An interesting idea just crossed my mind... speaking of the level of the AI "intelligence" and how it should consider the conditions of winning, losing, or generally ending a game... have you ever realized that by conquering the last city of the human player in SP, the AI civs actually lose, too? 'cause the game is then pronounced over with the human losing, but nobody becoming a winner... a paradox, isn't it?
The AI does not exist for itself, it is for the human being.Like you said:
That sounds so plain absurd to me that I will rather keep believing that the AI players are there to make the game interesting & fun for me, to pose a formidable, but defeatable opposition to my goals, and not because of actually winning the game...
What if Firaxians actually read even this thread... I also admit that I believed "my" approach to the game was less rare - I even tried to find out what the actual ratio of "winners" to "immersionists" was in a 
But seriously... by "natural" I meant natural from the game logic point of view. When there is only one civ remining, it is free to achieve any other kind of victory condition, as it has no opposition - it is a total and ultimate victory game-wise. I did not mean it would be "natural" from the "natural" point of view...
Are you trying to sell me this game? You figured I dont know this or 
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