The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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Help! I misplaced the buttons. How can I do that again?
Back to the buttons, I would say that it's useful when you hover your mouse over it. It would show how many turns it will take to perform a certain worker action. Quite good when your workers are still slow and you have a limited number of them.
What I'd like to have is a "wake all x type units"; for example "wake all artileries" or "wake all bombers". Since I go to war quite rarely, I usually fortify these in different cities and then I have to wake them one-by-one.
I can imagine that in the military advisor screen we could give some complex orders, like "wake all x type units and move them in y city".
"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
Originally posted by Demerzel
cheers guys, i didnt see the upgrade all units command when i checked the manual, just double checked now and its sneaked in at the btm of page 198. gah me fool
that would have saved me just a bit of time in the past. sob.
Don't feel bad, there's a number of obscure hotkeys, many of which are poorly documented, if at all.
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