A solution to the many cities in the game allowing a civ to win because of excessive
production capacity.
Say your civ has 100 cities. Thus he should require 75 courthouses or 75% law and order
to keep the people from running amock. If he does not build the courthouses then the
cities would suffer production problems. Say they would not produce at all if there were
only 10 courthouses or 10%. And would produce at 1/4 capacity if there were 25 courthouses,
25% (Labor Riots) and so on...
Are there any ideas on this?
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