I have heard it said that there is a 1/16 chance of an elite unit generating a Great Leader in battle if attacking and winning, and a 1/32 if defending and winning.
I have found this to be far from the truth in most of the games that I have been playing... my most recent game, I engaged in a major war early in the game... had dozens of battles, none of which generated a leader. There have been several massive wars since (that fortunately I have not participated in)... and I have seen exactly one army in the entire session, used by the computer.
Most other games, there have been no great leaders at all.
There is a lot of speculation about how to improve the chances, but a lot of them seem to resemble people that have little rules about how to pull the arm on a slot machine--nothing seems to work consistently for everyone. I wonder if we could get to the bottom of this issue... there is something I would like to note... when I installed Civ3 on another machine, I got great leaders in almost every game, with the same playing style. Unfortunately I only played a handful of games on this machine as it is unstable.
Is it possible that there is something specific about a computer's setup that determines whether great leaders can happen? This would also account for some posters claiming to have no trouble creating leaders, but others finding it almost absent from their Civ experience.
The other possibilities are, it seems to me:
1. The 1/16 figure is just incorrect--perhaps someone from Firaxis can speak on this?-- and those who commonly get great leaders are just lucky or fight a LOT more battles, somehow.
2. There is some undocumented factor at work here, some other requisite that those players who have trouble forming great leaders have innocently neglected.
3. Something wrong with the randomizer. I have often suspected this, particularly in battles that do not seem particularly random. When fighting a low-tech unit with a high-tech unit, I do not mind if it kills me occasionally...but it should often get just one or two hits... and this seems rare... Sometimes it seems like hit points are almost irrelevant--if a unit gets hit at all, it will die or retreat at 1 HP. Maybe not always, but more often than can be accounted for by random chance. Does it seem to anyone else that there is some nonrandom element going on? Maybe some statistical studies from observing units can resolve this--or maybe we can hear from people that have upped the hit point levels of their units in a mod.
I propose that some of the people (and I will do this myself) that have had trouble creating great leaders, try installing it on a different machine, and see if their experience is different. That way we can rule out playing style, and maybe have something to show to Firaxis as a problem.
I have found this to be far from the truth in most of the games that I have been playing... my most recent game, I engaged in a major war early in the game... had dozens of battles, none of which generated a leader. There have been several massive wars since (that fortunately I have not participated in)... and I have seen exactly one army in the entire session, used by the computer.
Most other games, there have been no great leaders at all.
There is a lot of speculation about how to improve the chances, but a lot of them seem to resemble people that have little rules about how to pull the arm on a slot machine--nothing seems to work consistently for everyone. I wonder if we could get to the bottom of this issue... there is something I would like to note... when I installed Civ3 on another machine, I got great leaders in almost every game, with the same playing style. Unfortunately I only played a handful of games on this machine as it is unstable.
Is it possible that there is something specific about a computer's setup that determines whether great leaders can happen? This would also account for some posters claiming to have no trouble creating leaders, but others finding it almost absent from their Civ experience.
The other possibilities are, it seems to me:
1. The 1/16 figure is just incorrect--perhaps someone from Firaxis can speak on this?-- and those who commonly get great leaders are just lucky or fight a LOT more battles, somehow.
2. There is some undocumented factor at work here, some other requisite that those players who have trouble forming great leaders have innocently neglected.
3. Something wrong with the randomizer. I have often suspected this, particularly in battles that do not seem particularly random. When fighting a low-tech unit with a high-tech unit, I do not mind if it kills me occasionally...but it should often get just one or two hits... and this seems rare... Sometimes it seems like hit points are almost irrelevant--if a unit gets hit at all, it will die or retreat at 1 HP. Maybe not always, but more often than can be accounted for by random chance. Does it seem to anyone else that there is some nonrandom element going on? Maybe some statistical studies from observing units can resolve this--or maybe we can hear from people that have upped the hit point levels of their units in a mod.
I propose that some of the people (and I will do this myself) that have had trouble creating great leaders, try installing it on a different machine, and see if their experience is different. That way we can rule out playing style, and maybe have something to show to Firaxis as a problem.
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