Announcement

Collapse
No announcement yet.

Duration of Government

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Re: Re: Perhaps better over time...

    Originally posted by Traelin

    I'd much rather have something like an increase in trade or -- better yet -- an increase in the number of happy faces created by luxuries. In fact, that would make a lot of sense, since I really think that we Americans have become VERY content (read: spoiled) with our "luxuries" and couldn't imagine not having them.
    That's a good idea. Maybe the Democracy could have a choice of evolving into a Euro type Social Democracy where the state takes care of things like health care. That could ranslate gamewise into an increased number of happy faces from luxuries, or an increased efficiency of the happiness slider on the advisor screen.
    "The great rule of conduct for us in regard to foreign nations is to have with them as little political connection as possible... It is our true policy to steer clear of permanent alliances with any portion of the foreign world, so far as we are now at liberty to do it." George Washington- September 19, 1796

    Comment


    • #17
      Well if you really want to mix things up, pull out an old copy of Traveller by GDW. There were about 20 different governments in the original rules and the magazines used to have a couple more each month.

      The main thing missing from the government designs is the effects of technology on the politics and cultures. The modern age is especially under influenced because there is no representation of television, movies or the Internet.

      Those three have been the main cultural driving influences for the last 40 years or so. Before that it was newspapers and radio. They also affect the way people see their leaders by changing the cultural norms. I don't think it will do anything to increase efficiency, but it should definitely skew the happiness levels: riots in one city could lead to riots in nearby ones in sympathy.

      The other thing missing is the ability of a city to just break away and setup on their own. CivII had barbarian cities and CTP2 had the new cities setup as their own civilization. The last option would be the best - all those isolated cities on islands or on the far side of a continent behind another civ's borders. Why wouldn't they evolve into their own civilization ? Especially if the source civ was strong enough they wouldn't flip to the neighbour's side.

      Maybe in the first patch for PTW... unless we can make the editor do it for us. Just another idea for Firaxis to mull over.

      D.
      "Not the cry, but the flight of the wild duck,
      leads the flock to fly and follow"

      - Chinese Proverb

      Comment


      • #18
        Originally posted by Gen.Dragolen

        Maybe in the first patch for PTW... unless we can make the editor do it for us. Just another idea for Firaxis to mull over.

        D.
        Yeah. Hopefully Firaxis reads some of our posts here at Polly. Alot of people have good ideas on how to improve the game.
        "The great rule of conduct for us in regard to foreign nations is to have with them as little political connection as possible... It is our true policy to steer clear of permanent alliances with any portion of the foreign world, so far as we are now at liberty to do it." George Washington- September 19, 1796

        Comment


        • #19
          Great idea. Really the republic government used to be pretty gruesome.

          Comment


          • #20
            i think its a fabulous idea, but one that we wont see in the game for a long time

            Comment


            • #21
              Religious Civs get this crazy advantage that they can change governments willy nilly. The magna carta approach makes sense, stay with one governmant for 500 years, the revolution should be painless, the ppl must be ready for the change??? Lets face it, you are doing them a favour.

              Comment


              • #22
                One turn of anarchy once you discover the Printing Press for moving up the freedom tree, three turns of anarchy after PP if you are taking freedom away seems fair to me.

                Comment


                • #23
                  Originally posted by nationalist
                  It may not be 100% accurate, but I think that my idea has at least some historical weight.

                  Look at the British Monarchy. It has been evolving for a thousand years. The power of the monarch has declined almost completely, but the Monarch is still there. It is still technically the monarchy. This isn't a decline so much as an evolution. The decline of Communism is also an evolution. It started as "base" Communism (Leninist U.S.S.R.), evolved into Totalitarian (Stalinist), then it started liberalizing slighty, evoloving into Gorbachev's more liberal Communism. The goernment still had the same basic structure throughout all of the periods, the policies just developed as time went on. (Granted, these are the most minimalist of summaries)
                  The change to Democracy was like a Civ 3 revolution. The entire structure of the government had changed.
                  While this sounds right in the historical and real world context, it would not be correct in Civ terms. Although Britain is (technically? theoretically?) called a Monarchy, it is actually a Democracy in Civ terms. Or... do British cities still provide free military units to the Queen? Is the corruption in the UK still a "significant problem"?

                  The same goes for Communism. Sorry to say so, but you are mistaken about its "evolution"... it has actually been a steady decline for a very long time. The eventual "revolution" started by Gorbachev was an inevitable result - the system was doing worse and worse for decades. It was simply no longer possible to run it - mostly for economic reasons. Now it is closest to Democracy in Civ terms...

                  Throughout history, the government systems in major countries were usually getting weaker in the long run. The only system that hasn't become obsolete yet is Democracy, or, more precisely, Modern Democracy (but that one is pretty new). That's why I somehow feel that awarding long-lasting governments would be inappropriate.

                  I like the idea of a "freedom tree" or freedom trees (economical, religious, politic, military...?) that could be climbed up and down, incuring penalties if being climbed down, granting bonuses if climbed up. The actual type of government would actually be defined by the level of individual freedoms. People might, for example, demand more freedom depending on the level of freedom in neighbouring countries...

                  I guess I heard that SMAC had something like that. Never played it long enough to get to this point, though, so accept my apologies if discovering already discovered...

                  Comment


                  • #24
                    - After 100 turns of the same government, corruption decreases by 25%.

                    - After 100 turns of Monarchy, Republic, or Democracy, improvement rushes cost 25% less.

                    - After 100 turns of Democracy, worker efficiency increases by 25%.
                    I disagree with the whole premise of this. I am of the belief that governments always get worse over time.

                    Governments always get more corrupt over time, it is the nature of power.

                    Less expensive improvement rushing in Rep or Dem? HAH! Ever hear of the $8,000 pentagon toilet seat. Believe, due to government contracts, everything is more expensive than it ever was. ANd over time the connections become more and more exclusive, until only the elite are trading with the government, and charging whatever they want.
                    Pentagenesis for Civ III
                    Pentagenesis for Civ IV in progress
                    Pentagenesis Gallery

                    Comment


                    • #25
                      Need some political action

                      NeOmega,

                      I think what's missing for you (and a few of us) is the random events that make it into the news: remember how SimCity had a newspaper that had comments on what you were doing and not doing ?

                      Politics makes for strange bed fellows and yes, governments do become more corrupt (and that is why they seem even more incompetent as time goes by) and leads to the fall of one form and the rise of another.

                      Considering most of the world lives under dictatorships still (Despotism) it would be nice to see some cultural/technological changes within a government type to liven things up. A good place to start is with a free Press. Here in Canada, it was a major step towards building the country in the mid 1800's and the Prime Minister's Office has been trying to tie them down ever since.

                      Let's say a Free Press was an advance that led to 1 more unhappy person in a city, but reduced corruption by 50% once you built a newspaper. The effects could last until the discovery of Television. Then you get one more happy person and it costs 2-3 times as much to build.

                      Yes we need some different government types, but what we need is more action on the home front. Give us events like scandals that drive up the maintenance costs for one city or that sap the strength of the combat units. Another good idea would be to have the scandal increase the corruption/waste in a city for say 10 turns or so.

                      Or allow for things like skeleton units like the Russians had in Eastern Europe: in 90%of the Red Armies divisions, the only crews in the infantry combat vehicles were the driver and the commander. The soldiers the BMP's would carry were all conscripts, mostly from Asiatic areas who would be brought up as part of mobilization.

                      Another useful idea for governments would be a change of leaders: say one despotism has a leader (or communist government) and if the populace is oppressed enough, they riot, revolt and overthrown the governement. This could be in any city, or the whole country, depending on how bad things are at the time. After the requisite number of turns of Anarchy, they choose a new government type and a new leader. This would really put a damper on pop rushing units and conscripting too many infantry to fend off an invasion.

                      Give us a few more political options, like aiding the rebels/insurgents and look out. The game would be a little slower, more details and way more unpredictible. It would make keeping a huge empire together more of a challenge than it is. You could almost do away with domination wins since you'd be having to reconquer parts of your core empire that keep revolting and declaring independence.

                      (I've been playing on a huge map for the last couple of weeks and it's been getting stale waiting to produce enough units to overrun all of the immediate neighbours...)


                      D.
                      "Not the cry, but the flight of the wild duck,
                      leads the flock to fly and follow"

                      - Chinese Proverb

                      Comment


                      • #26
                        Originally posted by NeOmega
                        Ever hear of the $8,000 pentagon toilet seat.
                        It was worth every penny. You'd have to sit on it to understand.
                        Seemingly Benign
                        Download Watercolor Terrain - New Conquests Watercolor Terrain

                        Comment


                        • #27
                          yes, I agree more options would be nice, say republics and democracies having shifts of power and such, but to make a government get better over time? I don't like what that could be teaching our children....... WHAT ABOUT THE CHILDREN?

                          I mean I just disagree with the notion of a government improving over time, although I do like the idea of internal power struggles in monarchies, party changes in democracy and Republic, and a stable communist party.
                          Pentagenesis for Civ III
                          Pentagenesis for Civ IV in progress
                          Pentagenesis Gallery

                          Comment

                          Working...
                          X