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Cruise missile hitting Submarine??

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  • #16
    since when are cruise missiles lethal to sea units ??

    I'm looking at rules in editor, version 1.29, and the lethal sea units is not set...

    as far as how the AI saw your sub, most likely it had a sub/nuke sub/cruiser of its own in the nearby city

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    • #17
      smelly,
      Cruise Missiles have always been Lethal. Period. Since Day One. Long before the Lethal flags in the editor had been invented.

      Also, Cruise Missiles target defense units in cities. No risk of collateral damage, so if that's what you are after, bring other bombadiers.

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      • #18
        Originally posted by smellymummy
        since when are cruise missiles lethal to sea units ??
        Actually, it has been like that like forever (without any mod). I remember using cruise missile to sink ships long before patch 1.29f. That's pretty much the only thing that cruise missle is good for.

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        • #19
          interesting, I didnt know. I thought it was just like other bombarding units. Guess it's time to build more of those missiles

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          • #20
            Originally posted by smellymummy
            interesting, I didnt know. I thought it was just like other bombarding units. Guess it's time to build more of those missiles
            Yup, cruise missile is very good agaist enemy ships. If you use your ship to sink the enemy ships, you may damage your ships. Since the your ships won't heal unless it in a port (it takes forever for a ship to get back port for healing then getting back into the battle again), you may avoid a lot of trouble by using the cruise missle instead.

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            • #21
              This is a little off topic but how is it possibile for a AEGIS Cruiser to detect subs? Granted they have thier own sonar platform but they aren't a dedicated subhunter like an ASW frigate. AEGIS ships are only good at shooting down planes and missles, which I think should be modeled in the game.

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              • #22
                Originally posted by Lecommencement
                This is a little off topic but how is it possibile for a AEGIS Cruiser to detect subs? Granted they have thier own sonar platform but they aren't a dedicated subhunter like an ASW frigate. AEGIS ships are only good at shooting down planes and missles, which I think should be modeled in the game.
                As far as I know, they can, but I have yet to do it. I think the AI tries to keep their subs hidden. Once I ran a transport carrying 8 MA into an enemy sub - I can't post what I said when THAT happened

                As for shooting down planes and missiles, I was under the same impression. However, I have had a couple sunk by Cruise Missiles, which I think is stupid. I'm pretty sure the advantage of AEGIS cruisers is supposed to be anti-aircraft and missile capabilities, which are advantageous in defending a stack of other powerful ships (battleships). As they are now, all you have is a 12/12 ship with 4 bombard - inferior to a battleship in every way. They can see subs, but even in the off-chance that a battleship runs into one, the battleship wins anyway, while taking minimal damage! Not useful at all IMO.
                Wadsworth: Professor Plum, you were once a professor of psychiatry specializing in helping paranoid and homicidal lunatics suffering from delusions of grandeur.
                Professor Plum: Yes, but now I work for the United Nations.
                Wadsworth: Well your work has not changed.

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                • #23
                  In the modern age I find ICs to be good sub hunters. Just zoom them around and eventually they'll hit the little so and so. If that doesn't kill it bring up a DD to finish him off. Then again I like ships and more so with every game that isn't on pangea.

                  How much damage do missiles do? I may stockpile a few for coastal defence.

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                  • #24
                    Originally posted by Moonsinger
                    What if the sub is carry a full load of nukes? In this case, I think it may be very profitable.
                    I meant that you would spend a great deal of time and money and likely not have anything to show for it. It is best to have ships to interdict those subs.

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                    • #25
                      Originally posted by metalhead


                      As for shooting down planes and missiles, I was under the same impression. However, I have had a couple sunk by Cruise Missiles, which I think is stupid. I'm pretty sure the advantage of AEGIS cruisers is supposed to be anti-aircraft and missile capabilities, which are advantageous in defending a stack of other powerful ships (battleships). As they are now, all you have is a 12/12 ship with 4 bombard - inferior to a battleship in every way. They can see subs, but even in the off-chance that a battleship runs into one, the battleship wins anyway, while taking minimal damage! Not useful at all IMO.
                      I agree. Subs are rarely a big enough problem to warrants spending money on aegis cruisers to defend all my fleets. Though I really like the bombard ability of Civ3, I prefer the ships of civ2. Destroyers were my scouts, subhunters, and transport attackers, battleships were my shore bombarders and heavy vessels, aegis cruisers defended the battleships and carriers, and cruisers were my general purpose ship. Now, there is no real reason to build destroyers once you have battleships, unless you are going for quantity, and aegis cruisers don't offer the air defence they once did.
                      Rhett Monroe Chassereau

                      "I use to be with it, then they changed what it is. And what I'm with isn't it, and what is it seems strange and scary to me." -Abe Simpson

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                      • #26
                        Originally posted by dworkin
                        In the modern age I find ICs to be good sub hunters. Just zoom them around and eventually they'll hit the little so and so. If that doesn't kill it bring up a DD to finish him off. Then again I like ships and more so with every game that isn't on pangea.

                        How much damage do missiles do? I may stockpile a few for coastal defence.
                        I've been in extended naval warfare for about 40 turns now (well, the AI's lack of ships helps!), and they have probably shot cruise missiles at about 6 of my ships - and 5 of them sank! IIRC, 3 battleships, one AEGIS, and a Nuke Sub (with no nukes - go figure ) I don't think a human player has too much to gain from them, especially since the AI launched 2 at MA - neither was destroyed, although each suffered 2 HP damage. I'm not sure if ground units can be destroyed by them. The AI doesn't really build enough ships, at least on Monarch, to warrant building missiles, although they have a cool animation and are probably fun to play with. I guess they could be useful if you deploy your entire navy to enemy shores and the AI send a few ships over to bombard your coast and you have left no other option for destroying them, unless you have lethal bombard enabled for your bombers. In that case you're much better off with planes.

                        I, too, am beginning to stock up on ships a lot more than in the past. For intercontinental warfare, a sizable navy will pretty much guarantee that no AI troops reach your shoresn unless you deploy them like a fool.
                        Wadsworth: Professor Plum, you were once a professor of psychiatry specializing in helping paranoid and homicidal lunatics suffering from delusions of grandeur.
                        Professor Plum: Yes, but now I work for the United Nations.
                        Wadsworth: Well your work has not changed.

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                        • #27
                          Originally posted by dworkin
                          How much damage do missiles do? I may stockpile a few for coastal defence.
                          It has been awhile since I play the modern age. If I remember correctly, 1 missile can sink a ship if it hits its target. I usually have a dozen for defending my continent. With the railroad, my missiles can be anywhere within my continent as needed.

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                          • #28
                            Originally posted by Moonsinger

                            It has been awhile since I play the modern age. If I remember correctly, 1 missile can sink a ship if it hits its target. I usually have a dozen for defending my continent. With the railroad, my missiles can be anywhere within my continent as needed.
                            I thought cruise missiles rebase, not move by rail.
                            Rhett Monroe Chassereau

                            "I use to be with it, then they changed what it is. And what I'm with isn't it, and what is it seems strange and scary to me." -Abe Simpson

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                            • #29
                              CMs are just a bombard unit, like artillery, with one movement point.
                              They are the only stock bombard unit that is lethal (land and sea).
                              16 bombard; 2 range; 3 Rate of Fire (RoF) (i.e., can do 3 HP of damage).

                              3 RoF makes CMs better than Radar Artillery (RA), they are lethal, cost half of RA, but (BIG BUT) are expended after use. Well, they DO come alot sooner than RA...

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                              • #30
                                Originally posted by metalhead
                                I'm not sure if ground units can be destroyed by them.
                                they do

                                i often use cruise missles to suddenly make an enemy capital undefended.

                                they work like a charm on any kind of unit, it seems.
                                Resident Filipina Lady Boy Expert.

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