Announcement

Collapse
No announcement yet.

Fleets!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Fleets!

    What about having sea-bourne versions of armies. Or would it be slightly pointless because of the general pointlessness of having ships (unless escorting a transport).
    The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.

  • #2
    Question: If ships are pointless (exception not withstanding), then how do you deal with enemy ships bombarding your cities and destroying your terrain improvements?
    "Slander, lies, character assassination--these things are a threat to every single citizen everywhere in this country. And when even one American--who has done nothing wrong--is forced by fear to shut his mind and close his mouth, then all Americans are in peril" - Harry S. Truman, Address at the Dedication of the New Washington Headquarters of the American Legion, August 14, 1951

    "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Benjamin Franklin, Historical Review of Pennsylvania, 1759

    Comment


    • #3
      As is, ships are the only way (save ICBMs) to project your power onto another continent, that's important. I think "fleets" would be a great addition to naval warfare. At least there's supposed to be some sort of stack movement for ships in PTW.

      Comment


      • #4
        Originally posted by stonewall
        Question: If ships are pointless (exception not withstanding), then how do you deal with enemy ships bombarding your cities and destroying your terrain improvements?
        I tend to ignore them, as the AI has a tendancy to build huge fleets, and I can never match them, until later in the game. Production is always better served else where. Until there is some sort of trade route that can be attacked, ship are a total waste ,apart from transportation (in my opinion).

        And as for aircraft....
        The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.

        Comment


        • #5
          I tend to ignore them, as the AI has a tendancy to build huge fleets, and I can never match them, until later in the game. Production is always better served else where. Until there is some sort of trade route that can be attacked, ship are a total waste ,apart from transportation (in my opinion).


          You must not be a very good player.

          Ok, don't get offended, i'm just kidding. Well, partly.
          -connorkimbro
          "We're losing the war on AIDS. And drugs. And poverty. And terror. But we sure took it to those Nazis. Man, those were the days."

          -theonion.com

          Comment


          • #6
            I enjoy tooling around on the seas once DDs come on the scene. Prior to that I seldom have the spare production to build much more than a few gallies, caravels and ironclads.

            Of course, I don't usually play archpeligo maps. My builds might be different in that case.
            (\__/)
            (='.'=)
            (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

            Comment


            • #7
              [SIZE=1] You must not be a very good player.
              The best, my friend, the best...
              The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.

              Comment


              • #8
                Originally posted by Destroyer


                I tend to ignore them, as the AI has a tendancy to build huge fleets, and I can never match them, until later in the game. Production is always better served else where. Until there is some sort of trade route that can be attacked, ship are a total waste ,apart from transportation (in my opinion).

                And as for aircraft....
                I don't often notice the AI building HUGE fleets, but perhaps the term is relative. The AI seems to have some of the problems with ships that it has with ground units: It still uses obsolete units well into ind/mod age. My modern fleet of CV, BB, DD runs into a motley crew of frigates, ironclads, DD's, and even a galley all the time.
                Rhett Monroe Chassereau

                "I use to be with it, then they changed what it is. And what I'm with isn't it, and what is it seems strange and scary to me." -Abe Simpson

                Comment


                • #9
                  Originally posted by stonewall [/SIZE]
                  Question: If ships are pointless (exception not withstanding), then how do you deal with enemy ships bombarding your cities and destroying your terrain improvements?





                  I build Artys, then bombers, just to bombard 'em. Once injured, they go home for repairs. Not a perfect solution, but better then sending ships after 'em, as they'll just gang up on YOUR ship, and then you would need to build another and another....

                  Comment


                  • #10
                    hi ,

                    , fleets , .... nope , not intrested , ....

                    but , it would be nice to open with your mouse a small window at the ocean , this should activate all units inside the window , and then direct them at one point , they would all arrive at the same time there , ...

                    now , that would be

                    have a nice day
                    - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                    - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                    WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                    Comment


                    • #11
                      I like it, but how would a seaborne leader look? It couldn't be a normal leader, because you might have no transport... he would be just standing in the middle of the sea. Perhaps sea leaders could look like little pt boats or an admirals' barge or something...
                      Lime roots and treachery!
                      "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

                      Comment


                      • #12
                        A sea leader could build a Flagship.. this could be like the army unit, and can lead your fleets to battle.
                        a Sea leader would have to go back to the nearest port or friendly city, once its been created by a ship.

                        Another good effect of this would be to be able to name leader ships, like the Mary Rose, or Cutty Sark, or Bismark.

                        It would be nice to have someone like Nelson as a sealeader.

                        Comment


                        • #13
                          Sea Leaders? A very good idea. Than we can duck out some naval battle of De Villeneuve against Nelson wohoo.

                          Concerning the importance of ships it depends on which map you are playing. When it’s almost one big continent than ships are of course useless on an inland world you will be doomed without it. I tend to build a large army and in between a smaller fleet so just enough to be respected by the others as a seapower and so they don't bombard my harbours.
                          Dance to Trance

                          Proud and official translator of Yaroslavs Civilization-Diplomacy utility.

                          Comment


                          • #14
                            Personally I would like to see the whole of the naval aspect improved. For example setting up the game so a ship in the middle of an oceon has a chance of intersepting trade. Like WW2 U Boats
                            I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.

                            Comment


                            • #15
                              Yes, it is all dependant on which map you play on. At the moment I play on a large Pangea map. There is only one small island, but it is already taken (of course) by the AI. Still i build one galley, just for scouting the map.

                              But usually I play on continents or archipelago and then you definitely need them. And an army-unit for the seas would be great then! I think it will be more useful than the army unit on land.
                              Member of Official Apolyton Realistic Civers Club.
                              If you can't solve it, it's not a problem--it's reality
                              "All is well your excellency, and that pleases me mightily"

                              Comment

                              Working...
                              X