One thing I have noticed in all civ games, including civ3, is that all games always start the exact same way. After the first city, you produce settlers to build as many cities as possible, in order to expand as quickly as possible. In fact, in most of my games, the beginning fells almost "automated", because I know what to do every time. Only after I have several cities, do I consider to game to "really begin".
So, I was wondering how to add more strategic alternatives at the beginning of the game.
What if settlers were not available at the very beginning, but required a tech in order to build?
If that were the case, then players could not automatically expand right from the begining. They would have to develop their cities, or build their military, until they discovered the tech that allowed settlers.
This might introduce more differences in the very early game.
What do you think? Perhaps, "writing" would be a good tech to be a prerequisite for settlers?
So, I was wondering how to add more strategic alternatives at the beginning of the game.
What if settlers were not available at the very beginning, but required a tech in order to build?
If that were the case, then players could not automatically expand right from the begining. They would have to develop their cities, or build their military, until they discovered the tech that allowed settlers.
This might introduce more differences in the very early game.
What do you think? Perhaps, "writing" would be a good tech to be a prerequisite for settlers?
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