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Capturing artillery

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  • #31
    Originally posted by bongo
    So nukes are a special case?
    Don't forget the settler, scout, explorer, and great leader too; they all have a defense value of zero, but we can't capture them.

    Maybe have a 'no capture'-flag set, something like that?
    I think you may be on to something here. Considering the fact that they flag the unit that generate the GL, it wouldn't suprise me that they also have a 'no capture' flag as well.

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    • #32
      Originally posted by vondrack

      Ah, this perhaps explains why you can use them as military police in your games (re: your post in another thread where you mentioned using arty to prevent flipping).
      I am relieved to know that I did not waste hours to move them! I knew there was a reason for the abscence of city flipping!

      So long...
      Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
      Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
      Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet

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