It was a close call between ancient and medieval, but I voted medieval. The middle ages are where they separate the proverbial men from the boys. The improvements:
cathedral
university
bank
The units:
pikemen
knights
musketmen
longbowmen
cavalry
caravels
galleons
frigates
privateers
explorers
The wonders:
Sun Tzu
Sistine
Leos
Bach
Copernicus
Adam Smith
Magellan
Newton
Shakespears (not that I bother)
Though the ancient age is clearly the key to the game, it's in the medieval age where the game can be "put away." If you do well in ancient times and then manage to build most of the medieval wonders, you're all set. There is just so much to do in the middle ages, and I often play civs with medieval UU's (Japan, China).
The industrial age is ok, with all the production improvements and the joys of MPPs The modern age... well, I almost never get there. The game is over by then. Modern Armor is a great toy, though.
-Arrian
cathedral
university
bank
The units:
pikemen
knights
musketmen
longbowmen
cavalry
caravels
galleons
frigates
privateers
explorers
The wonders:
Sun Tzu
Sistine
Leos
Bach
Copernicus
Adam Smith
Magellan
Newton
Shakespears (not that I bother)
Though the ancient age is clearly the key to the game, it's in the medieval age where the game can be "put away." If you do well in ancient times and then manage to build most of the medieval wonders, you're all set. There is just so much to do in the middle ages, and I often play civs with medieval UU's (Japan, China).
The industrial age is ok, with all the production improvements and the joys of MPPs The modern age... well, I almost never get there. The game is over by then. Modern Armor is a great toy, though.
-Arrian
Comment