This has probably been said a thousand times already but there are a few glaring inconsistencies in the civ2 tech tree, that I think should be fixed for civ3:
It does not make sense to me that:
-"pottery" is a prereq for "seafaring"
-"engineering" gives King Richard's Crusade.
-"medicine" gives Shakespeare"s theatre.
-"communism" gives UN wonder
-"labor union" gives the mechanized infantry unit.
-"polytheism" gives elephant unit.
-"polytheism" is a prereq for "monotheism"
-"democracy" is prereq for "conscription"
-"automobile" gives battleship unit.
To fix these, you would need to rearrange things a bit, add a few new techs but it would not require anything radical.
For example, the tech "polytheism" should make the new SE option of polytheism available. The elephant unit would come with the "horseback riding" tech.
I would suggest a new tech entitled "theatre" which would grant the Shakespeare's theatre wonder. The tech "theatre" could have "literacy" and "philosophy" as its prereq.
The tech "medicine" instead could have the benefit of X% less chance of disease for the player that has the tech.
A lot of you probably think I am nitpicking, I just think civ3 will be more interesting if the techs make more sense.
Maybe, if we are really lucky, Firaxis is planning on a brand new tech tree for civ3. That would of course be better than just tweeking the tech tree of civ2!
------------------
No permanent enemies, no permanent friends.
[This message has been edited by The diplomat (edited June 06, 2000).]
It does not make sense to me that:
-"pottery" is a prereq for "seafaring"
-"engineering" gives King Richard's Crusade.
-"medicine" gives Shakespeare"s theatre.
-"communism" gives UN wonder
-"labor union" gives the mechanized infantry unit.
-"polytheism" gives elephant unit.
-"polytheism" is a prereq for "monotheism"
-"democracy" is prereq for "conscription"
-"automobile" gives battleship unit.
To fix these, you would need to rearrange things a bit, add a few new techs but it would not require anything radical.
For example, the tech "polytheism" should make the new SE option of polytheism available. The elephant unit would come with the "horseback riding" tech.
I would suggest a new tech entitled "theatre" which would grant the Shakespeare's theatre wonder. The tech "theatre" could have "literacy" and "philosophy" as its prereq.
The tech "medicine" instead could have the benefit of X% less chance of disease for the player that has the tech.
A lot of you probably think I am nitpicking, I just think civ3 will be more interesting if the techs make more sense.
Maybe, if we are really lucky, Firaxis is planning on a brand new tech tree for civ3. That would of course be better than just tweeking the tech tree of civ2!
------------------
No permanent enemies, no permanent friends.
[This message has been edited by The diplomat (edited June 06, 2000).]
Comment