I think they meant for the effects of global warming to be more permanent, to force you to actually care about how much pollution and harm to the world you are creating.
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It is true that pollution left uncleared will do damage regardless of Warming.
My experience is that players can not avoid warming regardless of what they do, unless they keep the pop below thresholds. I am not sure even that will work if the AI pollutes and it will. So what I am saying is you will suffer from the others bad deeds. To some extent that makes sense. Some forms of pollution have effects outside of the borders, some don't Trash in my yard does not hurt others 4000 miles away, but a nuclear test could or if I pollute a share waterway, such as a river or the ocean.
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Originally posted by Wormwood
I think they meant for the effects of global warming to be more permanent, to force you to actually care about how much pollution and harm to the world you are creating.
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The tool is there. Just conquer them. If you aren't willing to go to war over it, you just don't believe in it strongly enough.Seemingly Benign
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Originally posted by WarpStorm
The second test is easy to do. Make a map and put a tile of pollution near your start city. Start playing and keep an eye on it. It will eventually turn to desert if you don't clean it up even though there is no chance of global warming (no sun showing).
Now about the "global" aspect of global warming, do we have any definite evidence of that?
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Originally posted by WarpStorm
The tool is there. Just conquer them. If you aren't willing to go to war over it, you just don't believe in it strongly enough.
Would you nuke them into submission on the pollution issue?
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Pollution is fine, is just global warming what they should disable. If they dont I'm gonna be making a mess in MP and have some fun over it anyway so I'm not going to cry about it, I'll just take it the way they give it and have fun with it. :PVini, Vidi, Poluti.
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i guess that it is better to have the pollution modeled the way they have it, b/c after all it is what is happening in the real world and little is being done about it...
however, they should have included a terraforming advance (perhap as a future tech) b/c it is at least possible that some day this technology may actually exist
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Originally posted by ALPHA WOLF 64
this would be fine if i had some way of forcing the AIs to reduce pollution. the AIs dont seem to care at all about pollution. I wish you could turn off the pollution aspect of the game since it is so poorly implemented.Rhett Monroe Chassereau
"I use to be with it, then they changed what it is. And what I'm with isn't it, and what is it seems strange and scary to me." -Abe Simpson
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Originally posted by Wormwood
One has about as much of a chance forcing an AI that doesn't care about it's pollution as one has forcing the U.S. to handle the pollution it doesn't care about.
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Usually the only people that have a problem with it are late game aggressors like Russia and Germany. I guess a half dozen workers defended only by a couple of infantry are too much for them to resist. I always keep a transport ready to hurry them out of there when trouble brews. That's why I go with those eight units.Rhett Monroe Chassereau
"I use to be with it, then they changed what it is. And what I'm with isn't it, and what is it seems strange and scary to me." -Abe Simpson
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It's not the pollution on the ground that's causing Global Warming. Pollution on the ground does not cause warming. You can easily test this by making a heavily polluted map as a scenario. No global warming. If you don't clean up the tiles, they will turn to desert, but that is different.
This was pointed out before by Firaxis (but it must have been on another forum) that pollution on the ground is a symptom not a cause. The risk of global warming is proportional to the little triangles in the cities of the world and the number of nukes dropped.Seemingly Benign
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