since when are cruise missiles lethal to sea units ??
I'm looking at rules in editor, version 1.29, and the lethal sea units is not set...
as far as how the AI saw your sub, most likely it had a sub/nuke sub/cruiser of its own in the nearby city
I'm looking at rules in editor, version 1.29, and the lethal sea units is not set...
as far as how the AI saw your sub, most likely it had a sub/nuke sub/cruiser of its own in the nearby city
) I don't think a human player has too much to gain from them, especially since the AI launched 2 at MA - neither was destroyed, although each suffered 2 HP damage. I'm not sure if ground units can be destroyed by them. The AI doesn't really build enough ships, at least on Monarch, to warrant building missiles, although they have a cool animation and are probably fun to play with. I guess they could be useful if you deploy your entire navy to enemy shores and the AI send a few ships over to bombard your coast and you have left no other option for destroying them, unless you have lethal bombard enabled for your bombers. In that case you're much better off with planes.
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