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Did you know that your armies can do this:

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  • #31
    I think they changed the healing rate for armies, so that it's 1 HP per turn per unit, 2 in a city. I don't know if they fixed the thing with the barracks, though. I didn't know armies can't pillage; I guess I never tried it and just never noticed the Pillage button was missing. Maybe they fixed that, too.
    "God is dead." - Nietzsche
    "Nietzsche is dead." - God

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    • #32
      This is with 1.29F applied, no Pillage button, I guess I had forgotting or not use it before this as I usually do not make more than 1 army. I now have three due to the large number of GL's I am getting. They do get the 2 HP per turn in a city. I have barracks in all due to Sun..

      Edit to correction of facts

      Well I just double checked the healing of armies and it is only 1 HP per member of the army per turn barracks did nothing. I went from 13/19 to 17/19 on one army and the other went from 6/19 to 10/19. Yes they all have 4 units.
      Last edited by vmxa1; August 26, 2002, 19:55.

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      • #34
        Thanks but I am just a stock player, no editoring my games. I do not mind the lack, just was surprised.

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        • #35
          Originally posted by panag


          hi ,

          never - ever

          okay , start with a couple of them next time , ....

          have a nice day

          never ever never never.

          I think you know me by now who I always play (for those who don't it's Rome) and that doesn't help.

          I've been playing since Dec, and I got an army from a goody hut back when 1.17f first came out. It was that I made a thread about the stack movement bug with armies.
          I drink to one other, and may that other be he, to drink to another, and may that other be me!

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          • #36
            Its easier to get Great Leaders with Horse units than it is with Legions. They suvive more battles. I am playing the Chinese for the first time and I didn't get a GL till I was nearly finished with the Forbidden Palace. That was with a Rider. A lot of horsey battles preceeded that.

            Usually I don't get leaders till I have tanks as I have mostly played a builder game. My last two games I have been warmongering starting with horses. Still don't get many leaders. I think nearly everyone claiming lots of leaders is playing on large or huge maps.

            Tanks do help though. Units that blitz can attack two or even three times in one turn. Two succesfull attacks or two successful defenses in one turn ALWAYS promotes the regulars to elite. Thats not luck, its programmed that way.

            Oh and Riders in an army can attack three times in one turn just like Panzers and Modern Armour. Cavalry and Mounted Warriors should do the same. Works best though when you are attacking inferior troops. I got my army of riders down to one hit each and that was two elite riders in the army. One less elite and the army would have been destroyed.

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            • #37
              You may be correct as I am on a Huge map and 100's of battles. Industrial age is more than half over and I have now 12 GL's and started using them to made Ironclads just so I won't have one sitting around preventing me from getting another until I get to where a tech is learned that allows a new wonder. I can not recall having more than5-6 before this patch, but then I rarely used Military traits. Legions generated 7 and horse types 5. I know as I named the unit by appending a number to its type, hence Legenary7 and Calvary12. The late Legions are because I have had to send in an elite one to finish of nearly dead Infantry.

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              • #38
                Yeah, that probably explains it.

                bigger map -> bigger empires -> bigger armies
                more civs -> more enemies
                bigger armies + more enemies -> more battles -> more elite units -> more Great Leaders

                Playing on a Huge map, I got quite a few great leaders. I wasn't even playing as a warmonger per se, nor was I Militaristic (I played as the Americans), although I did make a point of finishing off every civ I went to war with.
                "God is dead." - Nietzsche
                "Nietzsche is dead." - God

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                • #39
                  My game might be corrupt, even though I just did an uninstall/reinstall to "fix" a bug with the editor (it didn't work).

                  I don't build horseman only because I don't find them that powerful. I rather spend my shields on archers until other civs get spearman, then I start upgrading my warriors to legions and dismantle my archers on cities making legions (to make them pop out quicker).

                  I always play Huge 256x256 maps with 10 civs (I won't be bogged down with the 512 city limit as quickly and it's easier to keep track of the other civs).


                  In my current game, I'm in the industral age with all Rifleman and Calvary units. I just took out the greeks in the south (the game had them start in all tundra) so I can grab the only coal on the continent, but now I'm at war with Russia and Germany to the east (MPP stuff). I've razed every city and don't plan to stop (they want a war they are going to get one), I never stop in any war, they all must die.


                  Like I've said many times, not getting a GL or army is not a big deal for me at all. Not since Firaxis added stack movement command.
                  I drink to one other, and may that other be he, to drink to another, and may that other be me!

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                  • #40
                    Not having Horsemen early hurts too much.You need the two movement unit to do some things such as get to the Barb coming for your worker/improvement/damaged unit, whatever. Besides they upgrade. I rarely make archers as I do not want 1 move unit that weak. Legionare, rifleman great, not archers.

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                    • #41
                      Archers are only good till you get horses. Horses really help in spreading fast not just with the attack of two and the retreat. They are far better than archers which are good for a quick rush on the nearest enemy city and with a huge map and only 10 civs you aren't likely to have cities that near.

                      On a standard map I desperatly need the long range moves of horses so you must be really crippling yourself on a huge map.

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                      • #42
                        Originally posted by Thrawn05



                        never ever never never.

                        I think you know me by now who I always play (for those who don't it's Rome) and that doesn't help.

                        I've been playing since Dec, and I got an army from a goody hut back when 1.17f first came out. It was that I made a thread about the stack movement bug with armies.
                        hi ,

                        , well , you should start a couple times with some , both armies and great leaders , this way you can use the unit and learn more about it , ...

                        tip ; there are some intresting wonders , ....

                        have a nice day
                        - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                        - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                        WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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                        • #43
                          Originally posted by vmxa1
                          Not having Horsemen early hurts too much.You need the two movement unit to do some things such as get to the Barb coming for your worker/improvement/damaged unit, whatever. Besides they upgrade. I rarely make archers as I do not want 1 move unit that weak. Legionare, rifleman great, not archers.

                          I disagree totaly. Archers are great so long as the enemy doesn't have spearmen. Many times I have cleansed the world of civs within 50-75 with them (I turn off respawn, I hate that) with my archers.

                          On the contrary, I lost many horseman. They are just archers with two movement. I lose too many to make me consider building them. At times I even skip Knights and B-Line to Cavalry, buying other techs to keep up so I don't become a "backwards" civ.

                          Speed is not an issue for me. I look for attack and defense numbers. The bottom line is the battle, and I for one rather build a legionary then a horseman, which have a hard enough time against spearman not to mention hoplites (which I need to go up against a lot). Also, horsemen die more often from enemy counter attacks, which is the reason I feel legionary's are better then immortals.

                          I know my views are not that very popular, but this is my opinion. I can find one good thing about horsemen, they are good for scouting.

                          I drink to one other, and may that other be he, to drink to another, and may that other be me!

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                          • #44
                            Originally posted by panag


                            hi ,

                            , well , you should start a couple times with some , both armies and great leaders , this way you can use the unit and learn more about it , ...

                            tip ; there are some intresting wonders , ....

                            have a nice day
                            I know, but I try my best not to edit the game too much. If I'm going to do that, I'm going to have to do that with all civs.
                            I drink to one other, and may that other be he, to drink to another, and may that other be me!

                            Comment


                            • #45
                              Originally posted by Thrawn05
                              "I disagree totaly. Archers are great so long as the enemy doesn't have spearmen. Many times I have cleansed the world of civs within 50-75 with them (I turn off respawn, I hate that) with my archers."

                              50-75 of anything can be good, but suoerman is no good if he can't get there or gets there late.
                              And how long is it before they have spearmen, not long. A huge problem with archers are they can not be upgraded to anything worth while. Longbow when you finally get it is junk as Knights or better will be smacking them.
                              Horsemen are weak, but they can become so much more.
                              I must say skipping Knights is insane

                              Originally posted by Thrawn05
                              "Speed is not an issue for me. I look for attack and defense numbers. The bottom line is the battle, and I for one rather build a legionary then a horseman, which have a hard enough time against spearman not to mention hoplites (which I need to go up against a lot). Also, horsemen die more often from enemy counter attacks, which is the reason I feel legionary's are better then immortals"

                              If you dropped the speed is not an issue I could go along ith you. But speed is the issue much of the time, hence you could make use of Horses. True they are not good for many jobs, but a Hammer is a good tool, it just can't to everything.

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