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  • #16
    Yes, you can lead enemy troops into a trap with an undefended city; and yes, you can shuffle troops from city to city to thwart a landing, but this is strategy you have to develop to counteract cheating. For me this is poor gameplay.
    I wasn't aware that potential resources were grabbed by AI Civs.
    Another problem: when I capture workers on enemy territory I have to move them manually to my own territory. This can be tricky. When an enemy grabs my workers, they instantly disappear! presumably teleported back to the enemy territory.
    Does anyone know a solution to this? (apart from keeping all workers defended).

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    • #17
      I don't think the workers are ported back to an AI city, they are just disbanded. Something you can do and should if you can't get them back safely. I think the patch before 129f changed the AI to stop trying to capture and ferry workers back if it was a losing proposition.

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      • #18
        Well, the AI needs these cheats to provide a worthwhile challenging game against you. The only thing you can do to get non-cheating good competitors is to get PtW when it comes out.

        I'll give the AI to CivVI to have these tricks and cheats, then I'll start expecting them to actually be intelligent like their name suggests.
        meet the new boss, same as the old boss

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        • #19
          AI is desperately hindered by the two cheats it uses above. Once you know about them you can use them to your advantage.

          First is to leave a city undefended in the middle of your land. The AI has to cross alot of your territory to get there.

          Secondly with the resources thing it will place an early city in such a stupid location that it is worthless for 90% of the game. When it is useful it will get attacked.

          AI would do better without these cheats/exploits as it would just wade into battle against a city which you can't set it up to attack - you would then have a headache to get your defenders to the right place. The AI should build its cities in the best places for the time, not the future.

          Regards
          Sun_Tzu


          You can have your workers find resources in the early part of the game. It only works in the early game when there are very few roads. When you start researching ironworking watch and a worker may build a road to nowhere. The end of this road will be iron-ore. Can work also for saltpeter if your roads are still very little developed.

          Regards
          Sun_Tzu
          Lady Astor : "If I were your wife I would put poison in your drink"
          Churchill : "If I were your husband I would gladly drink it"
          Unclear words can wipe out all human life on earth if used improperly

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          • #20
            I really wish that CIV3 would be patched, and have the AI place a greater importance on cutting off resources or luxuries. Or launching suprise attacks on cities that have wonders. It is pretty much a given, that when you invade a enemy civ, you pillage their resources, then pillage their luxuries. Then if you think that you may not wipe them out completely, and before you have to sign a peace treaty, you might as well take their cities that have wonders in them. I think that this way of "thinking" would make the AI a little more realisitc, and everyone that had current maps, would have a better idea of what cities or areas of the map would be prone to attack, and defend them accordingly.
            "Calm down Nedlydidlydidlydidly. They did their best Shodidlyidlyidly.
            "The Butcher with the Sharpest knife, has the warmest heart." "Mitchell!!"

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            • #21
              OK, my god ...listen this:

              I have just initiated middle ages:

              There are no embassy in me with no one.I have no embassy in no one.

              Persians land by sea,CHEATING A LOT ,avoid my first coastal well defended cities and attack my lonely city that have no defense ( usually I had 3/4 defending units per city ) .

              I forgot to defend it after moving defending units to a close war with another civ.

              WELL,HOW CAN PERSIANS KNOW THAT THAT SPECIFICALLY CITY WAS THE ONLY ONE ( AMONG CA. 20 CITIES ) THAT WAS NOT DEFENDED HAVING NO EMBASSIES AND HAVE NOT YET DISCOVERED SPY?

              If you can explain me this I'll would be very happy,because from my point of view this is CHEATING,or at least is a big bug.

              You surelly know better of me that some battles or some cities are not important but someotherelse are fundamental for the empire strenght.

              Thanks

              Gunter

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              • #22
                People have already said that this is AI cheating. Since most people are smarter then the computer they need to let the AI cheat sometimes to make them harder, otherwise they'd be a total push over. It's like in certain FPS the AI can see you even when your in shadows and can basically see 360 degree around themselves. Just makes them tougher to kill.

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                • #23
                  This consideration take me directly to latest events in my current game.

                  I see too many times spearmen winning easily vs my fortified elite pikemen behind walls.

                  When I try with chivalry vs pc's pikemen I need at least 5 units to win.

                  If AI cheats knowing map,city units etc...what should make me think that AI does the same during battles?

                  In any case I consider CIV3 a piece of pure gold,above all considering Firaxis support,but playing poker vs opponents full of aces it's not funny,IMHO.

                  I'm playing at monarch level,I don't want to think what the AI could do at higher level,maybe during ancient times it attacks with moderrn tank and stealth bomber?????

                  I have never tried Deity level,I'm quite afraid about what the AI could " produce ".

                  Moreover....another AI cheat in my current game.

                  When I start a war vs Americans,the Romas attack me suddenly. ( of course there is no reason,no alliances between them,no past my bad actions )

                  I make peace with all,and after couple of turns I attack americans again,and Romans without having contacts with americans attack me again after few turns.

                  I have no words...

                  Gunter

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                  • #24
                    Swordsmen,not spearmen.

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                    • #25
                      Originally posted by Gunter
                      If AI cheats knowing map,city units etc...what should make me think that AI does the same during battles?
                      Because Soren said that it doesn't. He's perfectly willing to explain what cheats the AI does and he's said that it doesn't fudge the combat. Why should he lie about it? The biggest cheats are the incredible production bonuses at the higher difficulty levels, the fact the computer is playing a Regent game, and the trade advantage that the AIs give each other (plus the aforementioned knowledge of the map).
                      Seemingly Benign
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                      • #26
                        Wait a minute, if I can take their cities with wonders, why can't I take them? Those cities are th back bone of the civ. I was with you on the pillage part. Are you just talking about you have had enough or WW or some cities are too far away to reach? Because if you can take wonder cities, they do not have much left in the way of defence.

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                        • #27
                          I forgot to defend it after moving defending units to a close war with another civ.
                          Oops.

                          When I start a war vs Americans,the Romas attack me suddenly. ( of course there is no reason,no alliances between them,no past my bad actions )

                          I make peace with all,and after couple of turns I attack americans again,and Romans without having contacts with americans attack me again after few turns.
                          In what way is this a cheat? Sounds like the Romans were beligerant SOBs... which kinda fits, you know. Speaking of having "no reason" to attack you, what reason was it that made you attack America?

                          When I try with chivalry vs pc's pikemen I need at least 5 units to win.
                          It is a rather common misconception that the AI gets combat advantages. It does not (except vs. barbarians, since on the default AI level - Regent - there is a hefty barb combat bonus). You may have had some bad luck, you may have attacked a size 12 city across a river or on a hill, which would result in bad odds for your knights. Or you could just be remembering your defeats, as they are more memorable.

                          Swords attacking pikes behind walls should certainly lose more often than they win (walls = 50% bonus, fortification +25%, I believe. That makes the pikeman about a 5 defense, versus the attacking 3). It's not outside my realm of belief, though. It ain't exactly the famous "spearman defeats tank" episode, which I've had happen (I laughed and then killed the spearman with my next Tank).

                          As Warpstorm said, Soren Johnson has repeatedly explained that the AI does not have combat advantages, and I see no reason why he'd lie.

                          -Arrian
                          grog want tank...Grog Want Tank... GROG WANT TANK!

                          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                          • #28
                            it's not AI-cheating it's AI-compensation for lack of strategical thinking possibility.

                            it's the same as in chess (deep blue vs. kasparov and deep fritz vs. kramik)... the programs had all strategical analysis' and moves stored... and a way faster processing unit that the human. but the computer still computes serial, the brain has parallel processing.

                            if computers in 20 years have neuronal nets as central processing units, we humans will need cheating *lol* ... and diety will only be playable as a god
                            - Artificial Intelligence usually beats real stupidity
                            - Atheism is a nonprophet organization.

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                            • #29
                              That is the most common bogus statement I see on sites, that the AI cheats and has combat bonuses. Having an advantage is not the same as cheating (refer to them knowing about resources).

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                              • #30
                                Yes, I agree strange defeat are remembered better than strange wins,but the fact of romans was so :

                                ---Conquering weak americans cities would gave me a good vantage in terms of expansion.Well, Romans did not tollerate my expansion politic,so without having contacts with no one they attacked me suddenly.

                                After peace with all,( I couldn't manage to substain 2 wars at the same time ) I attacked americans again.

                                Well, Romans always without having treaties and contacts with no one stopped again my expansionist politics.

                                This story has been repeated a thrid time,always with Romans fully isolated from the whole globe.

                                Then I was forced to make peace with them all,in order to avoid to loose.

                                How can romans could start attack just after I attacked Americans having Romans no contacts with americans and having me done no bad actions against them?

                                Well,after several turns below my 2 cities ( initially taken from americans and then conquered from Romans ) appeared coal.

                                This is a preventive war not only to obtain resources not yet appeared but also to stop my expansionist war,without knowing I was moving to americans,or..yes they knew it very well without contacts with americans,strange don't you?

                                This at least IMHO

                                Gunter

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