I never said irrelevant.
However, the point holds that realism & historical accuracy take 2nd position to the competitive game balance that has existed in all of the Civilization series. This has been stated on this forum many times.

But in this case, more realism means more fun : AI behaving more credibly IS a bonus to fun.
1st, I explained why that concept in that example was a bad strategy.
2nd, other people have also mentioned how it depends on the circumstances what a player does.
3rd, you can win the game as a pacifist & eliminate enemies without ever attacking them.
2nd, other people have also mentioned how it depends on the circumstances what a player does.
3rd, you can win the game as a pacifist & eliminate enemies without ever attacking them.

If that quote above is the extent of strategy for you, then you truly are missing out.
Well, it's surely not the extent of strategy for ME, considering that it was what I was pointing at and saying "it's not very interesting/realistic/immersive to see strategies like that".
I would appreciate you being a bit less obnoxious and trying to figure the signification of what I'm saying if you're about to answer

If the competition is unaware of the victory conditions then it turns into a "TheSims" role-play. The AI Civs ARE considered "AI players" & Civ3 is a *competitive* game. Likewise, no one would want a football game that the AI player didn't know how to score points or a chess game where the AI didn't know that killing the opponent's King would give victory.


Well, if you consider enemy civ just as "another players", I suppose that you're just unable to grasp the concept of "immersion". Well, never mind.
You did not get what I mean, not that I'm very surprised about that.
AI Leaders will always feel like bots after you play against/with REAL people, but the AI Leaders should be more human in being aware of all the game's victory conditions & achieving those goals. You simply want to sacrafice the competitive aspect that has been throughout the Civilization series to please your need of role-playing... and you will not find much support for that.
2) The point is precisely that AI leaders should emphasize less on "playing a game" and more on "simulating their are a leader of a nation", but it seems that the whole concept is completely alien to you.
You only want a "me need role-play... me Cleo." Thus, I suggest you do 1 of the following...
1>Buy PtW & form a clan to role-play with REAL people for the BEST emotional role-play behavior while you all agree there are no victory conditions;
2>get a different game... like "TheSims" & look for Historical mods/downloads.
1>Buy PtW & form a clan to role-play with REAL people for the BEST emotional role-play behavior while you all agree there are no victory conditions;
2>get a different game... like "TheSims" & look for Historical mods/downloads.

Completely missed the point from A to Z and acting arrogant and obnoxious all along.
Well, anyway, if you could point me any historical mod that actually alter the AI behavior, I would be very thankfull. The thing is, I doubt they exist...

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