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Yup, J is the correct key. I usually use J with the combination of "wake up all" and "fortify all". Patch 1.29f makes it so much easier to move units in stack. I wish there is a hot key for the "wake up all" and "fortify all" as well.
What should happen is that you will get the GOTO cursor. If you get that then its working right. If you don't get that something is messing up your keystrokes or you need to uninstall and reinstall.
Originally posted by Sea41571
Dunno nither works for me . D@mn It!!
Ethelred correctly points out the mechanics... you press the J key, you get the goto cursor and you have to MOUSECLICK the target tile then. You cannot use the cursor keys - those move the current unit only.
Originally posted by Ethelred
All units of the same type in a stack can be moved with the SHIFT-J hotkey. Fortified units will not move so you can SHIFT-J units in cities without taking the units that were fortified to protect the city.
SHIFT-J works with workers as well as military units. Very usefull for moving a stack to repair captured grasslands the the AI had irrigated so they could have massive worthless cities with major pollution problems.
You just need to press "J", there's no "Shift" required.
Originally posted by Ethelred
[SHIFT-J works with workers as well as military units. Very usefull for moving a stack to repair captured grasslands the the AI had irrigated so they could have massive worthless cities with major pollution problems.
Another interesting (IMHO) use of "J" is to relocate a stack of air units from an air base to another, without have to "click-fest" Relocate icon and every single bomber or fighter you own in town. Activate one bomber, press J then leftclick on new city.
I use it a lot when I shift my Air Support from a main front to another, every time the AI goes crazy with my Civ and start a "domino effect" war with all that mutual protection pact they are so silly to respect, also if I'm the Civ is attacked
"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing." - Admiral Naismith
Di d you know that your army can not pillage an improvement? Why? Did you know that a battered army will not heal completely in one turn with a barracks, why? If any normal ground unit can deal all of its HP in one turn, why can't an army? If all the units were not in an army they would heal completely.
I would not complain about an Unload command, but I understand that may unbalance things. Dropping those reg/vet for elites or worse yet horsemen for calv may be too much to allow.
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