An interesting idea just crossed my mind... speaking of the level of the AI "intelligence" and how it should consider the conditions of winning, losing, or generally ending a game... have you ever realized that by conquering the last city of the human player in SP, the AI civs actually lose, too? 'cause the game is then pronounced over with the human losing, but nobody becoming a winner... a paradox, isn't it?

Like you said:
That sounds so plain absurd to me that I will rather keep believing that the AI players are there to make the game interesting & fun for me, to pose a formidable, but defeatable opposition to my goals, and not because of actually winning the game...
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