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The 3rd best thing that Civ never had: The x10 system

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  • #16
    If the 10x system is used then you wouldn't need heads instead you would have 46% of the population in a city farming, 25% in factories and other buisinesses, 17% researching in local facilities, 10% youth in school and at home, and 2% retired in nursing homes. Just a thought.
    About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

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    • #17
      quote:

      Originally posted by tniem on 05-27-2000 01:00 PM
      If the 10x system is used then you wouldn't need heads instead you would have 46% of the population in a city farming, 25% in factories and other buisinesses, 17% researching in local facilities, 10% youth in school and at home, and 2% retired in nursing homes. Just a thought.



      True...but consider that the entire game (and most games) are just heaps of percentages compared against each other. The graphics are what makes the game player-friendly. As for the heads themselves, I had envisioned racially identifiable faces (race) with various styles of dress on the head & bust (culture & tech advancement) and a symbol over the head (noting religion).

      That's MY thought.

      p.s. Yes, notorious is the most accurate definition of Mani@c.
      I'm consitently stupid- Japher
      I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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      • #18
        Sorry, double post.
        [This message has been edited by The Joker (edited May 29, 2000).]
        "It is not enough to be alive. Sunshine, freedom and a little flower you have got to have."
        - Hans Christian Andersen

        GGS Website

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        • #19
          I like Tniem's idea. Ideally I would like to have the heads and the city ressource management completely replaced with something new, in which you wouldn't have to micromanage a lot of heads to the squares they work best, but simply lay out the overall strategy (like having 20% of the pop producing food, 40% producing stuff in the factories, 10% getting energy and 20% making trade and 10% researching), and then the game itself would put the people at where they would do most good.

          I would like to completely loose the 21 squares system, and possibly having a nongrid world (spherical of cause) in stead.

          PS: Ok, notorious is the best describtion of Maniac!
          "It is not enough to be alive. Sunshine, freedom and a little flower you have got to have."
          - Hans Christian Andersen

          GGS Website

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          • #20
            quote:

            Originally posted by Seeker on 05-25-2000 01:04 AM
            Maybe the ancient heads could be 1000s and the modern heads are 10000s??


            well , no , I dont think so . I remember those jumps from 20 million to 200 million in CTP . didn't like it AT ALL !!

            but the other ideas are really nice . and when the heads will be replaced by that percentage. much more realistic .

            great Ideas guys plz keep posting.

            ------------------
            Prepare to Land !
            urgh.NSFW

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            • #21
              For those of you interested in a new and better population system, check out my new thread!
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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