...Or what if you add 'cumulative traits' that appear only after a certain time; example:
after Industrial age:
Mulitcultural
or
Nationalistic
come into being...
Multicultural gains population growth and improved relations with other nations; but corruption is higher (to simulate the troubled bureaucracy- or perhaps time to build could be increased? Although this perhaps should be part of a choice of Bureaucracy or Liberal Anarchy style of 'mini-govt' trait?) ... Sadly I can't think of an appropriate anti-action for Multicultural? Perhaps someone else can elaborate?
Nationalistic gains 2 shields and +1 to attack? or -1 to corruption? (Something to simulate the growth of nation-states in europe) [Special enemies with Religious civs?] (to simulate Germany's dislike for Rome and the splitting that accompanied the Protestant Reformation and the formation of Nation States into secular societies?
...These traits could either be picked or influenced by how the player had been playing the game beforehand.
after Industrial age:
Mulitcultural
or
Nationalistic
come into being...
Multicultural gains population growth and improved relations with other nations; but corruption is higher (to simulate the troubled bureaucracy- or perhaps time to build could be increased? Although this perhaps should be part of a choice of Bureaucracy or Liberal Anarchy style of 'mini-govt' trait?) ... Sadly I can't think of an appropriate anti-action for Multicultural? Perhaps someone else can elaborate?
Nationalistic gains 2 shields and +1 to attack? or -1 to corruption? (Something to simulate the growth of nation-states in europe) [Special enemies with Religious civs?] (to simulate Germany's dislike for Rome and the splitting that accompanied the Protestant Reformation and the formation of Nation States into secular societies?
...These traits could either be picked or influenced by how the player had been playing the game beforehand.
Comment