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  • Civ3's Realism

    Now ... i love civ i can play it for hours on end ...

    But The Realism well lack of Realism Some times Spolis it

    EG

    My Sub V Frigate .. Frigate won .. how can something outa wood beat something under the water

    Muscketmen V Spearmen One is Long range one is hand to hand combat .. 1 bullet should kill the spear men ...

    F-15 V Spitfire ummm Duh

    Civ 3s a Great game dont get me wrong but i whould love just a bit More Realism in there so if u got a say Subs Before ya Oponeat then ya whould rule the sea but in the Currant game state if hes got 5 frigates or what ever ships .. hes gonna rape your $200 doller Sub


    Just dont make sense Really does it ?


    TreX

  • #2
    Re: Civ3's Realism

    Originally posted by Trex

    My Sub V Frigate .. Frigate won .. how can something outa wood beat something under the water
    Easily, the sub fires a torpedo, it misses. The frigate (which by now has been refitted with depth charges) now knows the location of the sub, launches its depth charges and destroys the sub.

    Muscketmen V Spearmen One is Long range one is hand to hand combat .. 1 bullet should kill the spear men ...
    Realizing that the icons on the screen represent more than one unit: a group of spearmen hold their ground away from the musketmen with their shields protecting them from the weak velocity bullets. Another group of spearmen circle around and ambush the musketmen from behind. As the musketmen laboriously try to load and aim thier weapons the spearmen thrust their spears into the hearts of their enemies.

    F-15 V Spitfire ummm Duh
    If the propeller fighter is able to evade detection by the F-15 (not hard given its small radar signature) it could very conceivably attack the F-15 from below ripping through the F-15 fuselage with cannon fire - which is completely capably of destroying any fighter out there.

    Happy Civving.

    Comment


    • #3
      Try my mod: http://apolyton.net/forums/showthrea...threadid=61100
      If you don't want to play the scenario, import the rules to a new map. (Best to make it huge as the movement rates have been adjusted for the huge map.) You will find the A/D/M settings are a little more realistic, although occasionally you will find a really tough old unit that will beat-up a more modern unit - but never defeat it.

      Comment


      • #4
        Trex, welkom on Poly, but

        NOOOOOOOOoooooooo, not again, please

        sorry man, check out some other threads about this.

        (is it possible to paste this line under one of the function keys pffff)?
        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
        Then why call him God? - Epicurus

        Comment


        • #5
          Speaking about Huge maps .. im runing a Top Spec Pc ... but on Huge Map it can take up to 10 min for a go to pass once all the civs are in full swing ..any one else have that prob any way to speed it up ?

          Comment


          • #6
            See my first post
            Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
            Then why call him God? - Epicurus

            Comment


            • #7
              Re: Civ3's Realism

              Originally posted by Trex
              My Sub V Frigate .. Frigate won .. how can something outa wood beat something under the water

              Muscketmen V Spearmen One is Long range one is hand to hand combat .. 1 bullet should kill the spear men ...

              F-15 V Spitfire ummm Duh
              Here are some real events from history:
              Nuclear Submarine misfires a torpedo and explodes (Kursk).
              Spearmen defeat Riflemen (Isandlwana).
              B2b Bomber crashes in Indian Ocean after mission over Afghanistan. The crew is rescued, but the $250,000,000 in shield production is lost.

              Keep in mind that turns take at least a year, so there are many strategic and tactical decisions during the period. For instance, they could bribe a guard, sneak onto the enemy base, and blow up the secret weapon. Or attack them when they are hungover. Or hubris. Or friendly fire. Or incompetence. Or treason.

              War is a dangerous and chaotic business. The price of Victory is always paid in blood.

              Comment


              • #8
                Re: Re: Civ3's Realism

                Originally posted by Carver

                Realizing that the icons on the screen represent more than one unit: a group of spearmen hold their ground away from the musketmen with their shields protecting them from the weak velocity bullets. Another group of spearmen circle around and ambush the musketmen from behind. As the musketmen laboriously try to load and aim thier weapons the spearmen thrust their spears into the hearts of their enemies.
                I do not have a huge problem with some of this, but I beg you do not trot out the ICON crap. Let's just accept some silly stuff and let it go at that. I mean if the spearmen are a 1000, so are the gunners, making it much harder to take than the one on one.
                I do think that it could be improved with many mechanism, but it does not seem as bad as it was before the patches.

                Comment


                • #9
                  Re: Re: Civ3's Realism

                  Originally posted by Zachriel
                  The price of Victory is always paid in blood.
                  Not if we arm everybody with stunguns! Then its just alot of pain, a little spasm. Then a POW camp for the losers!
                  "You burned my balls!"
                  Help negate the vegiterian movement!
                  For every animal you don't eat! I'm gunna eat three!!

                  Comment


                  • #10
                    oh, and to that other post!
                    Battleships nock around alone, or maby in pairs. Frigates nock around in a fleet most of the time!

                    one 'unit' in the modern age would be say, 5 spec ops dudes, 4-5 tanks. in anciant area them swordsmen would be in a Legion or Chapter!
                    Help negate the vegiterian movement!
                    For every animal you don't eat! I'm gunna eat three!!

                    Comment


                    • #11
                      As has been said, this is a civ-game, not a wargame. You actually go from Spearmen to Modern Armor (as has been said), and therefore, if someone suddenly gets a new tech and upgrades, someone who doesn't yet have that tech has to have some chance to beat them. If they didn't, would the game be any fun?

                      Comment


                      • #12
                        Re: Re: Civ3's Realism

                        Originally posted by Zachriel
                        Spearmen defeat Riflemen (Isandlwana).
                        I had to do somthing about the Impi, so I made them a Rifleman with an extra movement point.

                        B2b Bomber crashes in Indian Ocean after mission over Afghanistan. The crew is rescued, but the $250,000,000 in shield production is lost.
                        I don't think a B2b is $250 Billion, just $2 Billion. Unless someone provides an article that contradicts this.
                        I drink to one other, and may that other be he, to drink to another, and may that other be me!

                        Comment


                        • #13
                          Originally posted by Trip
                          As has been said, this is a civ-game, not a wargame. You actually go from Spearmen to Modern Armor (as has been said), and therefore, if someone suddenly gets a new tech and upgrades, someone who doesn't yet have that tech has to have some chance to beat them. If they didn't, would the game be any fun?
                          In one game, I didn't have horse, saltpeter, iron, and oil... only coal. Thank GOD my spearmen killed those tanks.
                          I drink to one other, and may that other be he, to drink to another, and may that other be me!

                          Comment


                          • #14
                            Re: Re: Re: Civ3's Realism

                            Originally posted by Thrawn05


                            I had to do somthing about the Impi, so I made them a Rifleman with an extra movement point.



                            I don't think a B2b is $250 Billion, just $2 Billion. Unless someone provides an article that contradicts this.
                            250,000,000 does not equal 2.5 billion... it's 2.5 million.
                            KoH
                            "There are no stupid questions, but there are a LOT of inquistive idiots."

                            Comment


                            • #15
                              Re: Re: Re: Re: Civ3's Realism

                              Originally posted by Keeper of Hell


                              250,000,000 does not equal 2.5 billion... it's 2.5 million.


                              Damn Zeros, thanks.



                              But a B2 Bomber still costs $2 Billion a peice.
                              I drink to one other, and may that other be he, to drink to another, and may that other be me!

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