I know I've said this before, probably twice, but to me it's very important. But now I have even more information about a graphics engine we could use for Civ III. And I'm not saying just 'could' but 'should' too.
I don't know how many of you, including Firaxis and Sid Meier himself are aware of the game Black and White by Lionhead Studios. If you do know a fair bit about the game, you will know why I am suggesting we use Black and Whites Engine.
We now have the technology to further emerse the player into the game itself. As many people have said, including myself, the Enviroment is one of the main aspects of Civilization. It's where Civilization grows and lives. It is their requirement. So in other words, the more realistic it is, the better Civilization will be. Because, it just doesn't seem right to put people on a non-living world with no depth, does it.
Black and White's engine, personaly, is the best engine to use for this game. Unless, you can come up with something better. (VR? haha).
Here are a bunch of screenshots of Black and White, so you can use your imaginations as to what the game will be like if it was Civilization III.
Before I give you the screenshots, I just want to let you know that this world is a living-breathing world. The tree's sway, the seasons change, snow settles or disappears into the ground. Tree's change to a golden flavour in autumn, rainbows, storms/rain, and even day and night. You can see the sunrise come up and go down. Birds fly, animals are chasing each other for food or reproducing. Well, you get the picture.
http://bwvault.ign.com/display.cgi?images/screen009.jpg http://bwvault.ign.com/display.cgi?images/screen003.jpg http://bwvault.ign.com/display.cgi?images/screen008.jpg http://bwvault.ign.com/display.cgi?i...reen011big.jpg http://bwvault.ign.com/display.cgi?images/screen005.jpg
And remember, the engine is very controlable. You can zoom in so close you can see a worm poking out of an apple on top of a barrel. And you can zoom out so far, you are pretty much in space.
It's also a scalable engine. So when you zoom out everything gets smaller and when you zoom in everything gets larger.
http://www.gamecenter.com/Features/E...te/shot03.html
You can rotate it round, its all controlled by grabbing the land with a hand cursor and pulling it or pushing it. And the camera view moves forward or backward or around. Total freedom.
Peter M, the designer of the game recently said. IN SCALE. Judging by the size of the villagers in the game, the entire world in Black and White is 3 times larger than our planet Earth. So don't think that there's not enough room.
And if you think computers aren't powerful enough. Surely you have a P200 with/without a 3DCard? It will always run at 15fps I think it is, which is a good smooth rate. The human eye can't really distinquish any faster than that really.
And how many units do you think can be displayed at once on screen? 500. How many units do you have an entire game? I end up with about 50. Heck, not even close to 500.
All I am saying is, if you want to make this a great game, and I know its worth it. I mean for christs sake, everyone loves it, even people who don't like these sort of games. You have to make it good, and you should be using the best thats available. No crappy looking, freedomless engines!
I don't know how many of you, including Firaxis and Sid Meier himself are aware of the game Black and White by Lionhead Studios. If you do know a fair bit about the game, you will know why I am suggesting we use Black and Whites Engine.
We now have the technology to further emerse the player into the game itself. As many people have said, including myself, the Enviroment is one of the main aspects of Civilization. It's where Civilization grows and lives. It is their requirement. So in other words, the more realistic it is, the better Civilization will be. Because, it just doesn't seem right to put people on a non-living world with no depth, does it.
Black and White's engine, personaly, is the best engine to use for this game. Unless, you can come up with something better. (VR? haha).
Here are a bunch of screenshots of Black and White, so you can use your imaginations as to what the game will be like if it was Civilization III.
Before I give you the screenshots, I just want to let you know that this world is a living-breathing world. The tree's sway, the seasons change, snow settles or disappears into the ground. Tree's change to a golden flavour in autumn, rainbows, storms/rain, and even day and night. You can see the sunrise come up and go down. Birds fly, animals are chasing each other for food or reproducing. Well, you get the picture.
http://bwvault.ign.com/display.cgi?images/screen009.jpg http://bwvault.ign.com/display.cgi?images/screen003.jpg http://bwvault.ign.com/display.cgi?images/screen008.jpg http://bwvault.ign.com/display.cgi?i...reen011big.jpg http://bwvault.ign.com/display.cgi?images/screen005.jpg
And remember, the engine is very controlable. You can zoom in so close you can see a worm poking out of an apple on top of a barrel. And you can zoom out so far, you are pretty much in space.
It's also a scalable engine. So when you zoom out everything gets smaller and when you zoom in everything gets larger.
http://www.gamecenter.com/Features/E...te/shot03.html
You can rotate it round, its all controlled by grabbing the land with a hand cursor and pulling it or pushing it. And the camera view moves forward or backward or around. Total freedom.
Peter M, the designer of the game recently said. IN SCALE. Judging by the size of the villagers in the game, the entire world in Black and White is 3 times larger than our planet Earth. So don't think that there's not enough room.
And if you think computers aren't powerful enough. Surely you have a P200 with/without a 3DCard? It will always run at 15fps I think it is, which is a good smooth rate. The human eye can't really distinquish any faster than that really.
And how many units do you think can be displayed at once on screen? 500. How many units do you have an entire game? I end up with about 50. Heck, not even close to 500.
All I am saying is, if you want to make this a great game, and I know its worth it. I mean for christs sake, everyone loves it, even people who don't like these sort of games. You have to make it good, and you should be using the best thats available. No crappy looking, freedomless engines!
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