*Customisability (ie should be even more user-customisable)
*Diplomacy (more complex / AI made better / borders)
*End game (ie weird futuristic stuff, send spaceship to AC)
*Gameplay (ie interface/commands / multiplayer / multiple maps or production)
*Government Related Stuff (or "Social Engineering" as SMAC called it) (eg democracy & communism and how production etc is affected)
*Graphics Engine (3d)
*Historical Accuracy/Realism (BIG ISSUE eg ICS / religion / migration / slavery / pop- political- models)
*How much the game costs...
*Map (round/flat / terrain / terrain changing ala volcanoes / size)
*Micromanagement, the evil of Civ2 (governors)
*Militaristic matters (workshop / bases / commanders / SDI / Phalanx vs Tank / missiles)
*Multimedia (sfx / music / cut scenes)
*Scenarios (and their ease of design)
*Techs (what - ie should have futuristic ones / tech tree)
*Trade/economics (eg resources available / trade routes / inter or intra civ trade / corporations)
*Transportation (roads / rr / magtubes)
*Types and number of Civs
*Wonders (type / number / what)
I'm hoping lots of people will contribute so that we (and Firaxis!) can all know what everyone thinks!
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