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  • #46
    I never said irrelevant. However, the point holds that realism & historical accuracy take 2nd position to the competitive game balance that has existed in all of the Civilization series. This has been stated on this forum many times.
    No, what has been said is that "if we have to chose between realism and fun, it will be fun which will have the priority".
    But in this case, more realism means more fun : AI behaving more credibly IS a bonus to fun.

    1st, I explained why that concept in that example was a bad strategy.
    2nd, other people have also mentioned how it depends on the circumstances what a player does.
    3rd, you can win the game as a pacifist & eliminate enemies without ever attacking them.
    The fact remains that it was only about how to absorb other countries and become stronger

    If that quote above is the extent of strategy for you, then you truly are missing out.
    ...
    Well, it's surely not the extent of strategy for ME, considering that it was what I was pointing at and saying "it's not very interesting/realistic/immersive to see strategies like that".
    I would appreciate you being a bit less obnoxious and trying to figure the signification of what I'm saying if you're about to answer


    If the competition is unaware of the victory conditions then it turns into a "TheSims" role-play. The AI Civs ARE considered "AI players" & Civ3 is a *competitive* game. Likewise, no one would want a football game that the AI player didn't know how to score points or a chess game where the AI didn't know that killing the opponent's King would give victory.

    Well, if you consider enemy civ just as "another players", I suppose that you're just unable to grasp the concept of "immersion". Well, never mind.
    You did not get what I mean, not that I'm very surprised about that.

    AI Leaders will always feel like bots after you play against/with REAL people, but the AI Leaders should be more human in being aware of all the game's victory conditions & achieving those goals. You simply want to sacrafice the competitive aspect that has been throughout the Civilization series to please your need of role-playing... and you will not find much support for that.
    1) I don't plan to play againt real people, the single player is enough for me.
    2) The point is precisely that AI leaders should emphasize less on "playing a game" and more on "simulating their are a leader of a nation", but it seems that the whole concept is completely alien to you.

    You only want a "me need role-play... me Cleo." Thus, I suggest you do 1 of the following...
    1>Buy PtW & form a clan to role-play with REAL people for the BEST emotional role-play behavior while you all agree there are no victory conditions;
    2>get a different game... like "TheSims" & look for Historical mods/downloads.
    Well, what should I have expected from someone with such a diabloesque vision of Civ ?
    Completely missed the point from A to Z and acting arrogant and obnoxious all along.

    Well, anyway, if you could point me any historical mod that actually alter the AI behavior, I would be very thankfull. The thing is, I doubt they exist...
    Science without conscience is the doom of the soul.

    Comment


    • #47
      Originally posted by tinyp3nis


      And why is this?
      What I mean is not that only the player would win, but that only him should think about things like "I'll win the game", the AI not acting as if they were part of a game, but as if they were part of history/real nation.

      Practical example : a tiny civ, with three small cities and a handful of outdated units, that sneak-attack your continent-sized empire filled with advanced weaponry, just because it is programmed to do so as you are reaching the "win point" of the game.
      It depends of the situation (if the leader is a psychopathic butcher in full frenzy, it can make sense), but usually that's typically the kind of events that kills the immersion.
      Science without conscience is the doom of the soul.

      Comment


      • #48
        Originally posted by Pyrodrew
        Did you read my reply to Dominae earlier in this thread about how I would like to be tempted with better peaceful strategy options???
        Oh yes, I have this bad habit of not reading the full three pages of a thread before posting my response just to find one particular one-liner:
        Originally posted by Pyrodrew
        Originally posted by Dominae
        My personal preference is making war slightly stronger
        I like war too... I just wish peace had better temptations for me.


        Originally posted by Pyrodrew
        Akka & I are discussing something very different... you may wish to re-read some prior posts for better clarification.
        Judging from the recent Akka's post, I am not exactly sure who's missing the point of the debate here...

        Comment


        • #49
          But in this case, more realism means more fun : AI behaving more credibly IS a bonus to fun.
          But nothing. It is not credible in any competitive game if any AI behaves in manners to decrease their odds of winning (aside from difficulty settings). Especially since during a competitive game with human players, one can assign parts of their civilization to AI & if a human player quits an online game, an AI player could take over the Civ.

          The fact remains that it was only about how to absorb other countries and become stronger
          Well, it's surely not the extent of strategy for ME, considering
          Land acquisition & becoming stronger are only 2 goals that have been throughout the Civilization series.
          At any rate, I'm glad that quote is not the extent of strategy for you as we agree that "just absorbing the next country" is not what the competition in Civ3 is about.

          I would appreciate you being a bit less obnoxious
          ? Talk about the pot calling the kettle black.

          Well, if you consider enemy civ just as "another players", I suppose that you're just unable to grasp the concept of "immersion". Well, never mind.
          The point is precisely that AI leaders should emphasize less on "playing a game" and more on "simulating their are a leader of a nation", but it seems that the whole concept is completely alien to you.
          I mean is not that only the player would win, but that only him should think about things like "I'll win the game"
          Again...I understand your point, but I find it holds no merit since it would remove the competitive tradition of the Civilization series.My comment that enemy civs are other players is irrelevant to the understanding of your desire for "immersion". You fail to grasp that, are blind to see others desire for Civ3's competition & refuse to believe anyone could disagree with your no competition idea... disappointing really.

          At any rate, I mentioned earlier a win-win solution for both of us... if the AI was focused on "win victories" & everyone had the ability to remove all "win victory" options then the AI would have no "win victory" goals to focus on. Yet, God forbid you find something to even somewhat to agree with me on....

          Well, anyway, if you could point me any historical mod that actually alter the AI behavior, I would be very thankfull. The thing is, I doubt they exist...
          Perhaps if more Civ fans desired it, then such mods may have been created or Firaxis would have altered Civ3 from Civ2 & Civ1 to meet that demand....

          ________________
          I have this bad habit of not reading the full three pages of a thread before posting my response just to find one particular one-liner:
          :roll eyes:
          You are the 1 who made the false assumption about me & you are rolling your eyes???
          Sidenote: my opinion on that topic was also in the 1st post of this thread (issue #3).

          Judging from the recent Akka's post, I am not exactly sure who's missing the point of the debate here...
          Um... just you. Akka & I are discussing issue #5 in my 1st post.
          Last edited by Pyrodrew; October 28, 2002, 06:40.

          Comment


          • #50
            Pyrodrew, FYI, I was not discussing #3, nor #5, nor any other number of your initial post. I was iterating on what Akka said. Instead of rolling more eyes, I will try to rephrase what I meant.

            I love Civ3 because of its immersion factor and feeling of empire building. Ignoring the fact that there are lots of unrealistic features, the very basic principle has always been realistic enough for me. Yes, I always do my best to build a better empire than my opponents (AIs - I'm talking about SP). But achieving this goal by simply destroying all AIs feels very hollow to me... and I am glad that the AI behaves sorta as if feeling the same way.

            We seem to understand the term of competition differently. For you, its winning over the AI. For me, its winning the game (however that condition is defined) AND/BY building a great empire (possibly greater than in my previous game). Actually, the only entity capable of competent competition with me is... myself! Of course I am still talking about SP... Everybody knows that the AI can be beaten pretty easily by following well described routes (which are, unfortunately, not much fun for people like me or Akka - and I believe that there are MANY more players like that).

            In MP, it will be very different. One will be competing with other humans and thus doing everything possible to win, irrespective of what it takes. Winning over other humans is rewarding enough. Sadly, because of this, the gameplay will usually shrink to a series of rushes (at least that is what everybody says - I have never been into MP in Civ2 myself). Such a game of Civ3 is no fun for me and other pitiful... err... I meant peaceful builders.

            Sure, the game defines certain goals that are considered a "victory" for a human player. Meeting them makes players feel fine - it adds to the fun they have with the game. OTOH, meeting them or missing them means absolutely nothing to the AI, as it has no fun with the game and is not supposed to have any fun... if the AI focused entirely on using the most effective strategy in order to make my victory as hard earned as possible, instead of focusing on making my game as much fun as possible, then... I would look for a different game, I guess.

            Fighting the whole world just because defeating the whole world is the ultimate proof of me being better than "them" is not fun for me. Building an empire in such a way that it meets certain criteria, be them defined by the game or by myself, overcoming obstacles stemming from the fact that there are other empires with the same goal, now that is fun. Waging war here and there is fine, but the wars should be driven by reasons at least resembling reality... B+C+D+E+F ganging up on A is just pure unrealistic fiction...

            Let's talk about solutions... I have already mentioned one in this post. Leave SP as it is (or tweak it a bit in favour of builders) for those that still resist the power of the Dark Side, and make MP the warmongers' paradise (which it already is anyway).

            Second option: create distinct AIs for builder-type games (defined by having the SS, diplo, and/or culture victory on) and warmonger-type games (defined by having the conquest and/or domination victory on). Builders would get an AI that would not be that much of a killer, but that would bring the game closer to the "reality" (immersion factor preferred). Warmongers would get a killer AI ignoring the fact that Civ is perhaps supposed to resemble something and would just make the most effective use of anything and everything in order to make the victory for the human difficult to achieve (challenge factor preferred).

            Third option (and this was what I tried to suggest in my earlier post): tweak the rules in such a way that warmongering is no longer the easiest way to victory. It is my understanding that many so-called warmongers are actually not that much of warmongers by their very nature... they are simply highly competitive players that seek the greatest challenge available. If achieving the most impressive or quickest victory means warring, they wage war. If it meant developing their empire similarly to the real world (which is what the builder types like), they would happily play the game in a different way.

            Irrespective of what you think I miss or misunderstand, I believe that your issue #5 and the later ABCDEF example (at least I think it's related to #5 ...) are simply plain wrong. Adjusting the AI in the way you suggest, making it play kinda like the baddest bunch of MP players in the neighbourhood would make the game much less fun (albeit a greater challenge) for many, if not most players.

            Just BTW, regarding your ABCDEF example. Even with a purely logical approach, what you insist on is incorrect. Suppose BCDEF team up and crush A. Now what? Should CDEF team up and crush B (or whichever civ becomes a new leader)? No? Why did BCDEF teamed up to crush A then? So... yes? Why should B join CDEF in the previous war then...? 'Cause it knew CDEF would be no match for it after the A would be finished? Then, why CDEF joined B to crush A?

            See? BCDEF taking on A makes sense only from one point of view. By preventing A from winning, BCDEF would be maintaining their theoretical chance to win... but their goal is not to prevent someone else from winning, their goal is - thank God!!! - to win on their own. Fortunately enough, the logic is constructive, not destructive...

            CDE are out of game, they can't win anyway... why should they bother helping B or F to win over A? OTOH, for them, finishing on the 4th or 5th place, now that makes a difference. A very small difference, but still... therefore, fighting each other, they behave logically. Think about your example... is the logic really as simple as you suggest?

            Maybe the whole problem is that Civ3 presents everything but winning as "losing"... if I finish at the honorable second place, it will still laugh in my face and tell me how pitiful I was. I guess if it commented the result more appropriately, it would be easier to realize that everyone's intention is to finish as high as possible on the virtual ladder (as this goal is always available to everyone, unlike the ultimate victory). With THIS goal in mind, you would probably agree that your ABCDEF example (and the related issue #5) is incorrect...

            Comment


            • #51
              Pyrodrew, FYI, I was not discussing #3, nor #5, nor any other number of your initial post. I was iterating on what Akka said.
              FYI, some parts of your post were on what Akka said, but your "It is about toning down the obvious advantages of warmongering" IS point #3, a point you missed before you made your false assumption about me.

              We seem to understand the term of competition differently. For you, its winning over the AI.
              That is not quite right, in the issues I raised I explained winning over the other players. Competition for me is not just "winning over the AI."

              Actually, the only entity capable of competent competition with me is... myself! Of course I am still talking about SP... Everybody knows that the AI can be beaten pretty easily by following well described routes
              Which is why improvements to the AI to counter those well described routes would be benefitial. I guess you could just sit in the strategy forum & copy the "well described" routes once new AI improvements are made, but that's rather simple minded.

              ...But achieving this goal by simply destroying all AIs feels very hollow to me...In MP, it will be very different. Such a game of Civ3 is no fun for me and other pitiful... err... I meant peaceful builders.
              I think we agree warmongering benefits should be toned down, other than that... thanks for sharing.

              the game defines certain goals that are considered a "victory" for a human player.
              Actually, if AI players achieve certain goals they are given "victory" which results in the player's loss, regardless if the AI cannot enjoy the victory.

              if the AI focused entirely on using the most effective strategy in order to make my victory as hard earned as possible, instead of focusing on making my game as much fun as possible, then... I would look for a different game, I guess.
              I never said the AI had to focus on making your victory as hard as possible. As for getting Firaxis to focus on your fun... everyone wants that & everyone has different opinions on what is fun.

              Fighting the whole world just because defeating the whole world is the ultimate proof of me being better than "them" is not fun for me. Waging war here and there is fine, but the wars should be driven by reasons at least resembling reality... B+C+D+E+F ganging up on A is just pure unrealistic fiction...
              1st, just so there is no confusion B+C+D+E+F can gang up on A without going to war to do it.
              2nd, it is unrealistic for AI players in any competitive game not to prevent their opponent from winning in Civ3 anymore than it is in Chess, Risk, AoK, or any game. Placing the "that is unrealistic in the real world" cry above strategy is a slippery slope to "TheSims".

              Such a game of Civ3 is no fun for me and other pitiful... err... I meant peaceful builders.
              Let's talk about solutions... Leave SP as it is (or tweak it a bit in favour of builders)
              I believe we still agree better peaceful tactics are a good idea.... There is a thread here on Peaceful Leaders.

              create distinct AIs for builder-type games
              I don't think anyone would turn down a wider variety of AIs.

              an AI that would not be that much of a killer, but that would bring the game closer to the "reality" (immersion factor preferred
              I believe my victory options suggestion would also offer Akka his immersion.

              Warmongers would get a killer AI ignoring the fact that Civ is perhaps supposed to resemble something and would just make the most effective use of anything and everything in order to make the victory for the human difficult to achieve (challenge factor preferred).
              Human warmongers are not the only ones who prefer an AI who would make the most effective use of everything. Human peaceful builders can also prefer a strategic challenge factor over role-play immersion. Those factors are not mutually exclusive.

              I believe that there are MANY more players like that
              Adjusting the AI in the way you suggest, making it play kinda like the baddest bunch of MP players in the neighbourhood would make the game much less fun (albeit a greater challenge) for many, if not most players.
              Err... thanks for your opinion.

              Even with a purely logical approach, what you insist on is incorrect. Suppose BCDEF team up and crush A. Now what? Should CDEF team up and crush B (or whichever civ becomes a new leader)? No? Why did BCDEF teamed up to crush A then? So... yes? Why should B join CDEF in the previous war then...?
              That's because your logic is flawed in numerous ways including, but not limited to: temporal problems, false assumptions & irrational conclusions.
              1st, BCDEF do not necessarily need to all team up against A.
              2nd, BCDEF do not necessarily need to (or will) kill A.
              3rd, BCDEF could exit the "war" with A at different times.
              4th, BCDE or F could be in other wars as well, they are not necessarily only at war with A.
              5th, ignoring Civ A & using no attack (economical, military, intellectual, cultural, etc.) against Civ A allows Civ A to continue its growth rate for success & victory in the modern age.
              6th, you completely ignored the other worse alternatives since a comparison would weaken your theory.
              7th, "Now what?" all depends on the aftermath & time table as numerous scenarios are possible. "Now what?" happens every game turn as one reassesses the other players intellectual, military, economical, political, & other power. "Now what?" could be the game is over & if Civ A is no longer at the top then another Civ could be declared the victor, instead of giving up & letting Civ A win.

              their goal is not to prevent someone else from winning, their goal is - thank God!!! - to win on their own.
              Obviously the goal is to win, but preventing others from scoring/winning is a means to achieve that. A football team's defense specifically [b]prevents[b/] the other team from scoring points to win! If you were a basketball coach it sounds like you would put everyone in a zone offense! It's the same reason you would attack a Civ about to launch a spaceship (&win) rather than trade with them, but on a larger scale. If you leave that out of your strategy it is no wonder you are a "err... peaceful builder".

              CDE are out of game, they can't win anyway... why should they bother helping B or F to win over A?
              Because they are not out of the game.

              if I finish at the honorable second place, it will still laugh in my face and tell me how pitiful I was.
              It was a new approach, maybe a "silver place" attitude might be better to soften the blow to those emotional over losing. And the AI is definitely a sore winner - perhaps this was done to create rivalry between the AI & the player? Only Firaxis knows.

              I guess if it commented the result more appropriately, it would be easier to realize that everyone's intention is to finish as high as possible on the virtual ladder (as this goal is always available to everyone, unlike the ultimate victory). With THIS goal in mind, you would probably agree that your ABCDEF example (and the related issue #5) is incorrect
              With prior posts in mind, I thought you would have stopped with your flawed assumptions.

              In addition, you don't have to watch the defeat screen & cry.
              Furthermore, the game comments quite well how one fared against the competition & even gives a time progession over various aspects - all which you fail to mention.
              Finally, the ABCDEF example & Issue #5 were about whether Civs were about utilizing the best strategy to win. Whether you believe settling for a lower position is good enough is a different issue. On that issue, a person could have any number of game goals for themself, from settling for 4th, being the one who cures cancer, destroying only the Zulus, etc. all of which Firaxis does not have the time to randomly program to come up as a new goal for the AI. Therefore, Firaxis did a good job on focusing the AI on the defined 'victory goals'. Settling for 4th place does not help the AI achieve those 'victory goals'. If you read more & wrote less you would probably make less assumptions that were incorrect.

              Comment


              • #52
                Oh well, what a woeful me I am... I seem to always fail to understand what you actually say, mean, or want and therefore keep making false assumptions... my logic is terribly flawed... I am talking too much and reading not enough... better have some mod restrict me for some time... Oh well...

                Time to end this futile waste of time. I have carefully reread the whole thread trying to find out what I missed, misunderstood, or falsely assumed, just to find out I was wasting my time. Oh well... I will pay more attention next time.

                Have a nice day.

                Comment


                • #53
                  Well the prior posts can speak for themselves on all those matters.

                  And don't worry too much about your owe state, I felt the same way reading your post about how all my examples were sooo wrong, issues were incorrect, how I was missing your point, etc..
                  You'll get over it.

                  Comment


                  • #54
                    ? Talk about the pot calling the kettle black.
                    I wasn't the one starting to make snobbish comments about how you should start to go play The Sims. And judging how arrogantly you dismiss the points against you and act as if your own point was the only one having any value, I stand by my statement that you would gain to behave less obnoxiously.

                    Now, that said, back on topic about the game issues only.

                    But nothing. It is not credible in any competitive game if any AI behaves in manners to decrease their odds of winning (aside from difficulty settings). Especially since during a competitive game with human players, one can assign parts of their civilization to AI & if a human player quits an online game, an AI player could take over the Civ.
                    You fail to see my point, and the point of immersion, which is precisely to stop seeing the game as "a game", and to immerse in it and pretend it's just like if you WERE in it.
                    It's another way to play which is at least as equally valuable. Considering that the very principle of Civilization is precisely to immerse into history and rewrite it, I consider it an even more valuable way for this game (not meaning I devaluate the more competitive point of view, but I think that the Civ concept is more oriented toward immersion).

                    Again...I understand your point, but I find it holds no merit since it would remove the competitive tradition of the Civilization series.My comment that enemy civs are other players is irrelevant to the understanding of your desire for "immersion". You fail to grasp that, are blind to see others desire for Civ3's competition & refuse to believe anyone could disagree with your no competition idea... disappointing really.
                    I understand your point, but I find it holds no merit since it would drag Civ down to another beat-them-all game and remove the "you're part of history" tradition of the Civilization serie.
                    You fail to grasp the concept of a more roleplaying point of view and are blind to see others desire for Civ3's immersion and refuse to believe anyone could disagree with you challenge-only opinion... Disappointing really.


                    At any rate, I mentioned earlier a win-win solution for both of us... if the AI was focused on "win victories" & everyone had the ability to remove all "win victory" options then the AI would have no "win victory" goals to focus on. Yet, God forbid you find something to even somewhat to agree with me on....
                    I don't see why we should remove the win conditions. When I play, I still try to reach them, and it does not prevent me to "roleplay" anyway. I would just like to have the AI actually able to roleplay too, or at least act with a bit more sense about its own position.

                    Perhaps if more Civ fans desired it, then such mods may have been created or Firaxis would have altered Civ3 from Civ2 & Civ1 to meet that demand....
                    Yeah, I suppose that they would rewrite the AI just because we ask it

                    I never said the AI had to focus on making your victory as hard as possible. As for getting Firaxis to focus on your fun... everyone wants that & everyone has different opinions on what is fun.
                    THAT is true. So please remember that YOUR idea of fun (the competitive one) is not the fun for everyone...

                    2nd, it is unrealistic for AI players in any competitive game not to prevent their opponent from winning in Civ3 anymore than it is in Chess, Risk, AoK, or any game. Placing the "that is unrealistic in the real world" cry above strategy is a slippery slope to "TheSims".
                    It's unrealistic if you consider it's a game and there is losers and winner.

                    I always though a game based on rewriting history and with civilizations expanding, growing, shrinking and dying could be oriented toward simulating credible international relationship (yes, just like in the real world) and that would actually give it more "historical flavor", and I see no point in the Sims's comparison. If not for the historical feeling, what is the point of gaining technologies, building cities, expanding, having trade agreements and the like ?
                    If you're supposed to be a "The Sims" player as long as you wish to have more "reality" flavor, what is the goal of making a game that would put you in place of a civilization leader with "change history" as a basic concept ? They could just make an add-on named : The Sims : Kings party".
                    It shows more how incredibly scornful you are to anyone not sharing YOUR idea of fun

                    That's because your logic is flawed in numerous ways including, but not limited to: temporal problems, false assumptions & irrational conclusions.
                    We could say the same about your own deduction, including the inability to grasp the concepts of simulation, immersion, roleplay and the like, and dumbing down all to a mere "win or lose".
                    But it would end in a pointless flame war, so it would be better if all of us restrained to have such childish attitude

                    Obviously the goal is to win, but preventing others from scoring/winning is a means to achieve that. A football team's defense specifically [b]prevents[b/] the other team from scoring points to win! If you were a basketball coach it sounds like you would put everyone in a zone offense! It's the same reason you would attack a Civ about to launch a spaceship (&win) rather than trade with them, but on a larger scale. If you leave that out of your strategy it is no wonder you are a "err... peaceful builder".
                    With prior posts in mind, I thought you would have stopped with your flawed assumptions.

                    In addition, you don't have to watch the defeat screen & cry.
                    Furthermore, the game comments quite well how one fared against the competition & even gives a time progession over various aspects - all which you fail to mention.
                    Finally, the ABCDEF example & Issue #5 were about whether Civs were about utilizing the best strategy to win. Whether you believe settling for a lower position is good enough is a different issue. On that issue, a person could have any number of game goals for themself, from settling for 4th, being the one who cures cancer, destroying only the Zulus, etc. all of which Firaxis does not have the time to randomly program to come up as a new goal for the AI. Therefore, Firaxis did a good job on focusing the AI on the defined 'victory goals'. Settling for 4th place does not help the AI achieve those 'victory goals'. If you read more & wrote less you would probably make less assumptions that were incorrect.
                    Again, as I said before, it's only true if you reduce it to a "win or lose", without taking in consideration simulation, history and immersion, which are the basis of the very concept of civilization.

                    It was a new approach, maybe a "silver place" attitude might be better to soften the blow to those emotional over losing. And the AI is definitely a sore winner - perhaps this was done to create rivalry between the AI & the player? Only Firaxis knows.
                    I like the concept that just reaching the ending date is a form of victory.
                    For the other "game endings", it's true that a kind of ladder would be better than just the dumbed down binary "you lose/you win".
                    Science without conscience is the doom of the soul.

                    Comment


                    • #55
                      I wasn't the one starting to make snobbish comments about how you should start to go play The Sims. And judging how arrogantly you dismiss the points against you and act as if your own point was the only one having any value
                      You were the one making snobbish comments about how you find my position "saddening" immediately entering this thread. Then when I disagreed with you, you had the arrogance to claim I simply understand and acted as if no one could dare have a different opinion to you & understand. Now you start with hypocritical tears about me being obnoxious...


                      You fail to see my point, and the point of immersion, which is precisely to stop seeing the game as "a game", and to immerse in it and pretend it's just like if you WERE in it.
                      Again, just because someone disagrees with you does NOT mean they do not see your point. Take a deep breath, someone disagrees with you, now exhale & relax.

                      I understand your point, but I find it holds no merit since it would drag Civ down to another beat-them-all game and remove the "you're part of history" tradition of the Civilization serie.You fail to grasp the concept of a more roleplaying point of view and are blind to see others desire for Civ3's immersion and refuse to believe anyone could disagree with you challenge-only opinion
                      You are your worst enemy. The CivSeries has always been a "beat-them-all" competition, which multiplayer varifies every day. It has not been your "acting realistically rather than trying to 'win the game'" notion. Furthermore, competition does not remove the "you're part of history" element, you are simply blaming the Civ3 AI for your deteroiting and/or lack of ability to immerse yourself in the game. I & others immerse just fine. Unfortunately, I cannot teach you imagination.

                      I don't see why we should remove the win conditions. When I play, I still try to reach them
                      I like the concept that just reaching the ending date is a form of victory.
                      *sigh* Only the "win" is removed... you can still try to launch your spaceship, build the UN, so can they. And if you like the concept of just reaching the ending date is a form of victory, then you agree with my idea.

                      Yeah, I suppose that they would rewrite the AI just because we ask it
                      I don't see how making the AI feel more humane and less machanical would change the game
                      Now you're contradicting yourself, at one point you want to make "the AI feel more humane" & another you roll your eyes at the idea of Firaxis changing it because fans ask. The AI in that aspect is hard coded so player mods cannot change it... so you just whine.

                      I never said the AI had to focus on making your victory as hard as possible. As for getting Firaxis to focus on your fun... everyone wants that & everyone has different opinions on what is fun.
                      THAT is true. So please remember that YOUR idea of fun (the competitive one) is not the fun for everyone...
                      Thanks for repeating what I just said.... At any rate, you finally found something to agree on.

                      It's unrealistic if you consider it's a game and there is losers and winner.
                      Another reason why your "pure immersion" idea in Civilization is a dream at best. As Vondrack pointed out the multiplayer competitive history is quite strong... offline is anyone's guess, online people are "competiting".

                      I see no point in the Sims's comparison.If you're supposed to be a "The Sims" player as long as you wish to have more "reality" flavor, what is the goal of making a game that would put you in place of a civilization leader with "change history" as a basic concept ? They could just make an add-on named : The Sims : Kings party".
                      It shows more how incredibly scornful you are to anyone not sharing YOUR idea of fun
                      If I wanted to scorn you I could do a much better job than that. At any rate, TheSims was a suggestion. TheSims, SimCity, etc. are not focused on the competitive aspect, unlike Civilization's tradition. Those seem like more viable solutions than getting a competitive historical game & hoping there will be role-play "immersion" changes in the AI (which you claim Firaxis won't do) or role-play mods (which is impossible since the AI is hardcoded there). Further consideration suggests CtP:2 would probably be better for you since the AI is far more flexible with programming, it is more similiar to Civ3 & the AI is also less aggressively competitive overall.

                      We could say the same about your own deduction, including the inability to grasp the concepts of simulation, immersion, roleplay and the like, and dumbing down all to a mere "win or lose".
                      But it would end in a pointless flame war, so it would be better if all of us restrained to have such childish attitude
                      Wrong. This may be hard for you to comprehend but sometimes people debate without having a flame war over it. I listed 7 counterpoints to actually discuss to bring to debate back on track. Your baseless accusations of "simulation, immersion, roleplay" are unfounded & just sloppy.

                      Again, as I said before, it's only true if you reduce it to a "win or lose", without taking in consideration simulation, history and immersion, which are the basis of the very concept of civilization
                      It's another way to play...I think that the Civ concept is more oriented toward immersion
                      That is not the basis of the very concept of civilization just because you pulled it out of your azz.
                      If immersion was the primary concept the tables would be turned & I would be asking you for competition mods instead of you asking me for immersion mods.
                      A few from Civ3:
                      "How do you improve on the greatest strategy game of all time?" - Not Simulation, Roleplay or Immersion.
                      "Civilization instantly set the standard and defined a new genre of empire-building strategy games and is still recognized as one of the greatest games of all time." - Not Simulation, Roleplay or Immersion.
                      "The competition ends when either you or one of your opponents..." - opponents in a competition!

                      And there is a whole chapter dedicated to "Winning the Game"! Yet nothing in the Civilization website or manual covers how to immerse oneself, or for that matter even mentions the word immersion or roleplay, much less claim it as the basis of the very concept of the game. Thus, as you continue to confuse your opinions with the facts, your weak theory that the Civilization concept is based on immersion is not only unproven & sloppy, but it doesn't even hold any good theorical weight.

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                      • #56
                        I simply understand
                        Typo, should be "simply do not understand".

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                        • #57
                          Oh well...
                          Ok, you're the best and I did understand nothing and all...
                          Vondrack, wait for me, I'm coming. I, too, wasted enough time here.
                          Science without conscience is the doom of the soul.

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                          • #58
                            Originally posted by Akka le Vil
                            Oh well...
                            Ok, you're the best and I did understand nothing and all...
                            Vondrack, wait for me, I'm coming. I, too, wasted enough time here.
                            Akka, I'm waiting for ya, man... I crossed my fingers, but... ahhh... this Pyrodrew guy is simply a different league... let's lick our wounds together now...

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                            • #59
                              I for one don't want the AI to completely ignore victory conditions if I click military victory on. Le Vil it's cool that you can play civ role game style but don't try to push it on others, people who play for military victory aren't that bad ok?

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                              • #60
                                To avoid wasting time in the future which the prior posts can verify:
                                Vondrack - enter a thread without rolling your eyes assuming someone does not understand a position that can be disproven in the 1st post.
                                Akka - work on your tact & try to consider what tinyp said...

                                Le Vil it's cool that you can play civ role game style but don't try to push it on others,
                                Yeah, that would have been nice.

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