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We Need Longer City Names!

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  • We Need Longer City Names!

    At least 25 characters. How can I use nice names like Prykarpattya Ivano-Frankivsk otherwise? See also the "Favorit civ to play as" thread.

    Chieftainissimo Oogkloot

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  • #2
    Of course we need longer city names. Minimum 60 characters so we will no longer have any problems with that. Also remove all those other stupid restrictions such as max 255 cities, 327 million population etc. and everyone's happy!

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    • #3
      We need longer nation names too- how else can we put in long official titles like "The United Kingdom of Great Britian and Northern Ireland" (second in length only to the full name of Libya)
      "The free market is ugly and stupid, like going to the mall; the unfree market is just as ugly and just as stupid, except there is nothing in the mall and if you don't go there they shoot you." - P.J. O'Rourke

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      • #4
        Just out of curiosity, what is the full name of Libya?
        *grumbles about work*

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        • #5
          In English:
          The great socialist people's Libyan arab jamahiriya.
          "The free market is ugly and stupid, like going to the mall; the unfree market is just as ugly and just as stupid, except there is nothing in the mall and if you don't go there they shoot you." - P.J. O'Rourke

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          • #6
            I say all we need for cities is a 20 long character name so we can have names for destroyed cities like New New Thebes or New New New New York.

            City numbers- 300-400 per civ

            Population- Limitless

            Civilization names- 20 characters
            -->Visit CGN!
            -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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            • #7
              how are you going to realisically FIT 20 characters on the screen? it would dwarf the cities and cover up too many map squares.
              it would be nice, but it would be more of a nuisance.

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              • #8
                The typeface could be 'smart' and shrink to allow longer titles.
                Anyways, you can already receive city names up to 15 letters, I believe so 20 would be better, but not too much of a jump.
                -->Visit CGN!
                -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                • #9
                  quote:

                  Originally posted by DarkCloud on 08-12-2000 02:18 PM
                  I say all we need for cities is a 20 long character name so we can have names for destroyed cities like New New Thebes or New New New New York.


                  I solve this by calling them "Thebes, Take 2" or "New York, Take 4"

                  quote:

                  City numbers- 300-400 per civ


                  Should be enough.

                  quote:

                  Civilization names- 20 characters


                  No! More!!

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                  • #10
                    Aagh! Double post
                    [This message has been edited by Dr.Oogkloot (edited August 13, 2000).]

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                    • #11
                      Shadowstrike-

                      Do you really believe that realistically you could fit in 1000 cities on a map for one civ even, let alone 2 or 3.

                      The only way to do this would be to do something which I have been hoping for. Increase the map size by 10-20 percent so you can have realistic distances and cities.
                      -->Visit CGN!
                      -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                      • #12
                        The trouble you run into there is computational power and game speed. Ever tried playing SMAC on a custom-sized map? If you go too large, you'll swiftly find your game bombs out when memory usage escalates beyond the game's limits.
                        -------------
                        Gordon S. McLeod
                        October's Fools
                        http://octobersfools.keenspace.com

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                        • #13
                          Well Gord, increasing the map by 10% wouldn't be that bad would it with a limit of 300-400 cities. I mean, if you have a pentium II 200 with 16 memory bits with no problem, then you can run Civ with no problems on a huge map with 200 cities per civ so why do you not think it will work on a bigger map with more cities?
                          -->Visit CGN!
                          -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                          • #14
                            Because the memory requirements increase exponentially when you change the number of map squares; path-finding becomes hellishly difficult very quickly, more data has to be stored, swapped, and tracked. I'm hardly saying that it's not possible, but it's not nearly as easy as people seem to think it is. The limits were used in older games on older hardware, yet there seems to be a perception that the limits were imposed arbitrarily, when they were really hardware/software limitations put in place because exceeding them made game performance suffer.

                            For the record, I have 128 megs RAM and I still find that SMAC dies eventually with a mere 128x128 map, let alone 256x256. Huge maps in SMAC are defined as 128x64, IIRC.
                            -------------
                            Gordon S. McLeod
                            October's Fools
                            http://octobersfools.keenspace.com

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                            • #15
                              What! 300 - 400 cities per civ? No, way more, somewhere in the thousnads (this only allows the option , it does not force you to do this)

                              Edit: typo
                              [This message has been edited by Shadowstrike (edited August 13, 2000).]
                              *grumbles about work*

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