Much like what hr_oskar suggested, I've been playing with several variations on settlers for months. My problem was that the civs expanded like crazy during the early BC era and pretty much did nothing but build up their military afterwards.
Settlers cost 4 pop. and can not be added to an existing city.
Refugees cost 3 pop. and have wheeled movement (no mountains or swamps).
This has certainly slowed the insane expansion during the early parts of the game. Now civs are still expanding around 1000 AD and beyond.
I would recommend playing with the # of pop required for a settler (or some other attribute which might effect the settler expansion craze) before initiating something as drastic as a tech requirement for settlers.
Settlers cost 4 pop. and can not be added to an existing city.
Refugees cost 3 pop. and have wheeled movement (no mountains or swamps).
This has certainly slowed the insane expansion during the early parts of the game. Now civs are still expanding around 1000 AD and beyond.
I would recommend playing with the # of pop required for a settler (or some other attribute which might effect the settler expansion craze) before initiating something as drastic as a tech requirement for settlers.
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