Hi all,
There have been many descriptions of scenarios posted here that imply the AI "cheats" by knowing things that it shouldn't. While it seems that kind of talk is usually received with insistance that the computer plays fair, I have another situation that should fuel this debate. Lord knows we like conflict, otherwise we'd be playing the Britney Spears game, right? Okay then...
It seems to me that the computer doesn't engage me unless it is sure it will win the fight. I did a little "cheating" of my own by replaying a turn by saving it and making slight changes each time I try. The Babylonians are massing to attack a city of mine with a plethora of longbowman against a few of my infantry. I found that with only a two infantry garrison, the city was taken, so I tried adding a few more infantry to the city to beef it up a bit and found, to my surprise, that after adding a unit or two, the computer didn't attack! I retried this several times to confirm it wasn't simply a fluke, but it remained consistant- if the battle wasn't going to be won by the AI, it didn't engage. I first suspected that this civ was spying on my city (unlikely success considerring we're at war) but I then checked out a game save from a previous turn and saw that the Babylonians have no money, and considerring that they are losing a war with practically every other civilization on the planet, I don't see how this would have changed in 3 turns to afford such a venture in spying.
So what gives? Does the AI cheat, or is there some other "logical" explaination?
There have been many descriptions of scenarios posted here that imply the AI "cheats" by knowing things that it shouldn't. While it seems that kind of talk is usually received with insistance that the computer plays fair, I have another situation that should fuel this debate. Lord knows we like conflict, otherwise we'd be playing the Britney Spears game, right? Okay then...
It seems to me that the computer doesn't engage me unless it is sure it will win the fight. I did a little "cheating" of my own by replaying a turn by saving it and making slight changes each time I try. The Babylonians are massing to attack a city of mine with a plethora of longbowman against a few of my infantry. I found that with only a two infantry garrison, the city was taken, so I tried adding a few more infantry to the city to beef it up a bit and found, to my surprise, that after adding a unit or two, the computer didn't attack! I retried this several times to confirm it wasn't simply a fluke, but it remained consistant- if the battle wasn't going to be won by the AI, it didn't engage. I first suspected that this civ was spying on my city (unlikely success considerring we're at war) but I then checked out a game save from a previous turn and saw that the Babylonians have no money, and considerring that they are losing a war with practically every other civilization on the planet, I don't see how this would have changed in 3 turns to afford such a venture in spying.
So what gives? Does the AI cheat, or is there some other "logical" explaination?
). As for the aforementioned small Civs, the AI will happily gang up on a small civ and reduce it to one city so it dosnt pose any future threat, and so the AI grabs itself more turf. The AI dosnt like to wipe out 1 city civs tho because of the reputation damage (i've tried it myself, attitude towards you changes from polite to furious in some cases).
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