Re: Does Disband = Kill?
I think I have a solution. Mod it in that way: Change the population costs for each unit to at least one and give them the ability to join. So everytime you build a unit your population will decrease by one. But when you want abandon them you can join them anywhere. There should be many cities where you can join them because most cities will have a low low low population.
But for a holy man like you that price cannot be so high
Originally posted by jshelr
My poor early units used to be allowed to hand in their weapons to be beaten into shield plowshares and to retire gracefully into whatever occupation they wanted.
Now, they die an ugly death that causes my wife to ask why I executed that guy
Cleverly, I moved to the F3 screen to disband them there where I didn't half to watch. It was like hearing torture in the neighboring dungeon as they cried out in agony.
Am I missing the point or is this an unfortunate PTW change??
My poor early units used to be allowed to hand in their weapons to be beaten into shield plowshares and to retire gracefully into whatever occupation they wanted.
Now, they die an ugly death that causes my wife to ask why I executed that guy

Cleverly, I moved to the F3 screen to disband them there where I didn't half to watch. It was like hearing torture in the neighboring dungeon as they cried out in agony.

Am I missing the point or is this an unfortunate PTW change??

But for a holy man like you that price cannot be so high

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