Well, I came back to give Civ3 another try, months after the last time I stopped playing after getting aggravated. I figured with a new patch, well, who knows.
Well, after one game, I am back to being aggravated again by so many things.
I was playing on Warlord- not a very tough skill level; I wasn't looking to get spanked.
My Civ was definitely one of the lesser developed ones, so there was nothing for the other nations to be envious of. And I behaved pretty well on the diplomatic front too- I stuck to my agreements and never betrayed anybody. But it wasn't even halfway through the game when everybody's attitude towards me was "furious", and that's pretty much where they stayed.
WHY??? Some of these countries I rarely even had contact with.
I remember the other nations getting mad in Civ2 if you started getting too far ahead of everybody, but that was definitely not the case here.
Here, if I bribed somebody, it might elevate their mood to merely "annoyed" for a while, but eventually I was back to being back in the doghouse.
My neighbors, Rome and Babylon, seemed to have no problems attacking me on a whim and then going on to form all kinds of deals and alliances later on. None of the other leaders seemed to mind when it was I getting the pipe.
There were some big conflicts- Babylon became huge and most of the other countries were frequently allied against them for self-preservation. The thing that really, really irked me was that my country and several others would be fighting the Babylonians simultaneously, and I would ask each of the other warring countries if they would like to form an alliance against Babylon. And each time the answer would be No. WHY??? they were ALREADY at war with the Babylonians!!!
And another thing that ticks me off is the ridiculous trading practices of the AI nations- just try to get a square deal ANYWHERE! Think you can trade ANYBODY one luxury item for another without having to throw in a map and some gold to sweeten the deal???
I have had it. I am done! I am just so sick of games that make up for dumb AI by letting it cheat like crazy.
Oh, and another thing. The war weariness business sucks big time. I have a democracy or republic and just start making headway against Hammarubi or whatever his name was, and voila- riots and revolts everywhere.
Hey Sid, I got some news for ya, it's not 1965 anymore, and every war isn't Viet Nam. Democracies don't automatically start rioting when the shooting starts. If they did, we wouldn't have made it against the damn Kaiser, much less Hitler.
And you can check your environmental messages at the door as well- boy am I sick of chasing pollution around the map!!!!
And last, why can I upgrade a spearman but not a swordsman unit? That makes no sense. Every warrior unit you make at the beginning of a game is going to eventually be good for nothing but the scrap pile, even if they distinguish themselves in battle and win their own unique name. You'll be able to upgrade 'em to swordsmen, but that's the end of the line.
Civ2 didn't infuriate me or puzzle me like this, and neither did either of the Call to Power games.
Oh well, at least they seemed to get the combat part pretty well fixed- didn't see any tank-killing spearmen this time out, and no nuclear subs got sank by frigates. Terrain seemed to give the appropriate modifiers- units in the hills did a good job whacking those in the plains.
Well, after one game, I am back to being aggravated again by so many things.
I was playing on Warlord- not a very tough skill level; I wasn't looking to get spanked.
My Civ was definitely one of the lesser developed ones, so there was nothing for the other nations to be envious of. And I behaved pretty well on the diplomatic front too- I stuck to my agreements and never betrayed anybody. But it wasn't even halfway through the game when everybody's attitude towards me was "furious", and that's pretty much where they stayed.
WHY??? Some of these countries I rarely even had contact with.
I remember the other nations getting mad in Civ2 if you started getting too far ahead of everybody, but that was definitely not the case here.
Here, if I bribed somebody, it might elevate their mood to merely "annoyed" for a while, but eventually I was back to being back in the doghouse.
My neighbors, Rome and Babylon, seemed to have no problems attacking me on a whim and then going on to form all kinds of deals and alliances later on. None of the other leaders seemed to mind when it was I getting the pipe.
There were some big conflicts- Babylon became huge and most of the other countries were frequently allied against them for self-preservation. The thing that really, really irked me was that my country and several others would be fighting the Babylonians simultaneously, and I would ask each of the other warring countries if they would like to form an alliance against Babylon. And each time the answer would be No. WHY??? they were ALREADY at war with the Babylonians!!!
And another thing that ticks me off is the ridiculous trading practices of the AI nations- just try to get a square deal ANYWHERE! Think you can trade ANYBODY one luxury item for another without having to throw in a map and some gold to sweeten the deal???
I have had it. I am done! I am just so sick of games that make up for dumb AI by letting it cheat like crazy.
Oh, and another thing. The war weariness business sucks big time. I have a democracy or republic and just start making headway against Hammarubi or whatever his name was, and voila- riots and revolts everywhere.
Hey Sid, I got some news for ya, it's not 1965 anymore, and every war isn't Viet Nam. Democracies don't automatically start rioting when the shooting starts. If they did, we wouldn't have made it against the damn Kaiser, much less Hitler.
And you can check your environmental messages at the door as well- boy am I sick of chasing pollution around the map!!!!
And last, why can I upgrade a spearman but not a swordsman unit? That makes no sense. Every warrior unit you make at the beginning of a game is going to eventually be good for nothing but the scrap pile, even if they distinguish themselves in battle and win their own unique name. You'll be able to upgrade 'em to swordsmen, but that's the end of the line.
Civ2 didn't infuriate me or puzzle me like this, and neither did either of the Call to Power games.
Oh well, at least they seemed to get the combat part pretty well fixed- didn't see any tank-killing spearmen this time out, and no nuclear subs got sank by frigates. Terrain seemed to give the appropriate modifiers- units in the hills did a good job whacking those in the plains.
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