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what the heck does we love the king day DO anyway?

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  • what the heck does we love the king day DO anyway?

    OK, so I haven't been here for the extended discussions, but I don't know this one.

    it's not in the civilopedia, for some reason. the manual is useless.

    and when i have a celebration, I can't tell the difference. the amount of food, shields, trade seems completely unchanged, no matter the government. i always knew in civ2, but this seems vague.
    Any man can be a Father, but it takes someone special to be a BEAST

    I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
    ...but Father Beast beat me to it! - Randomturn

  • #2
    WLTKD reduces corruption and waste in your city, and it prevents your city from flipping due to culture.
    Those who live by the sword...get shot by those who live by the gun.

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    • #3
      Originally posted by Ijuin
      WLTKD reduces corruption and waste in your city, and it prevents your city from flipping due to culture.
      Prevent would be too much said, but it is the best immediate thing you can do to diminish flipping chances, yes (always bigger than 200% gain)

      Other than those mentioned above, I think it has some effect on when you get new additions to your palace, and of course you get fireworks too

      DeepO

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      • #4
        Re: what the heck does we love the king day DO anyway?

        Originally posted by Father Beast
        it's not in the civilopedia, for some reason. the manual is useless.
        Actually it is in the Civilopedia but its not indexed. It's mentioned at the bottom of the Game Concept page for Corruption and Waste.


        "We Love The ____ Day also reduces waste."


        At least in the 1.29f version of the game.

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        • #5
          Yeah, but by how much does it reduce Corruption and Waste? I need numbers!

          Also, what causes are there to WLTKD? I know happiness and Culture, but do say Entertainers cause it?
          TWO FISTED MONKEY STYLE ATTACK!

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          • #6
            I think it only reduces waste. Might be 25% now like the Courthouse and Police station are.

            From the 1.29f readme



            * Increased corruption/waste fighting ability of courthouses and police stations.
            * Increased waste fighting ability of We Love The King Day.


            I think someone from Firaxis said its 25% now.

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            • #7
              Originally posted by Ethelred
              I think it only reduces waste. Might be 25% now like the Courthouse and Police station are.

              I think someone from Firaxis said its 25% now.
              Yes, WLTKD is a waste reducer only.

              I am not 100% sure about this, but IIRC, the effect of WLTKD is that 25% of the formerly wasted shields go into productive production... If you make 10 shields total, losing 4 to waste, being able to use 6 WITHOUT WLTKD, you would save 1 wasted shield WITH it, making it 10=5+5. Can anyone confirm what I believe I have read somewhere around here?

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              • #8
                Not sure on the percentage but thats what I thought. However its 25% of the percentage of waste rounded down to the nearest shield lost, not 25% of the wasted shields or WLKD, a courthouse, and a police station would get you to 75% of production. So if the waste is over 100% you will still be stuck at 1 shield. If a city is corrupt enough there is no way to get more than one shield. This part is certain.

                Lets say you have a city the produces 20 shields and 10 are red. Build a courthouse. You will not get back 5 shields. The waste will go from 50% to 37.5% which brings down from 10 waste to 7.5 wasted rounded down to 7 shields.

                At least thats how I think it works. I worked it out pretty carefully one game by saving the game and checking the results with a courthouse in a couple of cities. It was a while ago that I did this and the percentage of change was lower but it all checked out with and predicted results perfectly.

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                • #9
                  Hm, my own personal experiance in this matter are limited but, I have noticed a considerable corruption reduction as a beneffit of the WLTKD, and he is correct, it will clearly state everything about the game in the readme, tha trick is staying awake while you read through the mindless technical information they wrote down.
                  "I like to consider myself a virus, I spread and consume natural resources, then I leave my former home baren and cold, what am I? Why, I am YOU !"-Mr. Waffleberry

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                  • #10
                    Originally posted by Fighter
                    Also, what causes are there to WLTKD? I know happiness and Culture, but do say Entertainers cause it?
                    It has nothing to do with culture. A city celebrates if
                    1. It is size 6 or above.
                    2. At least half of its citizens are happy.
                    3. None of its citizens are unhappy.

                    Entertainers can certainly help you get WLTKD, because each one makes a content citizen happy (or an unhappy citizen content if no content citizens are available?). In addition, each specialist, including entertainers, makes an unhappy citizen, if you have one, content -- the specialist itself, since specialists are recruited from the least happy of your citizens, but are always counted as content. (Evidently, your people like jobs as entertainers, tax collectors, and scientists better than back-breaking labor in the fields and mines -- go figure! )

                    I think that the effects only start after the city has celebrated at least once, so if you don't see a change immediately, that may be why. The requirements for and qualitative effects of WLTKD are all spelled out in the manual, by the way.
                    Last edited by JohnM2433; August 17, 2002, 21:39.
                    "God is dead." - Nietzsche
                    "Nietzsche is dead." - God

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                    • #11
                      There is one more requirement for WLTKD. The city must not be short on food. Zero extra food is OK. Any shortage of food and WLTKD ends.

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                      • #12
                        i Thought it gave + production and a city growth. (I thought). A better question would be. How do you get We love the Queen/King day? I find that later in the game all my cities do is not like me. Im sure im not alone.

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                        • #13
                          Lauren, glad you're still here. You only need 491 more posts for the custom avatar!

                          Yeah, its usually easier for me to keep the peeps happy earlier in the game. Those size 30+ cities get hard to manage. I usually don't have to touch the luxury slider untill the late industrial era.

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                          • #14
                            Thank you carver


                            What I have actually figured was the larger your country the worse off you are (When I say larger I mean spread out). It seems to be a pretty consistent problem. The farther from your core 5 cities the worse off you are.

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                            • #15
                              Originally posted by Carver
                              Yeah, its usually easier for me to keep the peeps happy earlier in the game. Those size 30+ cities get hard to manage. I usually don't have to touch the luxury slider untill the late industrial era.
                              Well, making all of your specialists (you have at least 10 in a size-30 city) entertainers should certainly help. If you can manage to get all 8 luxuries, or nearly all (you'll probably have to import at least a few), a marketplace is the best city improvement you can have for maintaining happiness.
                              "God is dead." - Nietzsche
                              "Nietzsche is dead." - God

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