AI bonuses in modded CTP2 (Cradle)...
-- anywhere from 110%-140% for civs in front of the human player on the power graph on Impossible for Cradle.
-- 400% to 500% if the computer AI is hopelessly behind the human player.
Correct me if I am wrong, but isn't civ3 bonuses along the lines of 200% on the highest level for all civs???
-- as for upgrades, the AI upgrades for free - the human pays a gold cost, but gold is acutally easily generated in CTP2, so a good player usually has no problem covering the costs.
Of course there are cheats built into both the civ3 and CTP2 systems. I can always point to the civ3 AI beelining to undefended cities and beelineing to hidden strategic resources.
The point I'm trying to make is that if the civ3 AI could upgrade units, it would help the civ3 AI immensely.
In CTP2 we have the tools to alter the game to handle a variety of things that players may want to include in the game, whereas civ3 seems to have less flexability to impliment those changes. For players who may want to see a civ-style game include some of these issues, CTP2 is a good alternative.
Knowledge is good...
-- anywhere from 110%-140% for civs in front of the human player on the power graph on Impossible for Cradle.
-- 400% to 500% if the computer AI is hopelessly behind the human player.
Correct me if I am wrong, but isn't civ3 bonuses along the lines of 200% on the highest level for all civs???
-- as for upgrades, the AI upgrades for free - the human pays a gold cost, but gold is acutally easily generated in CTP2, so a good player usually has no problem covering the costs.
Of course there are cheats built into both the civ3 and CTP2 systems. I can always point to the civ3 AI beelining to undefended cities and beelineing to hidden strategic resources.
The point I'm trying to make is that if the civ3 AI could upgrade units, it would help the civ3 AI immensely.
In CTP2 we have the tools to alter the game to handle a variety of things that players may want to include in the game, whereas civ3 seems to have less flexability to impliment those changes. For players who may want to see a civ-style game include some of these issues, CTP2 is a good alternative.
Knowledge is good...
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