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Civ3's Realism

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  • #16
    Originally posted by Trex
    Speaking about Huge maps .. im runing a Top Spec Pc ... but on Huge Map it can take up to 10 min for a go to pass once all the civs are in full swing ..any one else have that prob any way to speed it up ?
    Turn off the animations and troop movement.
    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

    Duas uncias in puncta mortalis est.

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    • #17
      Re: Re: Re: Re: Civ3's Realism

      Originally posted by Keeper of Hell


      250,000,000 does not equal 2.5 billion... it's 2.5 million.
      Umm, $250 million?
      The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

      Duas uncias in puncta mortalis est.

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      • #18
        Re: Re: Re: Re: Re: Civ3's Realism

        Originally posted by Thrawn05
        Damn Zeros, thanks.

        But a B2 Bomber still costs $2 Billion a peice.
        Thanks for the, um, correction. It is $2 billion. That's still a lot of shields.

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        • #19
          He said 250 million, not 2.5 million, nor 250 billion.

          But yes, Thrawn is right, each is about 2 billion. Hope they had insurance.

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          • #20
            Originally posted by Trip
            As has been said, this is a civ-game, not a wargame. You actually go from Spearmen to Modern Armor (as has been said), and therefore, if someone suddenly gets a new tech and upgrades, someone who doesn't yet have that tech has to have some chance to beat them. If they didn't, would the game be any fun?
            I heard that said many time and I do not see why they should have any chance. In history, many times a new tech made its owner the kng of the world, until others caught up. While they lagged behind, they were enslaved or what ever the winners felt like doing, that is the way it is. If the Human is behind, they are able to cope with tactics, if the AI falls behind, it sure seems like fun to me to punish them.

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            • #21
              Re: Re: Re: Re: Re: Civ3's Realism

              Originally posted by Thrawn05
              But a B2 Bomber still costs $2 Billion a peice.
              Allthough it was a B1 that crashed off Diego Garcia, none of the B2s have been lost.

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              • #22
                I'm tired of this debate. It has been going on for over 10 freaking years.
                "Yay Apoc!!!!!!!" - bipolarbear
                "At least there were some thoughts went into Apocalypse." - Urban Ranger
                "Apocalype was a great game." - DrSpike
                "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

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                • #23
                  Originally posted by vmxa1
                  I heard that said many time and I do not see why they should have any chance. In history, many times a new tech made its owner the kng of the world, until others caught up. While they lagged behind, they were enslaved or what ever the winners felt like doing, that is the way it is. If the Human is behind, they are able to cope with tactics, if the AI falls behind, it sure seems like fun to me to punish them.
                  Yes, but in Civ if you get that kind of advantage the game ends. It's too easy to dominate as it is, making it even easier in that manner would make the game broken. If there was some way for empires to rise and fall, then I would agree with you. However, with Civ's gameplay mechanics, if you lose, you're toast, and if you win, you're basically in a dominant position until 2050 AD.

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                  • #24
                    Those are two seperate issues and should be dealt with. Combat is one and if corrected would not change the other aspect. It could worsen it, but the rise and fall would exist in any event. I doubt it would do much as those types of battles are seldom a factor. I say that, as the older units lose most of the time anyway. It would only alleviate some of the angst some players felt over them, not dramatically change the out come of the game. I really don't understand your last sentence, it is a non sequitur or better yet axiomatic.

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                    • #25
                      Man, even I don't want to get into this.

                      FACT: if you do not MOD THE GAME you will have crazy unrealistic things happening regularly.

                      So MOD IT, or don't play it.

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                      • #26
                        Originally posted by Coracle
                        Man, even I don't want to get into this.

                        FACT: if you do not MOD THE GAME you will have crazy unrealistic things happening regularly.

                        So MOD IT, or don't play it.

                        Hey, Coracle, haven't seen ya around for quite some time... we've been missing you in several threads recently.

                        What happened? Finally got tired? Not playing anymore? Successfully modded out culture flipping? Or did you buy the Civ3 CD from the guy that insisted on he had never seen a culture flip in his (loooong) Civ3 carrer?

                        Anyway, this post of yours... this is the way to stop being a legendary figure here...

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                        • #27
                          Re: Re: Re: Re: Re: Re: Civ3's Realism

                          Originally posted by Carver
                          Allthough it was a B1 that crashed off Diego Garcia, none of the B2s have been lost.
                          Aha! The B1B, which cost about $280,000,000 each.


                          Well, in any case, the point was that the U.S. lost a high-tech flying machine fighting a militia force without much of an airforce, antiaircraft, or missiles.

                          PS. I do apologize for the inaccuracy of my original post (B2 instead of B1), and the resultant veering from the thread topic into how many zeros in a billion, and other issues of arithmetic. Thanks Carver for clearing that up.

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                          • #28
                            Re: Re: Re: Re: Re: Re: Re: Civ3's Realism

                            Originally posted by Zachriel


                            Aha! The B1B, which cost about $280,000,000 each.


                            Well, in any case, the point was that the U.S. lost a high-tech flying machine fighting a militia force without much of an airforce, antiaircraft, or missiles.

                            PS. I do apologize for the inaccuracy of my original post (B2 instead of B1), and the resultant veering from the thread topic into how many zeros in a billion, and other issues of arithmetic. Thanks Carver for clearing that up.

                            You have been forgiven... this time.

                            Now, if only we can get that B2 bomber to go from the US to Afgan. on Marla's world map.
                            I drink to one other, and may that other be he, to drink to another, and may that other be me!

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                            • #29
                              Anyway, this post of yours... this is the way to stop being a legendary figure here...


                              I have to admit . . . I did a double take on the name myself.

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