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The mystery of Great Leaders, and the randomizer

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  • #16
    Bombard, bombard, bombard

    Bombardment can drastically increase the probability of successful elite combat. This does not work in all situations, but when it is available it should be strongly considered.



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    • #17
      Originally posted by cyclotron7 2) Are you using v. 1.29? If not, you may be using some elite units a lot that have already produced leaders, and not know it.
      Urm...I know for sure that I've produced multiple leaders (2 or 3 GL's) multiple times from the same unit. It also looks like GL units (named, star) are better in battle...it might just be imagination but it looks like they take less damage.

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      • #18
        Originally posted by Hunter Hutchins
        Urm...I know for sure that I've produced multiple leaders (2 or 3 GL's) multiple times from the same unit.
        Well, technically, that isn't possible. I don't know whether or not that was possible in any previous patches.

        It also looks like GL units (named, star) are better in battle...it might just be imagination but it looks like they take less damage.
        Nope, we were informed the only difference was that they no longer produce leaders. Some of my special units do well, some die in their next fight.
        Lime roots and treachery!
        "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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        • #19
          this is all randomness. the thing is, that with a 1 in 16 chance it seems that you never get the right results. if you have enough battles and games, the chances will probly even out to about 1 in 16.

          it is also posible to have to do with the computer. this has to do with how random numbers are generated. since ther is no formula, a cumputer uses a clock to generate random numbers.
          so theoretically, if you were to fix the clock... you could always get the same results.

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