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Rant: When will Firaxis do something about Culture Flipping

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  • Rant: When will Firaxis do something about Culture Flipping

    I do not say Culture Flipping is a bad idea infact it makes War a bit more scary, however the effects and the implementation are just too harsh.
    I had my half samurai army (about 12-14 units and except for 2 all were elite) placed in the enemys just conquered capital city. 2 Turns later or was it the next turn I dont know the city flipped and as the rule currently is, ALL my units were GONE!!! A WHOLE DOZENS OF MY FINEST SAMURAIs LOST TO A BUNCH OF MOBBING CIVILIANS!!!! (size 11 city)

    This is completely unacceptable for anyone. I guess noboy would play on if such things happen. What a lousy death for my fine samurai army. Now I have to try and trick the random seed to avoid the situation (I always play with fixed random seed).

    Firaxis do something about it. It cant be that I am losing all my units. The Egyptians did good to protect their city but it fell and they did not take steps to recapture it. But in one single turn the whole war is lengthend to about 50-75 turns (till I have the other half that is spread all around my homeland assembled and move it against the eqyptians and rebuild defense and strengthen offense *uaaahh zzzzZZZZzzzzzZZZZzz*).

    Leave Cultureflipping for God's Sake, but tweak it so that it produces an acceptable situation for the player to go on with. Losing all my offensive units in the area is not acceptable.

    Besides, there should be a Minimumnumber x of Units that I have to place in city y with size z so that there can be no flipping! If the whole US army would move in Bagdad would it flip and destroy all units? certainly not.

    ata

  • #2
    There is an old cliche: Never put all of your eggs in one basket.
    "In Italy for 30 years under the Borgias, they had warfare, terror, murder and bloodshed. But they produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland, they had brotherly love. They had 500 years of democracy and peace. And what did that produce? The cuckoo clock."
    —Orson Welles as Harry Lime

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    • #3
      There is a minimum number x you can place to prevent a flip. Assuming total civ culture is equal, and there are no WLTKD or Disorder in the city, you can reasonably assume that one unit will prevent the chance of flip caused by one foreign national or one production square in another civs territory.

      If you encounter flips against you that often, you may not be concentrating enough on culture.

      You should do a search on culture flips, look for the thread with the slightly detailed formula (or wait for DeepO to provide a link ).

      If you have 1/2 the opponents culture, you need 2 times the troops to prevent, if you have 2x the culture, you need 1/2 the troops to prevent, etc.

      So 14 troops, assuming half cuture (Japan vs India that may be generous), 11 nationals, probably 3 or so squares still in their territory, assume 8 in resistance (count as two) total chance of flip on the order of [(8*2+3+3)*2-14]/(500 for way closer to his capitol than yours) ~ 6%. If we give it 100% resistance, 12 troops, and 4 x the culture it becomes 17.6% chance.

      Learn to deal with culture flips and they will become less annoying. That doesn't mean that loosing 100% of your troops is acceptable though .

      Personally, I get annoyed that the AI is even weaker because I keep flipping his cities and destroying all his troops, thereby making the game less challenging. But then, I play culture war from day one usually.
      Fitz. (n.) Old English
      1. Child born out of wedlock.
      2. Bastard.

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      • #4
        First off, you should have known better. Why would you put that many units in their just conquered capital? I usually put my wounded units in to heal and one unit to hold it and move on. If it flips then no great loss.
        Last edited by WarpStorm; October 1, 2002, 14:04.
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        Download Watercolor Terrain - New Conquests Watercolor Terrain

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        • #5
          supposedly in PTW there will be an option to turn culture flipping off or on. personally, i love it, as i like to make AI cities flip to me and am often successful. and yeah, what they said - never put your units IN a newly conquered AI city. maybe take 1 defender with you and stash him in there, and use the city to heal wounded units. have all your other guys move on to the next city (or wait in a nearby square for backup). i learned this lesson the hard way, too.

          and NEVER leave elite units in a newly captured city.

          after i conquer a city, i get them started on a temple/library, and make EVERY SINGLE PERSON either an entertainer or happy (or resisting, but they shut up after a while). this seems to greatly reduce the possibility of a culture flip. some of them will starve, yeah, but i'd rather have 5 entertainers and 3 happy, starving people than a bunch of unhappy ones who will revolt and flip and undo all the work i just did in conquering the city.
          drones to the left of me, spartans to the right - here i am, stuck in the middle with yang

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          • #6
            Re: When will Firaxis do something about Culture Flipping

            Originally posted by MosesPresley
            There is an old cliche: Never put all of your eggs in one basket.

            Ask not what Firaxis will do about Culture Flipping, but ask what you can do about Culture Flipping.

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            • #7
              First off, you should have known better. Why would you put that many units in their just conquered capital?.
              to prevent a flip?

              What sort of strategy is it to provoke a flip and retake the city everytime it flips because you do not have the culture to keep it. Either you have the culture or you have the military, otherwise it's a bit onesided, dont you think?

              i learned this lesson the hard way, too.
              I do not like it.


              All that I am asking is that you do not lose all units. Thats just ridiculous and dismotivating to waste another minute of ones really precious time in this game.
              Sarcasm or not, I hope you get the point.

              Ask not what Firaxis will do about Culture Flipping, but ask what you can do about Culture Flipping.
              I would accept the fact that cities flip, but I do not accept the fact that all units are gone. I do not even know what happened to them. They did not die (or did I see a death animation: NO) they just disappeared, as if they were never built. As if they did not one turn before represented all the pride and glory of my empire!
              And I was stuffing elite soldiers in because I thought they may be better at preventing a cultural flip, why not?

              You know what I am doing. I try to attack with another unit in this turn, this causes a different entry in the random number chain to calculate if the city flips and hopefully it stays alive. If they think they can get away with taking my whole army by doing virtually NOTHING, they are wrong. They'll meet me on battlefield!

              ata

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              • #8
                Coracle, you're back!
                I watched you fall. I think I pushed.

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                • #9
                  When will Firaxis do something about Culture Flipping
                  They've done what they are going to do. It's been toned down and/or tweaked twice now. In all likelyhood, that's all the tinkering there will be.

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                  • #10
                    A capital city typically needs 20-30 units to prevent it from flipping.
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                    • #11
                      Are you talking about needing 20-30 units to make it impossible to flip?

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                      • #12
                        Originally posted by Cidifer
                        Are you talking about needing 20-30 units to make it impossible to flip?
                        The number of units required to completely prevent a flip varies depending on local culture, national culture, proximity of the respective capitals, and state of resistance or disruption. However, the required garrison is never more than two times the effective foreign influence. (The foreign influence is defined here as the number of foreign citizens plus the number of overlapping culture tiles.)

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                        • #13
                          Oh my God if i had 20-30 units for attacking the Egyptians would be long history. Fighting Musketman in size 12 cities with Samurais can be quite tough. I lost only 2 when attacking their capital but all were severly wounded (then I lost all due to culture flip ).
                          Anyway I hope its only a matter of time, I do not like war that much, but Egyptians were getting way too powerful. And with the Republic as Government I guess I should not stay at war too long.

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                          • #14
                            As an additional note.

                            In the Ancient Age, rarely do cities flip because culture is low (unless very close to the enemy capital). However, late in Industrial Age; when deep in enemy territory, and near the enemy capital, with megacity populations; be prepared with strong garrisons. Due to your Industrial capacity, fielding stacks of several dozen units should not be out of the ordinary. This is a typical example of use of a strong garrison during a Panzer blitz:



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                            • #15
                              i wasn't being sarcastic - i really DID learn it the hard way. and i DO get your point. i agree that it sucks to lose all your units during a culture flip, and that it shouldn't be that way. most people agree that 3 pissed off citizens would not be able to overcome 15 veteran infantrymen stationed in the city. but right now that's the way it is, and you just have to come up with strategies that take this into account, like making sure not to leave a bunch of units in the city.

                              i definitely suggest that you try making everyone in the city either an entertainer or happy (as the result of entertainers). the city will not flip (AFAIK).
                              drones to the left of me, spartans to the right - here i am, stuck in the middle with yang

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